drm/amdgpu: disable GFX CGCG in aldebaran
[linux-2.6-microblaze.git] / drivers / input / gameport / lightning.c
1 // SPDX-License-Identifier: GPL-2.0-or-later
2 /*
3  *  Copyright (c) 1998-2001 Vojtech Pavlik
4  */
5
6 /*
7  * PDPI Lightning 4 gamecard driver for Linux.
8  */
9
10 /*
11  */
12
13 #include <asm/io.h>
14 #include <linux/delay.h>
15 #include <linux/errno.h>
16 #include <linux/ioport.h>
17 #include <linux/kernel.h>
18 #include <linux/module.h>
19 #include <linux/init.h>
20 #include <linux/gameport.h>
21
22 #define L4_PORT                 0x201
23 #define L4_SELECT_ANALOG        0xa4
24 #define L4_SELECT_DIGITAL       0xa5
25 #define L4_SELECT_SECONDARY     0xa6
26 #define L4_CMD_ID               0x80
27 #define L4_CMD_GETCAL           0x92
28 #define L4_CMD_SETCAL           0x93
29 #define L4_ID                   0x04
30 #define L4_BUSY                 0x01
31 #define L4_TIMEOUT              80      /* 80 us */
32
33 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
34 MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver");
35 MODULE_LICENSE("GPL");
36
37 struct l4 {
38         struct gameport *gameport;
39         unsigned char port;
40 };
41
42 static struct l4 l4_ports[8];
43
44 /*
45  * l4_wait_ready() waits for the L4 to become ready.
46  */
47
48 static int l4_wait_ready(void)
49 {
50         unsigned int t = L4_TIMEOUT;
51
52         while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--;
53         return -(t <= 0);
54 }
55
56 /*
57  * l4_cooked_read() reads data from the Lightning 4.
58  */
59
60 static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons)
61 {
62         struct l4 *l4 = gameport->port_data;
63         unsigned char status;
64         int i, result = -1;
65
66         outb(L4_SELECT_ANALOG, L4_PORT);
67         outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT);
68
69         if (inb(L4_PORT) & L4_BUSY) goto fail;
70         outb(l4->port & 3, L4_PORT);
71
72         if (l4_wait_ready()) goto fail;
73         status = inb(L4_PORT);
74
75         for (i = 0; i < 4; i++)
76                 if (status & (1 << i)) {
77                         if (l4_wait_ready()) goto fail;
78                         axes[i] = inb(L4_PORT);
79                         if (axes[i] > 252) axes[i] = -1;
80                 }
81
82         if (status & 0x10) {
83                 if (l4_wait_ready()) goto fail;
84                 *buttons = inb(L4_PORT) & 0x0f;
85         }
86
87         result = 0;
88
89 fail:   outb(L4_SELECT_ANALOG, L4_PORT);
90         return result;
91 }
92
93 static int l4_open(struct gameport *gameport, int mode)
94 {
95         struct l4 *l4 = gameport->port_data;
96
97         if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED)
98                 return -1;
99         outb(L4_SELECT_ANALOG, L4_PORT);
100         return 0;
101 }
102
103 /*
104  * l4_getcal() reads the L4 with calibration values.
105  */
106
107 static int l4_getcal(int port, int *cal)
108 {
109         int i, result = -1;
110
111         outb(L4_SELECT_ANALOG, L4_PORT);
112         outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
113         if (inb(L4_PORT) & L4_BUSY)
114                 goto out;
115
116         outb(L4_CMD_GETCAL, L4_PORT);
117         if (l4_wait_ready())
118                 goto out;
119
120         if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
121                 goto out;
122
123         if (l4_wait_ready())
124                 goto out;
125         outb(port & 3, L4_PORT);
126
127         for (i = 0; i < 4; i++) {
128                 if (l4_wait_ready())
129                         goto out;
130                 cal[i] = inb(L4_PORT);
131         }
132
133         result = 0;
134
135 out:    outb(L4_SELECT_ANALOG, L4_PORT);
136         return result;
137 }
138
139 /*
140  * l4_setcal() programs the L4 with calibration values.
141  */
142
143 static int l4_setcal(int port, int *cal)
144 {
145         int i, result = -1;
146
147         outb(L4_SELECT_ANALOG, L4_PORT);
148         outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
149         if (inb(L4_PORT) & L4_BUSY)
150                 goto out;
151
152         outb(L4_CMD_SETCAL, L4_PORT);
153         if (l4_wait_ready())
154                 goto out;
155
156         if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
157                 goto out;
158
159         if (l4_wait_ready())
160                 goto out;
161         outb(port & 3, L4_PORT);
162
163         for (i = 0; i < 4; i++) {
164                 if (l4_wait_ready())
165                         goto out;
166                 outb(cal[i], L4_PORT);
167         }
168
169         result = 0;
170
171 out:    outb(L4_SELECT_ANALOG, L4_PORT);
172         return result;
173 }
174
175 /*
176  * l4_calibrate() calibrates the L4 for the attached device, so
177  * that the device's resistance fits into the L4's 8-bit range.
