1 // SPDX-License-Identifier: GPL-2.0
2 /* Copyright (c) 2020 Facebook */
4 #include <test_progs.h>
6 #include "test_autoload.skel.h"
8 void test_autoload(void)
10 int duration = 0, err;
11 struct test_autoload* skel;
13 skel = test_autoload__open_and_load();
14 /* prog3 should be broken */
15 if (CHECK(skel, "skel_open_and_load", "unexpected success\n"))
18 skel = test_autoload__open();
19 if (CHECK(!skel, "skel_open", "failed to open skeleton\n"))
22 /* don't load prog3 */
23 bpf_program__set_autoload(skel->progs.prog3, false);
25 err = test_autoload__load(skel);
26 if (CHECK(err, "skel_load", "failed to load skeleton: %d\n", err))
29 err = test_autoload__attach(skel);
30 if (CHECK(err, "skel_attach", "skeleton attach failed: %d\n", err))
35 CHECK(!skel->bss->prog1_called, "prog1", "not called\n");
36 CHECK(!skel->bss->prog2_called, "prog2", "not called\n");
37 CHECK(skel->bss->prog3_called, "prog3", "called?!\n");
40 test_autoload__destroy(skel);