2 * linux/drivers/video/ps3fb.c -- PS3 GPU frame buffer device
4 * Copyright (C) 2006 Sony Computer Entertainment Inc.
5 * Copyright 2006, 2007 Sony Corporation
7 * This file is based on :
9 * linux/drivers/video/vfb.c -- Virtual frame buffer device
11 * Copyright (C) 2002 James Simmons
13 * Copyright (C) 1997 Geert Uytterhoeven
15 * This file is subject to the terms and conditions of the GNU General Public
16 * License. See the file COPYING in the main directory of this archive for
20 #include <linux/module.h>
21 #include <linux/kernel.h>
22 #include <linux/errno.h>
23 #include <linux/string.h>
25 #include <linux/interrupt.h>
26 #include <linux/console.h>
27 #include <linux/ioctl.h>
28 #include <linux/kthread.h>
29 #include <linux/freezer.h>
30 #include <linux/uaccess.h>
32 #include <linux/fbcon.h>
33 #include <linux/init.h>
35 #include <asm/cell-regs.h>
36 #include <asm/lv1call.h>
37 #include <asm/ps3av.h>
38 #include <asm/ps3fb.h>
40 #include <asm/ps3gpu.h>
43 #define DEVICE_NAME "ps3fb"
45 #define GPU_CMD_BUF_SIZE (2 * 1024 * 1024)
46 #define GPU_FB_START (64 * 1024)
47 #define GPU_IOIF (0x0d000000UL)
48 #define GPU_ALIGN_UP(x) ALIGN((x), 64)
49 #define GPU_MAX_LINE_LENGTH (65536 - 64)
51 #define GPU_INTR_STATUS_VSYNC_0 0 /* vsync on head A */
52 #define GPU_INTR_STATUS_VSYNC_1 1 /* vsync on head B */
53 #define GPU_INTR_STATUS_FLIP_0 3 /* flip head A */
54 #define GPU_INTR_STATUS_FLIP_1 4 /* flip head B */
55 #define GPU_INTR_STATUS_QUEUE_0 5 /* queue head A */
56 #define GPU_INTR_STATUS_QUEUE_1 6 /* queue head B */
58 #define GPU_DRIVER_INFO_VERSION 0x211
92 struct gpu_driver_info {
102 struct display_head display_head[8];
109 u64 context_handle, memory_handle;
110 struct gpu_driver_info *dinfo;
112 u64 vblank_count; /* frame count */
113 wait_queue_head_t wait_vsync;
115 atomic_t ext_flip; /* on/off flip with vsync */
116 atomic_t f_count; /* fb_open count */
119 struct task_struct *task;
121 static struct ps3fb_priv ps3fb;
124 u32 pseudo_palette[16];
125 int mode_id, new_mode_id;
126 unsigned int num_frames; /* num of frame buffers */
129 unsigned int ddr_line_length;
130 unsigned int ddr_frame_size;
131 unsigned int xdr_frame_size;
132 unsigned int full_offset; /* start of fullscreen DDR fb */
133 unsigned int fb_offset; /* start of actual DDR fb */
134 unsigned int pan_offset;
138 #define FIRST_NATIVE_MODE_INDEX 10
140 static const struct fb_videomode ps3fb_modedb[] = {
141 /* 60 Hz broadcast modes (modes "1" to "5") */
144 "480i", 60, 576, 384, 74074, 130, 89, 78, 57, 63, 6,
145 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
148 "480p", 60, 576, 384, 37037, 130, 89, 78, 57, 63, 6,
149 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
152 "720p", 60, 1124, 644, 13481, 298, 148, 57, 44, 80, 5,
153 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
156 "1080i", 60, 1688, 964, 13481, 264, 160, 94, 62, 88, 5,
157 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
160 "1080p", 60, 1688, 964, 6741, 264, 160, 94, 62, 88, 5,
161 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
164 /* 50 Hz broadcast modes (modes "6" to "10") */
167 "576i", 50, 576, 460, 74074, 142, 83, 97, 63, 63, 5,
168 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
171 "576p", 50, 576, 460, 37037, 142, 83, 97, 63, 63, 5,
172 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
175 "720p", 50, 1124, 644, 13468, 298, 478, 57, 44, 80, 5,
176 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
179 "1080i", 50, 1688, 964, 13468, 264, 600, 94, 62, 88, 5,
180 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
183 "1080p", 50, 1688, 964, 6734, 264, 600, 94, 62, 88, 5,
184 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
187 [FIRST_NATIVE_MODE_INDEX] =
188 /* 60 Hz broadcast modes (full resolution versions of modes "1" to "5") */
191 "480if", 60, 720, 480, 74074, 58, 17, 30, 9, 63, 6,
192 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
195 "480pf", 60, 720, 480, 37037, 58, 17, 30, 9, 63, 6,
