Merge branch 'ras-core-for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git...
[linux-2.6-microblaze.git] / include / drm / gpu_scheduler.h
1 /*
2  * Copyright 2015 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  *
22  */
23
24 #ifndef _DRM_GPU_SCHEDULER_H_
25 #define _DRM_GPU_SCHEDULER_H_
26
27 #include <drm/spsc_queue.h>
28 #include <linux/dma-fence.h>
29
30 struct drm_gpu_scheduler;
31 struct drm_sched_rq;
32
33 enum drm_sched_priority {
34         DRM_SCHED_PRIORITY_MIN,
35         DRM_SCHED_PRIORITY_LOW = DRM_SCHED_PRIORITY_MIN,
36         DRM_SCHED_PRIORITY_NORMAL,
37         DRM_SCHED_PRIORITY_HIGH_SW,
38         DRM_SCHED_PRIORITY_HIGH_HW,
39         DRM_SCHED_PRIORITY_KERNEL,
40         DRM_SCHED_PRIORITY_MAX,
41         DRM_SCHED_PRIORITY_INVALID = -1,
42         DRM_SCHED_PRIORITY_UNSET = -2
43 };
44
45 /**
46  * drm_sched_entity - A wrapper around a job queue (typically attached
47  * to the DRM file_priv).
48  *
49  * Entities will emit jobs in order to their corresponding hardware
50  * ring, and the scheduler will alternate between entities based on
51  * scheduling policy.
52 */
53 struct drm_sched_entity {
54         struct list_head                list;
55         struct drm_sched_rq             *rq;
56         spinlock_t                      rq_lock;
57         struct drm_gpu_scheduler        *sched;
58
59         struct spsc_queue               job_queue;
60
61         atomic_t                        fence_seq;
62         uint64_t                        fence_context;
63
64         struct dma_fence                *dependency;
65         struct dma_fence_cb             cb;
66         atomic_t                        *guilty; /* points to ctx's guilty */
67         int            fini_status;
68         struct dma_fence    *last_scheduled;
69 };
70
71 /**
72  * Run queue is a set of entities scheduling command submissions for
73  * one specific ring. It implements the scheduling policy that selects
74  * the next entity to emit commands from.
75 */
76 struct drm_sched_rq {
77         spinlock_t                      lock;
78         struct list_head                entities;
79         struct drm_sched_entity         *current_entity;
80 };
81
82 struct drm_sched_fence {
83         struct dma_fence                scheduled;
84
85         /* This fence is what will be signaled by the scheduler when
86          * the job is completed.
87          *
88          * When setting up an out fence for the job, you should use
89          * this, since it's available immediately upon
90          * drm_sched_job_init(), and the fence returned by the driver
91          * from run_job() won't be created until the dependencies have
92          * resolved.
93          */
94         struct dma_fence                finished;
95
96         struct dma_fence_cb             cb;
97         struct dma_fence                *parent;
98         struct drm_gpu_scheduler        *sched;
99         spinlock_t                      lock;
100         void                            *owner;
101 };
102
103 struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
104
105 /**
106  * drm_sched_job - A job to be run by an entity.
107  *
108  * A job is created by the driver using drm_sched_job_init(), and
109  * should call drm_sched_entity_push_job() once it wants the scheduler
110  * to schedule the job.
111  */
112 struct drm_sched_job {
113         struct spsc_node                queue_node;
114         struct drm_gpu_scheduler        *sched;
115         struct drm_sched_fence          *s_fence;
116         struct dma_fence_cb             finish_cb;
117         struct work_struct              finish_work;
118         struct list_head                node;
119         struct delayed_work             work_tdr;
120         uint64_t                        id;
121         atomic_t                        karma;
122         enum drm_sched_priority         s_priority;
123         struct drm_sched_entity  *entity;
124 };
125
126 static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
127                                             int threshold)
128 {
129         return (s_job && atomic_inc_return(&s_job->karma) > threshold);
130 }
131
132 /**
133  * Define the backend operations called by the scheduler,
134  * these functions should be implemented in driver side
135 */
136 struct drm_sched_backend_ops {
137         /* Called when the scheduler is considering scheduling this
138          * job next, to get another struct dma_fence for this job to
139          * block on.  Once it returns NULL, run_job() may be called.
140          */
141         struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
142                                         struct drm_sched_entity *s_entity);
143
144         /* Called to execute the job once all of the dependencies have
145          * been resolved.  This may be called multiple times, if
146          * timedout_job() has happened and drm_sched_job_recovery()
147          * decides to try it again.
148          */
149         struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
150
151         /* Called when a job has taken too long to execute, to trigger
152          * GPU recovery.
153          */
154         void (*timedout_job)(struct drm_sched_job *sched_job);
155
156         /* Called once the job's finished fence has been signaled and
157          * it's time to clean it up.
158          */
159         void (*free_job)(struct drm_sched_job *sched_job);
160 };
161
162 /**
163  * One scheduler is implemented for each hardware ring
164 */
165 struct drm_gpu_scheduler {
166         const struct drm_sched_backend_ops      *ops;
167         uint32_t                        hw_submission_limit;
168         long                            timeout;
169         const char                      *name;
170         struct drm_sched_rq             sched_rq[DRM_SCHED_PRIORITY_MAX];
171         wait_queue_head_t               wake_up_worker;
172         wait_queue_head_t               job_scheduled;
173         atomic_t                        hw_rq_count;
174         atomic64_t                      job_id_count;
175         struct task_struct              *thread;
176         struct list_head                ring_mirror_list;
177         spinlock_t                      job_list_lock;
178         int                             hang_limit;
179 };
180
181 int drm_sched_init(struct drm_gpu_scheduler *sched,
182                    const struct drm_sched_backend_ops *ops,
183                    uint32_t hw_submission, unsigned hang_limit, long timeout,
184                    const char *name);
185 void drm_sched_fini(struct drm_gpu_scheduler *sched);
186
187 int drm_sched_entity_init(struct drm_gpu_scheduler *sched,
188                           struct drm_sched_entity *entity,
189                           struct drm_sched_rq *rq,
190                           atomic_t *guilty);
191 void drm_sched_entity_do_release(struct drm_gpu_scheduler *sched,
192                            struct drm_sched_entity *entity);
193 void drm_sched_entity_cleanup(struct drm_gpu_scheduler *sched,
194                            struct drm_sched_entity *entity);
195 void drm_sched_entity_fini(struct drm_gpu_scheduler *sched,
196                            struct drm_sched_entity *entity);
197 void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
198                                struct drm_sched_entity *entity);
199 void drm_sched_entity_set_rq(struct drm_sched_entity *entity,
200                              struct drm_sched_rq *rq);
201
202 struct drm_sched_fence *drm_sched_fence_create(
203         struct drm_sched_entity *s_entity, void *owner);
204 void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
205 void drm_sched_fence_finished(struct drm_sched_fence *fence);
206 int drm_sched_job_init(struct drm_sched_job *job,
207                        struct drm_gpu_scheduler *sched,
208                        struct drm_sched_entity *entity,
209                        void *owner);
210 void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
211                             struct drm_sched_job *job);
212 void drm_sched_job_recovery(struct drm_gpu_scheduler *sched);
213 bool drm_sched_dependency_optimized(struct dma_fence* fence,
214                                     struct drm_sched_entity *entity);
215 void drm_sched_job_kickout(struct drm_sched_job *s_job);
216
217 #endif