if (q->limits.physical_block_size < q->limits.logical_block_size)
q->limits.physical_block_size = q->limits.logical_block_size;
+ if (q->limits.discard_granularity < q->limits.physical_block_size)
+ q->limits.discard_granularity = q->limits.physical_block_size;
+
if (q->limits.io_min < q->limits.physical_block_size)
q->limits.io_min = q->limits.physical_block_size;
}