196 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
199 "720pf", 60, 1280, 720, 13481, 220, 70, 19, 6, 80, 5,
200 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
203 "1080if", 60, 1920, 1080, 13481, 148, 44, 36, 4, 88, 5,
204 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
207 "1080pf", 60, 1920, 1080, 6741, 148, 44, 36, 4, 88, 5,
208 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
211 /* 50 Hz broadcast modes (full resolution versions of modes "6" to "10") */
214 "576if", 50, 720, 576, 74074, 70, 11, 39, 5, 63, 5,
215 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
218 "576pf", 50, 720, 576, 37037, 70, 11, 39, 5, 63, 5,
219 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
222 "720pf", 50, 1280, 720, 13468, 220, 400, 19, 6, 80, 5,
223 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
226 "1080if", 50, 1920, 1080, 13468, 148, 484, 36, 4, 88, 5,
227 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
230 "1080pf", 50, 1920, 1080, 6734, 148, 484, 36, 4, 88, 5,
231 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
234 /* VESA modes (modes "11" to "13") */
237 "wxga", 60, 1280, 768, 12924, 160, 24, 29, 3, 136, 6,
238 0, FB_VMODE_NONINTERLACED,
242 "sxga", 60, 1280, 1024, 9259, 248, 48, 38, 1, 112, 3,
243 FB_SYNC_HOR_HIGH_ACT | FB_SYNC_VERT_HIGH_ACT, FB_VMODE_NONINTERLACED,
247 "wuxga", 60, 1920, 1200, 6494, 80, 48, 26, 3, 32, 6,
248 FB_SYNC_HOR_HIGH_ACT, FB_VMODE_NONINTERLACED,
257 #define BPP 4 /* number of bytes per pixel */
260 static int ps3fb_mode;
261 module_param(ps3fb_mode, int, 0);
263 static char *mode_option;
265 static int ps3fb_cmp_mode(const struct fb_videomode *vmode,
266 const struct fb_var_screeninfo *var)
268 long xres, yres, left_margin, right_margin, upper_margin, lower_margin;
272 if (var->xres > vmode->xres || var->yres > vmode->yres ||
273 var->pixclock > vmode->pixclock ||
274 var->hsync_len > vmode->hsync_len ||
275 var->vsync_len > vmode->vsync_len)
278 /* progressive/interlaced must match */
279 if ((var->vmode & FB_VMODE_MASK) != vmode->vmode)
282 /* minimum resolution */
283 xres = max(var->xres, 1U);
284 yres = max(var->yres, 1U);
286 /* minimum margins */
287 left_margin = max(var->left_margin, vmode->left_margin);
288 right_margin = max(var->right_margin, vmode->right_margin);
289 upper_margin = max(var->upper_margin, vmode->upper_margin);
290 lower_margin = max(var->lower_margin, vmode->lower_margin);
292 /* resolution + margins may not exceed native parameters */
293 dx = ((long)vmode->left_margin + (long)vmode->xres +
294 (long)vmode->right_margin) -
295 (left_margin + xres + right_margin);
299 dy = ((long)vmode->upper_margin + (long)vmode->yres +
300 (long)vmode->lower_margin) -
301 (upper_margin + yres + lower_margin);
309 /* resolution difference */
310 return (vmode->xres - xres) * (vmode->yres - yres);
313 static const struct fb_videomode *ps3fb_native_vmode(enum ps3av_mode_num id)
315 return &ps3fb_modedb[FIRST_NATIVE_MODE_INDEX + id - 1];
318 static const struct fb_videomode *ps3fb_vmode(int id)
320 u32 mode = id & PS3AV_MODE_MASK;
322 if (mode < PS3AV_MODE_480I || mode > PS3AV_MODE_WUXGA)
325 if (mode <= PS3AV_MODE_1080P50 && !(id & PS3AV_MODE_FULL)) {
326 /* Non-fullscreen broadcast mode */
327 return &ps3fb_modedb[mode - 1];
330 return ps3fb_native_vmode(mode);
333 static unsigned int ps3fb_find_mode(struct fb_var_screeninfo *var,
334 u32 *ddr_line_length, u32 *xdr_line_length)
336 unsigned int id, best_id;
338 const struct fb_videomode *vmode;
343 pr_debug("%s: wanted %u [%u] %u x %u [%u] %u\n", __func__,
344 var->left_margin, var->xres, var->right_margin,
345 var->upper_margin, var->yres, var->lower_margin);
346 for (id = PS3AV_MODE_480I; id <= PS3AV_MODE_WUXGA; id++) {
347 vmode = ps3fb_native_vmode(id);
348 diff = ps3fb_cmp_mode(vmode, var);
349 pr_debug("%s: mode %u: %u [%u] %u x %u [%u] %u: diff = %d\n",
350 __func__, id, vmode->left_margin, vmode->xres,
351 vmode->right_margin, vmode->upper_margin,
