Merge tag 'for-linus-5.11-rc1' of git://git.kernel.org/pub/scm/linux/kernel/git/rw/uml
[linux-2.6-microblaze.git] / drivers / gpu / drm / vmwgfx / vmwgfx_binding.c
1 // SPDX-License-Identifier: GPL-2.0 OR MIT
2 /**************************************************************************
3  *
4  * Copyright 2015 VMware, Inc., Palo Alto, CA., USA
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24  * USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 /*
28  * This file implements the vmwgfx context binding manager,
29  * The sole reason for having to use this code is that vmware guest
30  * backed contexts can be swapped out to their backing mobs by the device
31  * at any time, also swapped in at any time. At swapin time, the device
32  * validates the context bindings to make sure they point to valid resources.
33  * It's this outside-of-drawcall validation (that can happen at any time),
34  * that makes this code necessary.
35  *
36  * We therefore need to kill any context bindings pointing to a resource
37  * when the resource is swapped out. Furthermore, if the vmwgfx driver has
38  * swapped out the context we can't swap it in again to kill bindings because
39  * of backing mob reservation lockdep violations, so as part of
40  * context swapout, also kill all bindings of a context, so that they are
41  * already killed if a resource to which a binding points
42  * needs to be swapped out.
43  *
44  * Note that a resource can be pointed to by bindings from multiple contexts,
45  * Therefore we can't easily protect this data by a per context mutex
46  * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
47  * to protect all binding manager data.
48  *
49  * Finally, any association between a context and a global resource
50  * (surface, shader or even DX query) is conceptually a context binding that
51  * needs to be tracked by this code.
52  */
53
54 #include "vmwgfx_drv.h"
55 #include "vmwgfx_binding.h"
56 #include "device_include/svga3d_reg.h"
57
58 #define VMW_BINDING_RT_BIT     0
59 #define VMW_BINDING_PS_BIT     1
60 #define VMW_BINDING_SO_T_BIT   2
61 #define VMW_BINDING_VB_BIT     3
62 #define VMW_BINDING_UAV_BIT    4
63 #define VMW_BINDING_CS_UAV_BIT 5
64 #define VMW_BINDING_NUM_BITS   6
65
66 #define VMW_BINDING_PS_SR_BIT  0
67
68 /**
69  * struct vmw_ctx_binding_state - per context binding state
70  *
71  * @dev_priv: Pointer to device private structure.
72  * @list: linked list of individual active bindings.
73  * @render_targets: Render target bindings.
74  * @texture_units: Texture units bindings.
75  * @ds_view: Depth-stencil view binding.
76  * @so_targets: StreamOutput target bindings.
77  * @vertex_buffers: Vertex buffer bindings.
78  * @index_buffer: Index buffer binding.
79  * @per_shader: Per shader-type bindings.
80  * @ua_views: UAV bindings.
81  * @so_state: StreamOutput bindings.
82  * @dirty: Bitmap tracking per binding-type changes that have not yet
83  * been emitted to the device.
84  * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
85  * have not yet been emitted to the device.
86  * @bind_cmd_buffer: Scratch space used to construct binding commands.
87  * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
88  * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
89  * device binding slot of the first command data entry in @bind_cmd_buffer.
90  *
91  * Note that this structure also provides storage space for the individual
92  * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
93  * for individual bindings.
94  *
95  */
96 struct vmw_ctx_binding_state {
97         struct vmw_private *dev_priv;
98         struct list_head list;
99         struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
100         struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
101         struct vmw_ctx_bindinfo_view ds_view;
102         struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS];
103         struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
104         struct vmw_ctx_bindinfo_ib index_buffer;
105         struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE];
106         struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE];
107         struct vmw_ctx_bindinfo_so so_state;
108
109         unsigned long dirty;
110         DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
111
112         u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
113         u32 bind_cmd_count;
114         u32 bind_first_slot;
115 };
116
117 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
118 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
119                                            bool rebind);
120 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
121 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
122 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
123 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
124 static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind);
125 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
126 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
127                                        bool rebind);
128 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
129 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
130 static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
131 static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
132 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
133
134 static void vmw_binding_build_asserts(void) __attribute__ ((unused));
135
136 typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
137
138 /**
139  * struct vmw_binding_info - Per binding type information for the binding
140  * manager
141  *
142  * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
143  * @offsets: array[shader_slot] of offsets to the array[slot]
144  * of struct bindings for the binding type.
145  * @scrub_func: Pointer to the scrub function for this binding type.
146  *
147  * Holds static information to help optimize the binding manager and avoid
148  * an excessive amount of switch statements.
149  */
150 struct vmw_binding_info {
151         size_t size;
152         const size_t *offsets;
153         vmw_scrub_func scrub_func;
154 };
155
156 /*
157  * A number of static variables that help determine the scrub func and the
158  * location of the struct vmw_ctx_bindinfo slots for each binding type.