178  */
179
180 static int l4_calibrate(struct gameport *gameport, int *axes, int *max)
181 {
182         int i, t;
183         int cal[4];
184         struct l4 *l4 = gameport->port_data;
185
186         if (l4_getcal(l4->port, cal))
187                 return -1;
188
189         for (i = 0; i < 4; i++) {
190                 t = (max[i] * cal[i]) / 200;
191                 t = (t < 1) ? 1 : ((t > 255) ? 255 : t);
192                 axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t;
193                 axes[i] = (axes[i] > 252) ? 252 : axes[i];
194                 cal[i] = t;
195         }
196
197         if (l4_setcal(l4->port, cal))
198                 return -1;
199
200         return 0;
201 }
202
203 static int __init l4_create_ports(int card_no)
204 {
205         struct l4 *l4;
206         struct gameport *port;
207         int i, idx;
208
209         for (i = 0; i < 4; i++) {
210
211                 idx = card_no * 4 + i;
212                 l4 = &l4_ports[idx];
213
214                 if (!(l4->gameport = port = gameport_allocate_port())) {
215                         printk(KERN_ERR "lightning: Memory allocation failed\n");
216                         while (--i >= 0) {
217                                 gameport_free_port(l4->gameport);
218                                 l4->gameport = NULL;
219                         }
220                         return -ENOMEM;
221                 }
222                 l4->port = idx;
223
224                 port->port_data = l4;
225                 port->open = l4_open;
226                 port->cooked_read = l4_cooked_read;
227                 port->calibrate = l4_calibrate;
228
229                 gameport_set_name(port, "PDPI Lightning 4");
230                 gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx);
231
232                 if (idx == 0)
233                         port->io = L4_PORT;
234         }
235
236         return 0;
237 }
238
239 static int __init l4_add_card(int card_no)
240 {
241         int cal[4] = { 255, 255, 255, 255 };
242         int i, rev, result;
243         struct l4 *l4;
244
245         outb(L4_SELECT_ANALOG, L4_PORT);
246         outb(L4_SELECT_DIGITAL + card_no, L4_PORT);
247
248         if (inb(L4_PORT) & L4_BUSY)
249                 return -1;
250         outb(L4_CMD_ID, L4_PORT);
251
252         if (l4_wait_ready())
253                 return -1;
254
255         if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no)
256                 return -1;
257
258         if (l4_wait_ready())
259                 return -1;
260         if (inb(L4_PORT) != L4_ID)
261                 return -1;
262
263         if (l4_wait_ready())
264                 return -1;
265         rev = inb(L4_PORT);
266
267         if (!rev)
268                 return -1;
269
270         result = l4_create_ports(card_no);
271         if (result)
272                 return result;
273
274         printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n",
275                 card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT);
276
277         for (i = 0; i < 4; i++) {
278                 l4 = &l4_ports[card_no * 4 + i];
279
280                 if (rev > 0x28)         /* on 2.9+ the setcal command works correctly */
281                         l4_setcal(l4->port, cal);
282                 gameport_register_port(l4->gameport);
283         }
284
285         return 0;
286 }
287
288 static int __init l4_init(void)
289 {
290         int i, cards = 0;
291
292         if (!request_region(L4_PORT, 1, "lightning"))
293                 return -EBUSY;
294
295         for (i = 0; i < 2; i++)
296                 if (l4_add_card(i) == 0)
297                         cards++;
298
299         outb(L4_SELECT_ANALOG, L4_PORT);
300
301         if (!cards) {
302                 release_region(L4_PORT, 1);
303                 return -ENODEV;
304         }
305
306         return 0;
307 }
308
309 static void __exit l4_exit(void)
310 {
311         int i;
312         int cal[4] = { 59, 59, 59, 59 };
313
314         for (i = 0; i < 8; i++)
315                 if (l4_ports[i].gameport) {
316                         l4_setcal(l4_ports[i].port, cal);
317                         gameport_unregister_port(l4_ports[i].gameport);
318                 }
319
320         outb(L4_SELECT_ANALOG, L4_PORT);
321         release_region(L4_PORT, 1);
322 }
323
324 module_init(l4_init);
325 module_exit(l4_exit);