352 vmode->yres, vmode->lower_margin, diff);
355 if (diff < best_diff) {
364 pr_debug("%s: no suitable mode found\n", __func__);
369 vmode = ps3fb_native_vmode(id);
371 *ddr_line_length = vmode->xres * BPP;
373 /* minimum resolution */
379 /* minimum virtual resolution */
380 if (var->xres_virtual < var->xres)
381 var->xres_virtual = var->xres;
382 if (var->yres_virtual < var->yres)
383 var->yres_virtual = var->yres;
385 /* minimum margins */
386 if (var->left_margin < vmode->left_margin)
387 var->left_margin = vmode->left_margin;
388 if (var->right_margin < vmode->right_margin)
389 var->right_margin = vmode->right_margin;
390 if (var->upper_margin < vmode->upper_margin)
391 var->upper_margin = vmode->upper_margin;
392 if (var->lower_margin < vmode->lower_margin)
393 var->lower_margin = vmode->lower_margin;
396 gap = ((long)vmode->left_margin + (long)vmode->xres +
397 (long)vmode->right_margin) -
398 ((long)var->left_margin + (long)var->xres +
399 (long)var->right_margin);
401 var->left_margin += gap/2;
402 var->right_margin += (gap+1)/2;
403 pr_debug("%s: rounded up H to %u [%u] %u\n", __func__,
404 var->left_margin, var->xres, var->right_margin);
407 gap = ((long)vmode->upper_margin + (long)vmode->yres +
408 (long)vmode->lower_margin) -
409 ((long)var->upper_margin + (long)var->yres +
410 (long)var->lower_margin);
412 var->upper_margin += gap/2;
413 var->lower_margin += (gap+1)/2;
414 pr_debug("%s: rounded up V to %u [%u] %u\n", __func__,
415 var->upper_margin, var->yres, var->lower_margin);
419 var->pixclock = vmode->pixclock;
420 var->hsync_len = vmode->hsync_len;
421 var->vsync_len = vmode->vsync_len;
422 var->sync = vmode->sync;
424 if (ps3_compare_firmware_version(1, 9, 0) >= 0) {
425 *xdr_line_length = GPU_ALIGN_UP(var->xres_virtual * BPP);
426 if (*xdr_line_length > GPU_MAX_LINE_LENGTH)
427 *xdr_line_length = GPU_MAX_LINE_LENGTH;
429 *xdr_line_length = *ddr_line_length;
431 if (vmode->sync & FB_SYNC_BROADCAST) {
432 /* Full broadcast modes have the full mode bit set */
433 if (vmode->xres == var->xres && vmode->yres == var->yres)
434 id |= PS3AV_MODE_FULL;
437 pr_debug("%s: mode %u\n", __func__, id);
441 static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
442 u64 dst_offset, u64 src_offset, u32 width,
443 u32 height, u32 dst_line_length,
449 line_length = dst_line_length;
450 if (src_line_length != dst_line_length)
451 line_length |= (u64)src_line_length << 32;
453 src_offset += GPU_FB_START;
455 mutex_lock(&ps3_gpu_mutex);
456 status = lv1_gpu_fb_blit(ps3fb.context_handle, dst_offset,
457 GPU_IOIF + src_offset,
458 L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
459 (width << 16) | height,
461 mutex_unlock(&ps3_gpu_mutex);
464 dev_err(dev, "%s: lv1_gpu_fb_blit failed: %d\n", __func__,
467 status = lv1_gpu_display_flip(ps3fb.context_handle, 0, frame_offset);
469 dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
473 status = lv1_gpu_display_flip(ps3fb.context_handle, 1, frame_offset);
475 dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
480 static int ps3fb_sync(struct fb_info *info, u32 frame)
482 struct ps3fb_par *par = info->par;
484 u64 ddr_base, xdr_base;
486 if (frame > par->num_frames - 1) {
487 dev_dbg(info->device, "%s: invalid frame number (%u)\n",
493 xdr_base = frame * par->xdr_frame_size;
494 ddr_base = frame * par->ddr_frame_size;
496 ps3fb_sync_image(info->device, ddr_base + par->full_offset,
497 ddr_base + par->fb_offset, xdr_base + par->pan_offset,
498 par->width, par->height, par->ddr_line_length,
499 info->fix.line_length);
505 static int ps3fb_open(struct fb_info *info, int user)
507 atomic_inc(&ps3fb.f_count);
511 static int ps3fb_release(struct fb_info *info, int user)
513 if (atomic_dec_and_test(&ps3fb.f_count)) {
514 if (atomic_read(&ps3fb.ext_flip)) {
515 atomic_set(&ps3fb.ext_flip, 0);
516 if (console_trylock()) {
517 ps3fb_sync(info, 0); /* single buffer */
526 * Setting the video mode has been split into two parts.