159  */
160 static const size_t vmw_binding_shader_offsets[] = {
161         offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
162         offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
163         offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
164         offsetof(struct vmw_ctx_binding_state, per_shader[3].shader),
165         offsetof(struct vmw_ctx_binding_state, per_shader[4].shader),
166         offsetof(struct vmw_ctx_binding_state, per_shader[5].shader),
167 };
168 static const size_t vmw_binding_rt_offsets[] = {
169         offsetof(struct vmw_ctx_binding_state, render_targets),
170 };
171 static const size_t vmw_binding_tex_offsets[] = {
172         offsetof(struct vmw_ctx_binding_state, texture_units),
173 };
174 static const size_t vmw_binding_cb_offsets[] = {
175         offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
176         offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
177         offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
178         offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers),
179         offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers),
180         offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers),
181 };
182 static const size_t vmw_binding_dx_ds_offsets[] = {
183         offsetof(struct vmw_ctx_binding_state, ds_view),
184 };
185 static const size_t vmw_binding_sr_offsets[] = {
186         offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
187         offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
188         offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
189         offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res),
190         offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res),
191         offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res),
192 };
193 static const size_t vmw_binding_so_target_offsets[] = {
194         offsetof(struct vmw_ctx_binding_state, so_targets),
195 };
196 static const size_t vmw_binding_vb_offsets[] = {
197         offsetof(struct vmw_ctx_binding_state, vertex_buffers),
198 };
199 static const size_t vmw_binding_ib_offsets[] = {
200         offsetof(struct vmw_ctx_binding_state, index_buffer),
201 };
202 static const size_t vmw_binding_uav_offsets[] = {
203         offsetof(struct vmw_ctx_binding_state, ua_views[0].views),
204 };
205 static const size_t vmw_binding_cs_uav_offsets[] = {
206         offsetof(struct vmw_ctx_binding_state, ua_views[1].views),
207 };
208 static const size_t vmw_binding_so_offsets[] = {
209         offsetof(struct vmw_ctx_binding_state, so_state),
210 };
211
212 static const struct vmw_binding_info vmw_binding_infos[] = {
213         [vmw_ctx_binding_shader] = {
214                 .size = sizeof(struct vmw_ctx_bindinfo_shader),
215                 .offsets = vmw_binding_shader_offsets,
216                 .scrub_func = vmw_binding_scrub_shader},
217         [vmw_ctx_binding_rt] = {
218                 .size = sizeof(struct vmw_ctx_bindinfo_view),
219                 .offsets = vmw_binding_rt_offsets,
220                 .scrub_func = vmw_binding_scrub_render_target},
221         [vmw_ctx_binding_tex] = {
222                 .size = sizeof(struct vmw_ctx_bindinfo_tex),
223                 .offsets = vmw_binding_tex_offsets,
224                 .scrub_func = vmw_binding_scrub_texture},
225         [vmw_ctx_binding_cb] = {
226                 .size = sizeof(struct vmw_ctx_bindinfo_cb),
227                 .offsets = vmw_binding_cb_offsets,
228                 .scrub_func = vmw_binding_scrub_cb},
229         [vmw_ctx_binding_dx_shader] = {
230                 .size = sizeof(struct vmw_ctx_bindinfo_shader),
231                 .offsets = vmw_binding_shader_offsets,
232                 .scrub_func = vmw_binding_scrub_dx_shader},
233         [vmw_ctx_binding_dx_rt] = {
234                 .size = sizeof(struct vmw_ctx_bindinfo_view),
235                 .offsets = vmw_binding_rt_offsets,
236                 .scrub_func = vmw_binding_scrub_dx_rt},
237         [vmw_ctx_binding_sr] = {
238                 .size = sizeof(struct vmw_ctx_bindinfo_view),
239                 .offsets = vmw_binding_sr_offsets,
240                 .scrub_func = vmw_binding_scrub_sr},
241         [vmw_ctx_binding_ds] = {
242                 .size = sizeof(struct vmw_ctx_bindinfo_view),
243                 .offsets = vmw_binding_dx_ds_offsets,
244                 .scrub_func = vmw_binding_scrub_dx_rt},
245         [vmw_ctx_binding_so_target] = {
246                 .size = sizeof(struct vmw_ctx_bindinfo_so_target),
247                 .offsets = vmw_binding_so_target_offsets,
248                 .scrub_func = vmw_binding_scrub_so_target},
249         [vmw_ctx_binding_vb] = {
250                 .size = sizeof(struct vmw_ctx_bindinfo_vb),
251                 .offsets = vmw_binding_vb_offsets,
252                 .scrub_func = vmw_binding_scrub_vb},
253         [vmw_ctx_binding_ib] = {
254                 .size = sizeof(struct vmw_ctx_bindinfo_ib),
255                 .offsets = vmw_binding_ib_offsets,
256                 .scrub_func = vmw_binding_scrub_ib},
257         [vmw_ctx_binding_uav] = {
258                 .size = sizeof(struct vmw_ctx_bindinfo_view),
259                 .offsets = vmw_binding_uav_offsets,
260                 .scrub_func = vmw_binding_scrub_uav},
261         [vmw_ctx_binding_cs_uav] = {
262                 .size = sizeof(struct vmw_ctx_bindinfo_view),
263                 .offsets = vmw_binding_cs_uav_offsets,
264                 .scrub_func = vmw_binding_scrub_cs_uav},
265         [vmw_ctx_binding_so] = {
266                 .size = sizeof(struct vmw_ctx_bindinfo_so),
267                 .offsets = vmw_binding_so_offsets,
268                 .scrub_func = vmw_binding_scrub_so},
269 };
270
271 /**
272  * vmw_cbs_context - Return a pointer to the context resource of a
273  * context binding state tracker.
274  *
275  * @cbs: The context binding state tracker.
276  *
277  * Provided there are any active bindings, this function will return an
278  * unreferenced pointer to the context resource that owns the context
279  * binding state tracker. If there are no active bindings, this function
280  * will return NULL. Note that the caller must somehow ensure that a reference
281  * is held on the context resource prior to calling this function.
282  */
283 static const struct vmw_resource *
284 vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
285 {
286         if (list_empty(&cbs->list))
287                 return NULL;
288
289         return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
290                                 ctx_list)->ctx;
291 }
292
293 /**
294  * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
295  *
296  * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
297  * @bt: The binding type.
298  * @shader_slot: The shader slot of the binding. If none, then set to 0.
299  * @slot: The slot of the binding.
300  */
301 static struct vmw_ctx_bindinfo *
302 vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
303                 enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
304 {
305         const struct vmw_binding_info *b = &vmw_binding_infos[bt];
306         size_t offset = b->offsets[shader_slot] + b->size*slot;
307
308         return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
309 }
310
311 /**
312  * vmw_binding_drop: Stop tracking a context binding
313  *
314  * @bi: Pointer to binding tracker storage.
