if (ops & PSP_MEM_TRAIN_SEND_LONG_MSG) {
/*
- * Long traing will encroach certain mount of bottom VRAM,
- * saving the content of this bottom VRAM to system memory
- * before training, and restoring it after training to avoid
+ * Long training will encroach a certain amount on the bottom of VRAM;
+ * save the content from the bottom of VRAM to system memory
+ * before training, and restore it after training to avoid
* VRAM corruption.
*/
sz = GDDR6_MEM_TRAINING_ENCROACHED_SIZE;