527 * First part, xxxfb_check_var, must not write anything
528 * to hardware, it should only verify and adjust var.
529 * This means it doesn't alter par but it does use hardware
530 * data from it to check this var.
533 static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
535 u32 xdr_line_length, ddr_line_length;
538 mode = ps3fb_find_mode(var, &ddr_line_length, &xdr_line_length);
543 if (var->xres_virtual > xdr_line_length / BPP) {
544 dev_dbg(info->device,
545 "Horizontal virtual screen size too large\n");
549 if (var->xoffset + var->xres > var->xres_virtual ||
550 var->yoffset + var->yres > var->yres_virtual) {
551 dev_dbg(info->device, "panning out-of-range\n");
555 /* We support ARGB8888 only */
556 if (var->bits_per_pixel > 32 || var->grayscale ||
557 var->red.offset > 16 || var->green.offset > 8 ||
558 var->blue.offset > 0 || var->transp.offset > 24 ||
559 var->red.length > 8 || var->green.length > 8 ||
560 var->blue.length > 8 || var->transp.length > 8 ||
561 var->red.msb_right || var->green.msb_right ||
562 var->blue.msb_right || var->transp.msb_right || var->nonstd) {
563 dev_dbg(info->device, "We support ARGB8888 only\n");
567 var->bits_per_pixel = 32;
568 var->red.offset = 16;
569 var->green.offset = 8;
570 var->blue.offset = 0;
571 var->transp.offset = 24;
573 var->green.length = 8;
574 var->blue.length = 8;
575 var->transp.length = 8;
576 var->red.msb_right = 0;
577 var->green.msb_right = 0;
578 var->blue.msb_right = 0;
579 var->transp.msb_right = 0;
581 /* Rotation is not supported */
583 dev_dbg(info->device, "Rotation is not supported\n");
588 if (var->yres_virtual * xdr_line_length > info->fix.smem_len) {
589 dev_dbg(info->device, "Not enough memory\n");
600 * This routine actually sets the video mode.
603 static int ps3fb_set_par(struct fb_info *info)
605 struct ps3fb_par *par = info->par;
606 unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines;
607 unsigned int ddr_xoff, ddr_yoff, offset;
608 const struct fb_videomode *vmode;
611 mode = ps3fb_find_mode(&info->var, &ddr_line_length, &xdr_line_length);
615 vmode = ps3fb_native_vmode(mode & PS3AV_MODE_MASK);
617 info->fix.xpanstep = info->var.xres_virtual > info->var.xres ? 1 : 0;
618 info->fix.ypanstep = info->var.yres_virtual > info->var.yres ? 1 : 0;
619 info->fix.line_length = xdr_line_length;
621 par->ddr_line_length = ddr_line_length;
622 par->ddr_frame_size = vmode->yres * ddr_line_length;
623 par->xdr_frame_size = info->var.yres_virtual * xdr_line_length;
625 par->num_frames = info->fix.smem_len /
626 max(par->ddr_frame_size, par->xdr_frame_size);
628 /* Keep the special bits we cannot set using fb_var_screeninfo */
629 par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode;
631 par->width = info->var.xres;
632 par->height = info->var.yres;
634 /* Start of the virtual frame buffer (relative to fullscreen) */
635 ddr_xoff = info->var.left_margin - vmode->left_margin;
636 ddr_yoff = info->var.upper_margin - vmode->upper_margin;
637 offset = ddr_yoff * ddr_line_length + ddr_xoff * BPP;
639 par->fb_offset = GPU_ALIGN_UP(offset);
640 par->full_offset = par->fb_offset - offset;
641 par->pan_offset = info->var.yoffset * xdr_line_length +
642 info->var.xoffset * BPP;
644 if (par->new_mode_id != par->mode_id) {
645 if (ps3av_set_video_mode(par->new_mode_id)) {
646 par->new_mode_id = par->mode_id;
649 par->mode_id = par->new_mode_id;
652 /* Clear XDR frame buffer memory */
653 memset((void __force *)info->screen_base, 0, info->fix.smem_len);
655 /* Clear DDR frame buffer memory */
656 lines = vmode->yres * par->num_frames;
657 if (par->full_offset)
659 maxlines = info->fix.smem_len / ddr_line_length;
660 for (dst = 0; lines; dst += maxlines * ddr_line_length) {
661 unsigned int l = min(lines, maxlines);
662 ps3fb_sync_image(info->device, 0, dst, 0, vmode->xres, l,
663 ddr_line_length, ddr_line_length);
671 * Set a single color register. The values supplied are already
672 * rounded down to the hardware's capabilities (according to the
673 * entries in the var structure). Return != 0 for invalid regno.