315  *
316  * Stops tracking a context binding, and re-initializes its storage.
317  * Typically used when the context binding is replaced with a binding to
318  * another (or the same, for that matter) resource.
319  */
320 static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
321 {
322         list_del(&bi->ctx_list);
323         if (!list_empty(&bi->res_list))
324                 list_del(&bi->res_list);
325         bi->ctx = NULL;
326 }
327
328 /**
329  * vmw_binding_add: Start tracking a context binding
330  *
331  * @cbs: Pointer to the context binding state tracker.
332  * @bi: Information about the binding to track.
333  *
334  * Starts tracking the binding in the context binding
335  * state structure @cbs.
336  */
337 void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
338                     const struct vmw_ctx_bindinfo *bi,
339                     u32 shader_slot, u32 slot)
340 {
341         struct vmw_ctx_bindinfo *loc =
342                 vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
343         const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
344
345         if (loc->ctx != NULL)
346                 vmw_binding_drop(loc);
347
348         memcpy(loc, bi, b->size);
349         loc->scrubbed = false;
350         list_add(&loc->ctx_list, &cbs->list);
351         INIT_LIST_HEAD(&loc->res_list);
352 }
353
354 /**
355  * vmw_binding_add_uav_index - Add UAV index for tracking.
356  * @cbs: Pointer to the context binding state tracker.
357  * @slot: UAV type to which bind this index.
358  * @index: The splice index to track.
359  */
360 void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot,
361                                uint32 index)
362 {
363         cbs->ua_views[slot].index = index;
364 }
365
366 /**
367  * vmw_binding_transfer: Transfer a context binding tracking entry.
368  *
369  * @cbs: Pointer to the persistent context binding state tracker.
370  * @bi: Information about the binding to track.
371  *
372  */
373 static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
374                                  const struct vmw_ctx_binding_state *from,
375                                  const struct vmw_ctx_bindinfo *bi)
376 {
377         size_t offset = (unsigned long)bi - (unsigned long)from;
378         struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
379                 ((unsigned long) cbs + offset);
380
381         if (loc->ctx != NULL) {
382                 WARN_ON(bi->scrubbed);
383
384                 vmw_binding_drop(loc);
385         }
386
387         if (bi->res != NULL) {
388                 memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
389                 list_add_tail(&loc->ctx_list, &cbs->list);
390                 list_add_tail(&loc->res_list, &loc->res->binding_head);
391         }
392 }
393
394 /**
395  * vmw_binding_state_kill - Kill all bindings associated with a
396  * struct vmw_ctx_binding state structure, and re-initialize the structure.
397  *
398  * @cbs: Pointer to the context binding state tracker.
399  *
400  * Emits commands to scrub all bindings associated with the
401  * context binding state tracker. Then re-initializes the whole structure.
402  */
403 void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
404 {
405         struct vmw_ctx_bindinfo *entry, *next;
406
407         vmw_binding_state_scrub(cbs);
408         list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
409                 vmw_binding_drop(entry);
410 }
411
412 /**
413  * vmw_binding_state_scrub - Scrub all bindings associated with a
414  * struct vmw_ctx_binding state structure.
415  *
416  * @cbs: Pointer to the context binding state tracker.
417  *
418  * Emits commands to scrub all bindings associated with the
419  * context binding state tracker.
420  */
421 void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
422 {
423         struct vmw_ctx_bindinfo *entry;
424
425         list_for_each_entry(entry, &cbs->list, ctx_list) {
426                 if (!entry->scrubbed) {
427                         (void) vmw_binding_infos[entry->bt].scrub_func
428                                 (entry, false);
429                         entry->scrubbed = true;
430                 }
431         }
432
433         (void) vmw_binding_emit_dirty(cbs);
434 }
435
436 /**
437  * vmw_binding_res_list_kill - Kill all bindings on a
438  * resource binding list
439  *
440  * @head: list head of resource binding list
441  *
442  * Kills all bindings associated with a specific resource. Typically
443  * called before the resource is destroyed.
444  */
445 void vmw_binding_res_list_kill(struct list_head *head)
446 {
447         struct vmw_ctx_bindinfo *entry, *next;
448
449         vmw_binding_res_list_scrub(head);
450         list_for_each_entry_safe(entry, next, head, res_list)
451                 vmw_binding_drop(entry);
452 }
453
454 /**
455  * vmw_binding_res_list_scrub - Scrub all bindings on a
456  * resource binding list
457  *
458  * @head: list head of resource binding list
459  *
460  * Scrub all bindings associated with a specific resource. Typically
461  * called before the resource is evicted.
462  */
463 void vmw_binding_res_list_scrub(struct list_head *head)
464 {
465         struct vmw_ctx_bindinfo *entry;
466
467         list_for_each_entry(entry, head, res_list) {
468                 if (!entry->scrubbed) {
469                         (void) vmw_binding_infos[entry->bt].scrub_func
470                                 (entry, false);
471                         entry->scrubbed = true;
472                 }
473         }
474
475         list_for_each_entry(entry, head, res_list) {
476                 struct vmw_ctx_binding_state *cbs =
477                         vmw_context_binding_state(entry->ctx);
478
479                 (void) vmw_binding_emit_dirty(cbs);
480         }
481 }
482
483
484 /**
485  * vmw_binding_state_commit - Commit staged binding info
486  *
487  * @ctx: Pointer to context to commit the staged binding info to.
488  * @from: Staged binding info built during execbuf.
489  * @scrubbed: Transfer only scrubbed bindings.