676 static int ps3fb_setcolreg(unsigned int regno, unsigned int red,
677 unsigned int green, unsigned int blue,
678 unsigned int transp, struct fb_info *info)
688 ((u32 *)info->pseudo_palette)[regno] = transp << 24 | red << 16 |
693 static int ps3fb_pan_display(struct fb_var_screeninfo *var,
694 struct fb_info *info)
696 struct ps3fb_par *par = info->par;
698 par->pan_offset = var->yoffset * info->fix.line_length +
704 * As we have a virtual frame buffer, we need our own mmap function
707 static int ps3fb_mmap(struct fb_info *info, struct vm_area_struct *vma)
711 r = vm_iomap_memory(vma, info->fix.smem_start, info->fix.smem_len);
713 dev_dbg(info->device, "ps3fb: mmap framebuffer P(%lx)->V(%lx)\n",
714 info->fix.smem_start + (vma->vm_pgoff << PAGE_SHIFT),
724 static int ps3fb_blank(int blank, struct fb_info *info)
728 dev_dbg(info->device, "%s: blank:%d\n", __func__, blank);
730 case FB_BLANK_POWERDOWN:
731 case FB_BLANK_HSYNC_SUSPEND:
732 case FB_BLANK_VSYNC_SUSPEND:
733 case FB_BLANK_NORMAL:
734 retval = ps3av_video_mute(1); /* mute on */
736 ps3fb.is_blanked = 1;
739 default: /* unblank */
740 retval = ps3av_video_mute(0); /* mute off */
742 ps3fb.is_blanked = 0;
748 static int ps3fb_get_vblank(struct fb_vblank *vblank)
750 memset(vblank, 0, sizeof(*vblank));
751 vblank->flags = FB_VBLANK_HAVE_VSYNC;
755 static int ps3fb_wait_for_vsync(u32 crtc)
760 count = ps3fb.vblank_count;
761 ret = wait_event_interruptible_timeout(ps3fb.wait_vsync,
762 count != ps3fb.vblank_count,
775 static int ps3fb_ioctl(struct fb_info *info, unsigned int cmd,
778 void __user *argp = (void __user *)arg;
780 int retval = -EFAULT;
785 struct fb_vblank vblank;
786 dev_dbg(info->device, "FBIOGET_VBLANK:\n");
787 retval = ps3fb_get_vblank(&vblank);
791 if (copy_to_user(argp, &vblank, sizeof(vblank)))
796 case FBIO_WAITFORVSYNC:
799 dev_dbg(info->device, "FBIO_WAITFORVSYNC:\n");
800 if (get_user(crt, (u32 __user *) arg))
803 retval = ps3fb_wait_for_vsync(crt);
807 case PS3FB_IOCTL_SETMODE:
809 struct ps3fb_par *par = info->par;
810 const struct fb_videomode *vmode;
811 struct fb_var_screeninfo var;
813 if (copy_from_user(&val, argp, sizeof(val)))
816 if (!(val & PS3AV_MODE_MASK)) {
817 u32 id = ps3av_get_auto_mode();
819 val = (val & ~PS3AV_MODE_MASK) | id;
821 dev_dbg(info->device, "PS3FB_IOCTL_SETMODE:%x\n", val);
823 vmode = ps3fb_vmode(val);
826 fb_videomode_to_var(&var, vmode);
828 /* Force, in case only special bits changed */
829 var.activate |= FB_ACTIVATE_FORCE;
830 par->new_mode_id = val;
831 retval = fb_set_var(info, &var);
833 fbcon_update_vcs(info, var.activate & FB_ACTIVATE_ALL);
839 case PS3FB_IOCTL_GETMODE:
840 val = ps3av_get_mode();
841 dev_dbg(info->device, "PS3FB_IOCTL_GETMODE:%x\n", val);
842 if (!copy_to_user(argp, &val, sizeof(val)))
846 case PS3FB_IOCTL_SCREENINFO:
848 struct ps3fb_par *par = info->par;
849 struct ps3fb_ioctl_res res;
850 dev_dbg(info->device, "PS3FB_IOCTL_SCREENINFO:\n");
851 res.xres = info->fix.line_length / BPP;
852 res.yres = info->var.yres_virtual;
853 res.xoff = (res.xres - info->var.xres) / 2;
854 res.yoff = (res.yres - info->var.yres) / 2;
855 res.num_frames = par->num_frames;
856 if (!copy_to_user(argp, &res, sizeof(res)))
862 dev_dbg(info->device, "PS3FB_IOCTL_ON:\n");
863 atomic_inc(&ps3fb.ext_flip);
867 case PS3FB_IOCTL_OFF:
868 dev_dbg(info->device, "PS3FB_IOCTL_OFF:\n");
869 atomic_dec_if_positive(&ps3fb.ext_flip);
873 case PS3FB_IOCTL_FSEL:
874 if (copy_from_user(&val, argp, sizeof(val)))
877 dev_dbg(info->device, "PS3FB_IOCTL_FSEL:%d\n", val);
879 retval = ps3fb_sync(info, val);
884 retval = -ENOIOCTLCMD;
890 static int ps3fbd(void *arg)
892 struct fb_info *info = arg;
895 while (!kthread_should_stop()) {
897 set_current_state(TASK_INTERRUPTIBLE);
898 if (ps3fb.is_kicked) {
901 ps3fb_sync(info, 0); /* single buffer */
909 static irqreturn_t ps3fb_vsync_interrupt(int irq, void *ptr)
911 struct device *dev = ptr;
914 struct display_head *head = &ps3fb.dinfo->display_head[1];
916 status = lv1_gpu_context_intr(ps3fb.context_handle, &v1);
918 dev_err(dev, "%s: lv1_gpu_context_intr failed: %d\n", __func__,
923 if (v1 & (1 << GPU_INTR_STATUS_VSYNC_1)) {
925 ps3fb.vblank_count = head->vblank_count;
926 if (ps3fb.task && !ps3fb.is_blanked &&
927 !atomic_read(&ps3fb.ext_flip)) {
929 wake_up_process(ps3fb.task);
931 wake_up_interruptible(&ps3fb.wait_vsync);
938 static const struct fb_ops ps3fb_ops = {
939 .fb_open = ps3fb_open,
940 .fb_release = ps3fb_release,
941 .fb_read = fb_sys_read,
942 .fb_write = fb_sys_write,
943 .fb_check_var = ps3fb_check_var,
944 .fb_set_par = ps3fb_set_par,
945 .fb_setcolreg = ps3fb_setcolreg,
946 .fb_pan_display = ps3fb_pan_display,
947 .fb_fillrect = sys_fillrect,
948 .fb_copyarea = sys_copyarea,
949 .fb_imageblit = sys_imageblit,
950 .fb_mmap = ps3fb_mmap,
951 .fb_blank = ps3fb_blank,
952 .fb_ioctl = ps3fb_ioctl,
953 .fb_compat_ioctl = ps3fb_ioctl
956 static const struct fb_fix_screeninfo ps3fb_fix = {
958 .type = FB_TYPE_PACKED_PIXELS,
959 .visual = FB_VISUAL_TRUECOLOR,
960 .accel = FB_ACCEL_NONE,
963 static int ps3fb_probe(struct ps3_system_bus_device *dev)
965 struct fb_info *info;
966 struct ps3fb_par *par;
969 u64 lpar_dma_control = 0;
970 u64 lpar_driver_info = 0;
971 u64 lpar_reports = 0;
972 u64 lpar_reports_size = 0;
974 struct gpu_driver_info *dinfo;
977 struct task_struct *task;
978 unsigned long max_ps3fb_size;
980 if (ps3fb_videomemory.size < GPU_CMD_BUF_SIZE) {
981 dev_err(&dev->core, "%s: Not enough video memory\n", __func__);
985 retval = ps3_open_hv_device(dev);
987 dev_err(&dev->core, "%s: ps3_open_hv_device failed\n",
993 ps3fb_mode = ps3av_get_mode();
994 dev_dbg(&dev->core, "ps3fb_mode: %d\n", ps3fb_mode);
996 atomic_set(&ps3fb.f_count, -1); /* fbcon opens ps3fb */
997 atomic_set(&ps3fb.ext_flip, 0); /* for flip with vsync */
998 init_waitqueue_head(&ps3fb.wait_vsync);
1001 status = lv1_gpu_display_sync(0x0, 0, L1GPU_DISPLAY_SYNC_VSYNC);
1003 dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
1006 goto err_close_device;
1010 status = lv1_gpu_display_sync(0x0, 1, L1GPU_DISPLAY_SYNC_VSYNC);
1012 dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
1015 goto err_close_device;
1019 max_ps3fb_size = ALIGN(GPU_IOIF, 256*1024*1024) - GPU_IOIF;
1020 if (ps3fb_videomemory.size > max_ps3fb_size) {
1021 dev_info(&dev->core, "Limiting ps3fb mem size to %lu bytes\n",
1023 ps3fb_videomemory.size = max_ps3fb_size;
1026 /* get gpu context handle */
1027 status = lv1_gpu_memory_allocate(ps3fb_videomemory.size, 0, 0, 0, 0,
1028 &ps3fb.memory_handle, &ddr_lpar);
1030 dev_err(&dev->core, "%s: lv1_gpu_memory_allocate failed: %d\n",
1033 goto err_close_device;
1035 dev_dbg(&dev->core, "ddr:lpar:0x%llx\n", ddr_lpar);