490  *
491  * Transfers binding info from a temporary structure
492  * (typically used by execbuf) to the persistent
493  * structure in the context. This can be done once commands have been
494  * submitted to hardware
495  */
496 void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
497                               struct vmw_ctx_binding_state *from)
498 {
499         struct vmw_ctx_bindinfo *entry, *next;
500
501         list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
502                 vmw_binding_transfer(to, from, entry);
503                 vmw_binding_drop(entry);
504         }
505
506         /* Also transfer uav splice indices */
507         to->ua_views[0].index = from->ua_views[0].index;
508         to->ua_views[1].index = from->ua_views[1].index;
509 }
510
511 /**
512  * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
513  *
514  * @ctx: The context resource
515  *
516  * Walks through the context binding list and rebinds all scrubbed
517  * resources.
518  */
519 int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
520 {
521         struct vmw_ctx_bindinfo *entry;
522         int ret;
523
524         list_for_each_entry(entry, &cbs->list, ctx_list) {
525                 if (likely(!entry->scrubbed))
526                         continue;
527
528                 if ((entry->res == NULL || entry->res->id ==
529                             SVGA3D_INVALID_ID))
530                         continue;
531
532                 ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
533                 if (unlikely(ret != 0))
534                         return ret;
535
536                 entry->scrubbed = false;
537         }
538
539         return vmw_binding_emit_dirty(cbs);
540 }
541
542 /**
543  * vmw_binding_scrub_shader - scrub a shader binding from a context.
544  *
545  * @bi: single binding information.
546  * @rebind: Whether to issue a bind instead of scrub command.
547  */
548 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
549 {
550         struct vmw_ctx_bindinfo_shader *binding =
551                 container_of(bi, typeof(*binding), bi);
552         struct vmw_private *dev_priv = bi->ctx->dev_priv;
553         struct {
554                 SVGA3dCmdHeader header;
555                 SVGA3dCmdSetShader body;
556         } *cmd;
557
558         cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
559         if (unlikely(cmd == NULL))
560                 return -ENOMEM;
561
562         cmd->header.id = SVGA_3D_CMD_SET_SHADER;
563         cmd->header.size = sizeof(cmd->body);
564         cmd->body.cid = bi->ctx->id;
565         cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
566         cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
567         vmw_fifo_commit(dev_priv, sizeof(*cmd));
568
569         return 0;
570 }
571
572 /**
573  * vmw_binding_scrub_render_target - scrub a render target binding
574  * from a context.
575  *
576  * @bi: single binding information.
577  * @rebind: Whether to issue a bind instead of scrub command.
578  */
579 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
580                                            bool rebind)
581 {
582         struct vmw_ctx_bindinfo_view *binding =
583                 container_of(bi, typeof(*binding), bi);
584         struct vmw_private *dev_priv = bi->ctx->dev_priv;
585         struct {
586                 SVGA3dCmdHeader header;
587                 SVGA3dCmdSetRenderTarget body;
588         } *cmd;
589
590         cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
591         if (unlikely(cmd == NULL))
592                 return -ENOMEM;
593
594         cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
595         cmd->header.size = sizeof(cmd->body);
596         cmd->body.cid = bi->ctx->id;
597         cmd->body.type = binding->slot;
598         cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
599         cmd->body.target.face = 0;
600         cmd->body.target.mipmap = 0;
601         vmw_fifo_commit(dev_priv, sizeof(*cmd));
602
603         return 0;
604 }
605
606 /**
607  * vmw_binding_scrub_texture - scrub a texture binding from a context.
608  *
609  * @bi: single binding information.
610  * @rebind: Whether to issue a bind instead of scrub command.
611  *
612  * TODO: Possibly complement this function with a function that takes
613  * a list of texture bindings and combines them to a single command.
614  */
615 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
616                                      bool rebind)
617 {
618         struct vmw_ctx_bindinfo_tex *binding =
619                 container_of(bi, typeof(*binding), bi);
620         struct vmw_private *dev_priv = bi->ctx->dev_priv;
621         struct {
622                 SVGA3dCmdHeader header;
623                 struct {
624                         SVGA3dCmdSetTextureState c;
625                         SVGA3dTextureState s1;
626                 } body;
627         } *cmd;
628
629         cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
630         if (unlikely(cmd == NULL))
631                 return -ENOMEM;
632
633         cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
634         cmd->header.size = sizeof(cmd->body);
635         cmd->body.c.cid = bi->ctx->id;
636         cmd->body.s1.stage = binding->texture_stage;
637         cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
638         cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
639         vmw_fifo_commit(dev_priv, sizeof(*cmd));
640
641         return 0;
642 }
643
644 /**
645  * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
646  *
647  * @bi: single binding information.
648  * @rebind: Whether to issue a bind instead of scrub command.
649  */
650 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
651 {
652         struct vmw_ctx_bindinfo_shader *binding =
653                 container_of(bi, typeof(*binding), bi);
654         struct vmw_private *dev_priv = bi->ctx->dev_priv;
655         struct {
656                 SVGA3dCmdHeader header;
657                 SVGA3dCmdDXSetShader body;
658         } *cmd;
659
660         cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
661         if (unlikely(cmd == NULL))
662                 return -ENOMEM;
663
664         cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
665         cmd->header.size = sizeof(cmd->body);
666         cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
667         cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
668         vmw_fifo_commit(dev_priv, sizeof(*cmd));
669
670         return 0;
671 }
672
673 /**
674  * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
675  *
676  * @bi: single binding information.
677  * @rebind: Whether to issue a bind instead of scrub command.