1037 status = lv1_gpu_context_allocate(ps3fb.memory_handle, 0,
1038 &ps3fb.context_handle,
1039 &lpar_dma_control, &lpar_driver_info,
1040 &lpar_reports, &lpar_reports_size);
1043 "%s: lv1_gpu_context_allocate failed: %d\n", __func__,
1046 goto err_gpu_memory_free;
1049 /* vsync interrupt */
1050 dinfo = (void __force *)ioremap(lpar_driver_info, 128 * 1024);
1052 dev_err(&dev->core, "%s: ioremap failed\n", __func__);
1054 goto err_gpu_context_free;
1057 ps3fb.dinfo = dinfo;
1058 dev_dbg(&dev->core, "version_driver:%x\n", dinfo->version_driver);
1059 dev_dbg(&dev->core, "irq outlet:%x\n", dinfo->irq.irq_outlet);
1060 dev_dbg(&dev->core, "version_gpu: %x memory_size: %x ch: %x "
1061 "core_freq: %d mem_freq:%d\n", dinfo->version_gpu,
1062 dinfo->memory_size, dinfo->hardware_channel,
1063 dinfo->nvcore_frequency/1000000,
1064 dinfo->memory_frequency/1000000);
1066 if (dinfo->version_driver != GPU_DRIVER_INFO_VERSION) {
1067 dev_err(&dev->core, "%s: version_driver err:%x\n", __func__,
1068 dinfo->version_driver);
1070 goto err_iounmap_dinfo;
1073 retval = ps3_irq_plug_setup(PS3_BINDING_CPU_ANY, dinfo->irq.irq_outlet,
1076 dev_err(&dev->core, "%s: ps3_alloc_irq failed %d\n", __func__,
1078 goto err_iounmap_dinfo;
1081 retval = request_irq(ps3fb.irq_no, ps3fb_vsync_interrupt,
1082 0, DEVICE_NAME, &dev->core);
1084 dev_err(&dev->core, "%s: request_irq failed %d\n", __func__,
1086 goto err_destroy_plug;
1089 dinfo->irq.mask = (1 << GPU_INTR_STATUS_VSYNC_1) |
1090 (1 << GPU_INTR_STATUS_FLIP_1);
1092 /* Clear memory to prevent kernel info leakage into userspace */
1093 memset(ps3fb_videomemory.address, 0, ps3fb_videomemory.size);
1095 xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
1097 status = lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF,
1098 xdr_lpar, ps3fb_videomemory.size,
1099 CBE_IOPTE_PP_W | CBE_IOPTE_PP_R |
1102 dev_err(&dev->core, "%s: lv1_gpu_context_iomap failed: %d\n",
1108 dev_dbg(&dev->core, "video:%p ioif:%lx lpar:%llx size:%lx\n",
1109 ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
1110 ps3fb_videomemory.size);
1112 status = lv1_gpu_fb_setup(ps3fb.context_handle, xdr_lpar,
1113 GPU_CMD_BUF_SIZE, GPU_IOIF);
1115 dev_err(&dev->core, "%s: lv1_gpu_fb_setup failed: %d\n",
1118 goto err_context_unmap;
1121 info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
1124 goto err_context_fb_close;
1128 par->mode_id = ~ps3fb_mode; /* != ps3fb_mode, to trigger change */
1129 par->new_mode_id = ps3fb_mode;
1130 par->num_frames = 1;
1132 info->fbops = &ps3fb_ops;
1133 info->fix = ps3fb_fix;
1136 * The GPU command buffer is at the start of video memory
1137 * As we don't use the full command buffer, we can put the actual
1138 * frame buffer at offset GPU_FB_START and save some precious XDR
1141 fb_start = ps3fb_videomemory.address + GPU_FB_START;
1142 info->screen_base = (char __force __iomem *)fb_start;
1143 info->fix.smem_start = __pa(fb_start);
1144 info->fix.smem_len = ps3fb_videomemory.size - GPU_FB_START;
1146 info->pseudo_palette = par->pseudo_palette;
1147 info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST |
1148 FBINFO_HWACCEL_XPAN | FBINFO_HWACCEL_YPAN;
1150 retval = fb_alloc_cmap(&info->cmap, 256, 0);
1152 goto err_framebuffer_release;
1154 if (!fb_find_mode(&info->var, info, mode_option, ps3fb_modedb,
1155 ARRAY_SIZE(ps3fb_modedb),
1156 ps3fb_vmode(par->new_mode_id), 32)) {
1158 goto err_fb_dealloc;
1161 fb_videomode_to_modelist(ps3fb_modedb, ARRAY_SIZE(ps3fb_modedb),
1164 retval = register_framebuffer(info);
1166 goto err_fb_dealloc;
1168 ps3_system_bus_set_drvdata(dev, info);
1170 dev_info(info->device, "%s %s, using %u KiB of video memory\n",
1171 dev_driver_string(info->dev), dev_name(info->dev),
1172 info->fix.smem_len >> 10);
1174 task = kthread_run(ps3fbd, info, DEVICE_NAME);
1176 retval = PTR_ERR(task);
1177 goto err_unregister_framebuffer;
1184 err_unregister_framebuffer:
1185 unregister_framebuffer(info);
1187 fb_dealloc_cmap(&info->cmap);
1188 err_framebuffer_release:
1189 framebuffer_release(info);
1190 err_context_fb_close:
1191 lv1_gpu_fb_close(ps3fb.context_handle);
1193 lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
1194 ps3fb_videomemory.size, CBE_IOPTE_M);
1196 free_irq(ps3fb.irq_no, &dev->core);
1198 ps3_irq_plug_destroy(ps3fb.irq_no);
1200 iounmap((u8 __force __iomem *)ps3fb.dinfo);
1201 err_gpu_context_free:
1202 lv1_gpu_context_free(ps3fb.context_handle);
1203 err_gpu_memory_free:
1204 lv1_gpu_memory_free(ps3fb.memory_handle);
1206 ps3_close_hv_device(dev);
1211 static void ps3fb_shutdown(struct ps3_system_bus_device *dev)
1213 struct fb_info *info = ps3_system_bus_get_drvdata(dev);
1214 u64 xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
1216 dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
1218 atomic_inc(&ps3fb.ext_flip); /* flip off */
1219 ps3fb.dinfo->irq.mask = 0;
1222 struct task_struct *task = ps3fb.task;
1227 free_irq(ps3fb.irq_no, &dev->core);
1228 ps3_irq_plug_destroy(ps3fb.irq_no);
1231 unregister_framebuffer(info);
1232 fb_dealloc_cmap(&info->cmap);
1233 framebuffer_release(info);
1234 ps3_system_bus_set_drvdata(dev, NULL);
1236 iounmap((u8 __force __iomem *)ps3fb.dinfo);
1237 lv1_gpu_fb_close(ps3fb.context_handle);
1238 lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
1239 ps3fb_videomemory.size, CBE_IOPTE_M);
1240 lv1_gpu_context_free(ps3fb.context_handle);
1241 lv1_gpu_memory_free(ps3fb.memory_handle);
1242 ps3_close_hv_device(dev);
1243 dev_dbg(&dev->core, " <- %s:%d\n", __func__, __LINE__);
1246 static struct ps3_system_bus_driver ps3fb_driver = {
1247 .match_id = PS3_MATCH_ID_GPU,
1248 .match_sub_id = PS3_MATCH_SUB_ID_GPU_FB,
1249 .core.name = DEVICE_NAME,
1250 .core.owner = THIS_MODULE,
1251 .probe = ps3fb_probe,
1252 .remove = ps3fb_shutdown,
1253 .shutdown = ps3fb_shutdown,
1256 static int __init ps3fb_setup(void)
1264 if (fb_get_options(DEVICE_NAME, &options))
1267 if (!options || !*options)
1271 char *this_opt = strsep(&options, ",");
1277 if (!strncmp(this_opt, "mode:", 5))
1278 ps3fb_mode = simple_strtoul(this_opt + 5, NULL, 0);
1280 mode_option = this_opt;
1285 static int __init ps3fb_init(void)
1287 if (!ps3fb_videomemory.address || ps3fb_setup())
1290 return ps3_system_bus_driver_register(&ps3fb_driver);
1293 static void __exit ps3fb_exit(void)
1295 pr_debug(" -> %s:%d\n", __func__, __LINE__);
1296 ps3_system_bus_driver_unregister(&ps3fb_driver);
1297 pr_debug(" <- %s:%d\n", __func__, __LINE__);
1300 module_init(ps3fb_init);
1301 module_exit(ps3fb_exit);
1303 MODULE_LICENSE("GPL");
1304 MODULE_DESCRIPTION("PS3 GPU Frame Buffer Driver");
1305 MODULE_AUTHOR("Sony Computer Entertainment Inc.");
1306 MODULE_ALIAS(PS3_MODULE_ALIAS_GPU_FB);