678  */
679 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
680 {
681         struct vmw_ctx_bindinfo_cb *binding =
682                 container_of(bi, typeof(*binding), bi);
683         struct vmw_private *dev_priv = bi->ctx->dev_priv;
684         struct {
685                 SVGA3dCmdHeader header;
686                 SVGA3dCmdDXSetSingleConstantBuffer body;
687         } *cmd;
688
689         cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
690         if (unlikely(cmd == NULL))
691                 return -ENOMEM;
692
693         cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
694         cmd->header.size = sizeof(cmd->body);
695         cmd->body.slot = binding->slot;
696         cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
697         if (rebind) {
698                 cmd->body.offsetInBytes = binding->offset;
699                 cmd->body.sizeInBytes = binding->size;
700                 cmd->body.sid = bi->res->id;
701         } else {
702                 cmd->body.offsetInBytes = 0;
703                 cmd->body.sizeInBytes = 0;
704                 cmd->body.sid = SVGA3D_INVALID_ID;
705         }
706         vmw_fifo_commit(dev_priv, sizeof(*cmd));
707
708         return 0;
709 }
710
711 /**
712  * vmw_collect_view_ids - Build view id data for a view binding command
713  * without checking which bindings actually need to be emitted
714  *
715  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
716  * @bi: Pointer to where the binding info array is stored in @cbs
717  * @max_num: Maximum number of entries in the @bi array.
718  *
719  * Scans the @bi array for bindings and builds a buffer of view id data.
720  * Stops at the first non-existing binding in the @bi array.
721  * On output, @cbs->bind_cmd_count contains the number of bindings to be
722  * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
723  * contains the command data.
724  */
725 static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
726                                  const struct vmw_ctx_bindinfo *bi,
727                                  u32 max_num)
728 {
729         const struct vmw_ctx_bindinfo_view *biv =
730                 container_of(bi, struct vmw_ctx_bindinfo_view, bi);
731         unsigned long i;
732
733         cbs->bind_cmd_count = 0;
734         cbs->bind_first_slot = 0;
735
736         for (i = 0; i < max_num; ++i, ++biv) {
737                 if (!biv->bi.ctx)
738                         break;
739
740                 cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
741                         ((biv->bi.scrubbed) ?
742                          SVGA3D_INVALID_ID : biv->bi.res->id);
743         }
744 }
745
746 /**
747  * vmw_collect_dirty_view_ids - Build view id data for a view binding command
748  *
749  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
750  * @bi: Pointer to where the binding info array is stored in @cbs
751  * @dirty: Bitmap indicating which bindings need to be emitted.
752  * @max_num: Maximum number of entries in the @bi array.
753  *
754  * Scans the @bi array for bindings that need to be emitted and
755  * builds a buffer of view id data.
756  * On output, @cbs->bind_cmd_count contains the number of bindings to be
757  * emitted, @cbs->bind_first_slot indicates the index of the first emitted
758  * binding, and @cbs->bind_cmd_buffer contains the command data.
759  */
760 static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
761                                        const struct vmw_ctx_bindinfo *bi,
762                                        unsigned long *dirty,
763                                        u32 max_num)
764 {
765         const struct vmw_ctx_bindinfo_view *biv =
766                 container_of(bi, struct vmw_ctx_bindinfo_view, bi);
767         unsigned long i, next_bit;
768
769         cbs->bind_cmd_count = 0;
770         i = find_first_bit(dirty, max_num);
771         next_bit = i;
772         cbs->bind_first_slot = i;
773
774         biv += i;
775         for (; i < max_num; ++i, ++biv) {
776                 cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
777                         ((!biv->bi.ctx || biv->bi.scrubbed) ?
778                          SVGA3D_INVALID_ID : biv->bi.res->id);
779
780                 if (next_bit == i) {
781                         next_bit = find_next_bit(dirty, max_num, i + 1);
782                         if (next_bit >= max_num)
783                                 break;
784                 }
785         }
786 }
787
788 /**
789  * vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands
790  *
791  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
792  */
793 static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
794                            int shader_slot)
795 {
796         const struct vmw_ctx_bindinfo *loc =
797                 &cbs->per_shader[shader_slot].shader_res[0].bi;
798         struct {
799                 SVGA3dCmdHeader header;
800                 SVGA3dCmdDXSetShaderResources body;
801         } *cmd;
802         size_t cmd_size, view_id_size;
803         const struct vmw_resource *ctx = vmw_cbs_context(cbs);
804
805         vmw_collect_dirty_view_ids(cbs, loc,
806                                    cbs->per_shader[shader_slot].dirty_sr,
807                                    SVGA3D_DX_MAX_SRVIEWS);
808         if (cbs->bind_cmd_count == 0)
809                 return 0;
810
811         view_id_size = cbs->bind_cmd_count*sizeof(uint32);
812         cmd_size = sizeof(*cmd) + view_id_size;
813         cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
814         if (unlikely(cmd == NULL))
815                 return -ENOMEM;
816
817         cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
818         cmd->header.size = sizeof(cmd->body) + view_id_size;
819         cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
820         cmd->body.startView = cbs->bind_first_slot;
821
822         memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
823
824         vmw_fifo_commit(ctx->dev_priv, cmd_size);
825         bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
826                      cbs->bind_first_slot, cbs->bind_cmd_count);
827
828         return 0;
829 }
830
831 /**
832  * vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands
833  *
834  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
835  */
836 static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
837 {
838         const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi;
839         struct {
840                 SVGA3dCmdHeader header;
841                 SVGA3dCmdDXSetRenderTargets body;
842         } *cmd;
843         size_t cmd_size, view_id_size;
844         const struct vmw_resource *ctx = vmw_cbs_context(cbs);
845
846         vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS);
847         view_id_size = cbs->bind_cmd_count*sizeof(uint32);
848         cmd_size = sizeof(*cmd) + view_id_size;
849         cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
850         if (unlikely(cmd == NULL))
851                 return -ENOMEM;
852
853         cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
854         cmd->header.size = sizeof(cmd->body) + view_id_size;
855
856         if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
857                 cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
858         else
859                 cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
860
861         memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
862
863         vmw_fifo_commit(ctx->dev_priv, cmd_size);
864
865         return 0;
866
867 }
868
869 /**
870  * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
871  * without checking which bindings actually need to be emitted
872  *
873  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
874  * @bi: Pointer to where the binding info array is stored in @cbs
875  * @max_num: Maximum number of entries in the @bi array.
876  *
877  * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
878  * Stops at the first non-existing binding in the @bi array.
879  * On output, @cbs->bind_cmd_count contains the number of bindings to be
880  * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
881  * contains the command data.
882  */
883 static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
884                                    const struct vmw_ctx_bindinfo *bi,
885                                    u32 max_num)
886 {
887         const struct vmw_ctx_bindinfo_so_target *biso =
888                 container_of(bi, struct vmw_ctx_bindinfo_so_target, bi);
889         unsigned long i;
890         SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
891
892         cbs->bind_cmd_count = 0;
893         cbs->bind_first_slot = 0;
894
895         for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
896                     ++cbs->bind_cmd_count) {
897                 if (!biso->bi.ctx)
898                         break;
899
900                 if (!biso->bi.scrubbed) {
901                         so_buffer->sid = biso->bi.res->id;
902                         so_buffer->offset = biso->offset;
903                         so_buffer->sizeInBytes = biso->size;
904                 } else {
905                         so_buffer->sid = SVGA3D_INVALID_ID;
906                         so_buffer->offset = 0;
907                         so_buffer->sizeInBytes = 0;
908                 }
909         }
910 }
911
912 /**
913  * vmw_emit_set_so_target - Issue delayed streamout binding commands
914  *
915  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
916  */
917 static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs)
918 {
919         const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi;
920         struct {
921                 SVGA3dCmdHeader header;
922                 SVGA3dCmdDXSetSOTargets body;
923         } *cmd;
924         size_t cmd_size, so_target_size;
925         const struct vmw_resource *ctx = vmw_cbs_context(cbs);
926
927         vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
928         if (cbs->bind_cmd_count == 0)
929                 return 0;
930
931         so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
932         cmd_size = sizeof(*cmd) + so_target_size;
933         cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
934         if (unlikely(cmd == NULL))
935                 return -ENOMEM;
936
937         cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
938         cmd->header.size = sizeof(cmd->body) + so_target_size;
939         memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
940
941         vmw_fifo_commit(ctx->dev_priv, cmd_size);
942
943         return 0;
944
945 }
946
947 /**
948  * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
949  *
950  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
951  *
952  */
953 static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
954 {
955         struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
956         u32 i;
957         int ret;
958
959         for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
960                 if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
961                         continue;
962
963                 ret = vmw_emit_set_sr(cbs, i);
964                 if (ret)
965                         break;
966
967                 __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
968         }
969
970         return 0;
971 }
972
973 /**
974  * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
975  * SVGA3dCmdDXSetVertexBuffers command
976  *
977  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
978  * @bi: Pointer to where the binding info array is stored in @cbs
979  * @dirty: Bitmap indicating which bindings need to be emitted.
980  * @max_num: Maximum number of entries in the @bi array.
981  *
982  * Scans the @bi array for bindings that need to be emitted and
983  * builds a buffer of SVGA3dVertexBuffer data.
984  * On output, @cbs->bind_cmd_count contains the number of bindings to be
985  * emitted, @cbs->bind_first_slot indicates the index of the first emitted
986  * binding, and @cbs->bind_cmd_buffer contains the command data.
987  */
988 static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
989                                   const struct vmw_ctx_bindinfo *bi,
990                                   unsigned long *dirty,
991                                   u32 max_num)
992 {
993         const struct vmw_ctx_bindinfo_vb *biv =
994                 container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
995         unsigned long i, next_bit;
996         SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
997
998         cbs->bind_cmd_count = 0;
999         i = find_first_bit(dirty, max_num);
1000         next_bit = i;
1001         cbs->bind_first_slot = i;
1002
1003         biv += i;
1004         for (; i < max_num; ++i, ++biv, ++vbs) {
1005                 if (!biv->bi.ctx || biv->bi.scrubbed) {
1006                         vbs->sid = SVGA3D_INVALID_ID;
1007                         vbs->stride = 0;
1008                         vbs->offset = 0;
1009                 } else {
1010                         vbs->sid = biv->bi.res->id;
1011                         vbs->stride = biv->stride;
1012                         vbs->offset = biv->offset;
1013                 }
1014                 cbs->bind_cmd_count++;
1015                 if (next_bit == i) {
1016                         next_bit = find_next_bit(dirty, max_num, i + 1);
1017                         if (next_bit >= max_num)
1018                                 break;
1019                 }
1020         }
1021 }
1022
1023 /**
1024  * vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands
1025  *
1026  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1027  *
1028  */
1029 static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
1030 {
1031         const struct vmw_ctx_bindinfo *loc =
1032                 &cbs->vertex_buffers[0].bi;
1033         struct {
1034                 SVGA3dCmdHeader header;
1035                 SVGA3dCmdDXSetVertexBuffers body;
1036         } *cmd;
1037         size_t cmd_size, set_vb_size;
1038         const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1039
1040         vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
1041                              SVGA3D_DX_MAX_VERTEXBUFFERS);
1042         if (cbs->bind_cmd_count == 0)
1043                 return 0;
1044
1045         set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
1046         cmd_size = sizeof(*cmd) + set_vb_size;
1047         cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
1048         if (unlikely(cmd == NULL))
1049                 return -ENOMEM;
1050
1051         cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
1052         cmd->header.size = sizeof(cmd->body) + set_vb_size;
1053         cmd->body.startBuffer = cbs->bind_first_slot;
1054
1055         memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
1056
1057         vmw_fifo_commit(ctx->dev_priv, cmd_size);
1058         bitmap_clear(cbs->dirty_vb,
1059                      cbs->bind_first_slot, cbs->bind_cmd_count);
1060
1061         return 0;
1062 }
1063
1064 static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs)
1065 {
1066         const struct vmw_ctx_bindinfo *loc = &cbs->ua_views[0].views[0].bi;
1067         struct {
1068                 SVGA3dCmdHeader header;
1069                 SVGA3dCmdDXSetUAViews body;
1070         } *cmd;
1071         size_t cmd_size, view_id_size;
1072         const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1073
1074         vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_UAVIEWS);
1075         view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1076         cmd_size = sizeof(*cmd) + view_id_size;
1077         cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
1078         if (!cmd)
1079                 return -ENOMEM;
1080
1081         cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS;
1082         cmd->header.size = sizeof(cmd->body) + view_id_size;
1083
1084         /* Splice index is specified user-space   */
1085         cmd->body.uavSpliceIndex = cbs->ua_views[0].index;
1086
1087         memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1088
1089         vmw_fifo_commit(ctx->dev_priv, cmd_size);
1090
1091         return 0;
1092 }
1093
1094 static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs)
1095 {
1096         const struct vmw_ctx_bindinfo *loc = &cbs->ua_views[1].views[0].bi;
1097         struct {
1098                 SVGA3dCmdHeader header;
1099                 SVGA3dCmdDXSetCSUAViews body;
1100         } *cmd;
1101         size_t cmd_size, view_id_size;
1102         const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1103
1104         vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_UAVIEWS);
1105         view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1106         cmd_size = sizeof(*cmd) + view_id_size;
1107         cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
1108         if (!cmd)
1109                 return -ENOMEM;
1110
1111         cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS;
1112         cmd->header.size = sizeof(cmd->body) + view_id_size;
1113
1114         /* Start index is specified user-space */
1115         cmd->body.startIndex = cbs->ua_views[1].index;
1116
1117         memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1118
1119         vmw_fifo_commit(ctx->dev_priv, cmd_size);
1120
1121         return 0;
1122 }
1123
1124 /**
1125  * vmw_binding_emit_dirty - Issue delayed binding commands
1126  *
1127  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1128  *
1129  * This function issues the delayed binding commands that arise from
1130  * previous scrub / unscrub calls. These binding commands are typically
1131  * commands that batch a number of bindings and therefore it makes sense
1132  * to delay them.
1133  */
1134 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
1135 {
1136         int ret = 0;
1137         unsigned long hit = 0;
1138
1139         while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
1140               < VMW_BINDING_NUM_BITS) {
1141
1142                 switch (hit) {
1143                 case VMW_BINDING_RT_BIT:
1144                         ret = vmw_emit_set_rt(cbs);
1145                         break;
1146                 case VMW_BINDING_PS_BIT:
1147                         ret = vmw_binding_emit_dirty_ps(cbs);
1148                         break;
1149                 case VMW_BINDING_SO_T_BIT:
1150                         ret = vmw_emit_set_so_target(cbs);
1151                         break;
1152                 case VMW_BINDING_VB_BIT:
1153                         ret = vmw_emit_set_vb(cbs);
1154                         break;
1155                 case VMW_BINDING_UAV_BIT:
1156                         ret = vmw_emit_set_uav(cbs);
1157                         break;
1158                 case VMW_BINDING_CS_UAV_BIT:
1159                         ret = vmw_emit_set_cs_uav(cbs);
1160                         break;
1161                 default:
1162                         BUG();
1163                 }
1164                 if (ret)
1165                         return ret;
1166
1167                 __clear_bit(hit, &cbs->dirty);
1168                 hit++;
1169         }
1170
1171         return 0;
1172 }
1173
1174 /**
1175  * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
1176  * scrub from a context
1177  *
1178  * @bi: single binding information.
1179  * @rebind: Whether to issue a bind instead of scrub command.
1180  */
1181 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
1182 {
1183         struct vmw_ctx_bindinfo_view *biv =
1184                 container_of(bi, struct vmw_ctx_bindinfo_view, bi);
1185         struct vmw_ctx_binding_state *cbs =
1186                 vmw_context_binding_state(bi->ctx);
1187
1188         __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
1189         __set_bit(VMW_BINDING_PS_SR_BIT,
1190                   &cbs->per_shader[biv->shader_slot].dirty);
1191         __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
1192
1193         return 0;
1194 }
1195
1196 /**
1197  * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
1198  * scrub from a context
1199  *
1200  * @bi: single binding information.
1201  * @rebind: Whether to issue a bind instead of scrub command.
1202  */
1203 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
1204 {
1205         struct vmw_ctx_binding_state *cbs =
1206                 vmw_context_binding_state(bi->ctx);
1207
1208         __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
1209
1210         return 0;
1211 }
1212
1213 /**
1214  * vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding
1215  * scrub from a context
1216  *
1217  * @bi: single binding information.
1218  * @rebind: Whether to issue a bind instead of scrub command.
1219  */
1220 static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind)
1221 {
1222         struct vmw_ctx_binding_state *cbs =
1223                 vmw_context_binding_state(bi->ctx);
1224
1225         __set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty);
1226
1227         return 0;
1228 }
1229
1230 /**
1231  * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
1232  * scrub from a context
1233  *
1234  * @bi: single binding information.
1235  * @rebind: Whether to issue a bind instead of scrub command.
1236  */
1237 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
1238 {
1239         struct vmw_ctx_bindinfo_vb *bivb =
1240                 container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1241         struct vmw_ctx_binding_state *cbs =
1242                 vmw_context_binding_state(bi->ctx);
1243
1244         __set_bit(bivb->slot, cbs->dirty_vb);
1245         __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
1246
1247         return 0;
1248 }
1249
1250 /**
1251  * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
1252  *
1253  * @bi: single binding information.
1254  * @rebind: Whether to issue a bind instead of scrub command.
1255  */
1256 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
1257 {
1258         struct vmw_ctx_bindinfo_ib *binding =
1259                 container_of(bi, typeof(*binding), bi);
1260         struct vmw_private *dev_priv = bi->ctx->dev_priv;
1261         struct {
1262                 SVGA3dCmdHeader header;
1263                 SVGA3dCmdDXSetIndexBuffer body;
1264         } *cmd;
1265
1266         cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
1267         if (unlikely(cmd == NULL))
1268                 return -ENOMEM;
1269
1270         cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
1271         cmd->header.size = sizeof(cmd->body);
1272         if (rebind) {
1273                 cmd->body.sid = bi->res->id;
1274                 cmd->body.format = binding->format;
1275                 cmd->body.offset = binding->offset;
1276         } else {
1277                 cmd->body.sid = SVGA3D_INVALID_ID;
1278                 cmd->body.format = 0;
1279                 cmd->body.offset = 0;
1280         }
1281
1282         vmw_fifo_commit(dev_priv, sizeof(*cmd));
1283
1284         return 0;
1285 }
1286
1287 static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1288 {
1289         struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1290
1291         __set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty);
1292         return 0;
1293 }
1294
1295 static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1296 {
1297         struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1298
1299         __set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty);
1300         return 0;
1301 }
1302
1303 /**
1304  * vmw_binding_scrub_so - Scrub a streamoutput binding from context.
1305  * @bi: Single binding information.
1306  * @rebind: Whether to issue a bind instead of scrub command.
1307  */
1308 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
1309 {
1310         struct vmw_ctx_bindinfo_so *binding =
1311                 container_of(bi, typeof(*binding), bi);
1312         struct vmw_private *dev_priv = bi->ctx->dev_priv;
1313         struct {
1314                 SVGA3dCmdHeader header;
1315                 SVGA3dCmdDXSetStreamOutput body;
1316         } *cmd;
1317
1318         cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
1319         if (!cmd)
1320                 return -ENOMEM;
1321
1322         cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT;
1323         cmd->header.size = sizeof(cmd->body);
1324         cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID;
1325         vmw_fifo_commit(dev_priv, sizeof(*cmd));
1326
1327         return 0;
1328 }
1329
1330 /**
1331  * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with
1332  * memory accounting.
1333  *
1334  * @dev_priv: Pointer to a device private structure.
1335  *
1336  * Returns a pointer to a newly allocated struct or an error pointer on error.
1337  */
1338 struct vmw_ctx_binding_state *
1339 vmw_binding_state_alloc(struct vmw_private *dev_priv)
1340 {
1341         struct vmw_ctx_binding_state *cbs;
1342         struct ttm_operation_ctx ctx = {
1343                 .interruptible = false,
1344                 .no_wait_gpu = false
1345         };
1346         int ret;
1347
1348         ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs),
1349                                 &ctx);
1350         if (ret)
1351                 return ERR_PTR(ret);
1352
1353         cbs = vzalloc(sizeof(*cbs));
1354         if (!cbs) {
1355                 ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1356                 return ERR_PTR(-ENOMEM);
1357         }
1358
1359         cbs->dev_priv = dev_priv;
1360         INIT_LIST_HEAD(&cbs->list);
1361
1362         return cbs;
1363 }
1364
1365 /**
1366  * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its
1367  * memory accounting info.
1368  *
1369  * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
1370  */
1371 void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
1372 {
1373         struct vmw_private *dev_priv = cbs->dev_priv;
1374
1375         vfree(cbs);
1376         ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1377 }
1378
1379 /**
1380  * vmw_binding_state_list - Get the binding list of a
1381  * struct vmw_ctx_binding_state
1382  *
1383  * @cbs: Pointer to the struct vmw_ctx_binding_state
1384  *
1385  * Returns the binding list which can be used to traverse through the bindings
1386  * and access the resource information of all bindings.
1387  */
1388 struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
1389 {
1390         return &cbs->list;
1391 }
1392
1393 /**
1394  * vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state
1395  *
1396  * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
1397  *
1398  * Drops all bindings registered in @cbs. No device binding actions are
1399  * performed.
1400  */
1401 void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
1402 {
1403         struct vmw_ctx_bindinfo *entry, *next;
1404
1405         list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
1406                 vmw_binding_drop(entry);
1407 }
1408
1409 /**
1410  * vmw_binding_dirtying - Return whether a binding type is dirtying its resource
1411  * @binding_type: The binding type
1412  *
1413  * Each time a resource is put on the validation list as the result of a
1414  * context binding referencing it, we need to determine whether that resource
1415  * will be dirtied (written to by the GPU) as a result of the corresponding
1416  * GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target
1417  * and unordered access view bindings are capable of dirtying its resource.
1418  *
1419  * Return: Whether the binding type dirties the resource its binding points to.
1420  */
1421 u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)
1422 {
1423         static u32 is_binding_dirtying[vmw_ctx_binding_max] = {
1424                 [vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET,
1425                 [vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET,
1426                 [vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET,
1427                 [vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET,
1428                 [vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET,
1429                 [vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET,
1430         };
1431
1432         /* Review this function as new bindings are added. */
1433         BUILD_BUG_ON(vmw_ctx_binding_max != 14);
1434         return is_binding_dirtying[binding_type];
1435 }
1436
1437 /*
1438  * This function is unused at run-time, and only used to hold various build
1439  * asserts important for code optimization assumptions.
1440  */
1441 static void vmw_binding_build_asserts(void)
1442 {
1443         BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
1444         BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX);
1445         BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
1446
1447         /*
1448          * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
1449          * view id arrays.
1450          */
1451         BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
1452         BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
1453         BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
1454
1455         /*
1456          * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
1457          * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
1458          */
1459         BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
1460                      VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1461         BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
1462                      VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1463 }