1 // SPDX-License-Identifier: GPL-2.0-only
3 * Copyright (c) 2014 The Linux Foundation. All rights reserved.
4 * Copyright (C) 2013 Red Hat
5 * Author: Rob Clark <robdclark@gmail.com>
9 #include <linux/component.h>
10 #include <linux/pm_runtime.h>
14 static const struct debugfs_reg32 v3d_regs[] = {
15 VC4_REG32(V3D_IDENT0),
16 VC4_REG32(V3D_IDENT1),
17 VC4_REG32(V3D_IDENT2),
18 VC4_REG32(V3D_SCRATCH),
19 VC4_REG32(V3D_L2CACTL),
20 VC4_REG32(V3D_SLCACTL),
21 VC4_REG32(V3D_INTCTL),
22 VC4_REG32(V3D_INTENA),
23 VC4_REG32(V3D_INTDIS),
30 VC4_REG32(V3D_CT00RA0),
31 VC4_REG32(V3D_CT01RA0),
44 VC4_REG32(V3D_SQRSV0),
45 VC4_REG32(V3D_SQRSV1),
46 VC4_REG32(V3D_SQCNTL),
51 VC4_REG32(V3D_VPACNTL),
52 VC4_REG32(V3D_VPMBASE),
55 VC4_REG32(V3D_PCTR(0)),
56 VC4_REG32(V3D_PCTRS(0)),
57 VC4_REG32(V3D_PCTR(1)),
58 VC4_REG32(V3D_PCTRS(1)),
59 VC4_REG32(V3D_PCTR(2)),
60 VC4_REG32(V3D_PCTRS(2)),
61 VC4_REG32(V3D_PCTR(3)),
62 VC4_REG32(V3D_PCTRS(3)),
63 VC4_REG32(V3D_PCTR(4)),
64 VC4_REG32(V3D_PCTRS(4)),
65 VC4_REG32(V3D_PCTR(5)),
66 VC4_REG32(V3D_PCTRS(5)),
67 VC4_REG32(V3D_PCTR(6)),
68 VC4_REG32(V3D_PCTRS(6)),
69 VC4_REG32(V3D_PCTR(7)),
70 VC4_REG32(V3D_PCTRS(7)),
71 VC4_REG32(V3D_PCTR(8)),
72 VC4_REG32(V3D_PCTRS(8)),
73 VC4_REG32(V3D_PCTR(9)),
74 VC4_REG32(V3D_PCTRS(9)),
75 VC4_REG32(V3D_PCTR(10)),
76 VC4_REG32(V3D_PCTRS(10)),
77 VC4_REG32(V3D_PCTR(11)),
78 VC4_REG32(V3D_PCTRS(11)),
79 VC4_REG32(V3D_PCTR(12)),
80 VC4_REG32(V3D_PCTRS(12)),
81 VC4_REG32(V3D_PCTR(13)),
82 VC4_REG32(V3D_PCTRS(13)),
83 VC4_REG32(V3D_PCTR(14)),
84 VC4_REG32(V3D_PCTRS(14)),
85 VC4_REG32(V3D_PCTR(15)),
86 VC4_REG32(V3D_PCTRS(15)),
92 VC4_REG32(V3D_ERRSTAT),
95 static int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
97 struct drm_info_node *node = (struct drm_info_node *)m->private;
98 struct drm_device *dev = node->minor->dev;
99 struct vc4_dev *vc4 = to_vc4_dev(dev);
100 int ret = vc4_v3d_pm_get(vc4);
103 uint32_t ident1 = V3D_READ(V3D_IDENT1);
104 uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
105 uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
106 uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
108 seq_printf(m, "Revision: %d\n",
109 VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
110 seq_printf(m, "Slices: %d\n", nslc);
111 seq_printf(m, "TMUs: %d\n", nslc * tups);
112 seq_printf(m, "QPUs: %d\n", nslc * qups);
113 seq_printf(m, "Semaphores: %d\n",
114 VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
122 * Wraps pm_runtime_get_sync() in a refcount, so that we can reliably
123 * get the pm_runtime refcount to 0 in vc4_reset().
126 vc4_v3d_pm_get(struct vc4_dev *vc4)
128 mutex_lock(&vc4->power_lock);
129 if (vc4->power_refcount++ == 0) {
130 int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
133 vc4->power_refcount--;
134 mutex_unlock(&vc4->power_lock);
138 mutex_unlock(&vc4->power_lock);
144 vc4_v3d_pm_put(struct vc4_dev *vc4)
146 mutex_lock(&vc4->power_lock);
147 if (--vc4->power_refcount == 0) {
148 pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
149 pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
151 mutex_unlock(&vc4->power_lock);
154 static void vc4_v3d_init_hw(struct drm_device *dev)
156 struct vc4_dev *vc4 = to_vc4_dev(dev);
158 /* Take all the memory that would have been reserved for user
159 * QPU programs, since we don't have an interface for running
162 V3D_WRITE(V3D_VPMBASE, 0);
165 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
167 struct drm_device *dev = vc4->dev;
168 unsigned long irqflags;
171 struct vc4_exec_info *exec;
174 spin_lock_irqsave(&vc4->job_lock, irqflags);
175 slot = ffs(~vc4->bin_alloc_used);
177 /* Switch from ffs() bit index to a 0-based index. */
179 vc4->bin_alloc_used |= BIT(slot);
180 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
184 /* Couldn't find an open slot. Wait for render to complete
187 exec = vc4_last_render_job(vc4);
190 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
193 int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
205 * vc4_allocate_bin_bo() - allocates the memory that will be used for
208 * The binner has a limitation that the addresses in the tile state
209 * buffer that point into the tile alloc buffer or binner overflow
210 * memory only have 28 bits (256MB), and the top 4 on the bus for
211 * tile alloc references end up coming from the tile state buffer's
214 * To work around this, we allocate a single large buffer while V3D is
215 * in use, make sure that it has the top 4 bits constant across its
216 * entire extent, and then put the tile state, tile alloc, and binner
217 * overflow memory inside that buffer.
219 * This creates a limitation where we may not be able to execute a job
220 * if it doesn't fit within the buffer that we allocated up front.
221 * However, it turns out that 16MB is "enough for anybody", and
222 * real-world applications run into allocation failures from the
223 * overall CMA pool before they make scenes complicated enough to run
226 static int vc4_allocate_bin_bo(struct drm_device *drm)
228 struct vc4_dev *vc4 = to_vc4_dev(drm);
229 struct vc4_v3d *v3d = vc4->v3d;
230 uint32_t size = 16 * 1024 * 1024;
232 struct list_head list;
234 /* We may need to try allocating more than once to get a BO
235 * that doesn't cross 256MB. Track the ones we've allocated
236 * that failed so far, so that we can free them when we've got
237 * one that succeeded (if we freed them right away, our next
238 * allocation would probably be the same chunk of memory).
240 INIT_LIST_HEAD(&list);
243 struct vc4_bo *bo = vc4_bo_create(drm, size, true,
249 dev_err(&v3d->pdev->dev,
250 "Failed to allocate memory for tile binning: "
251 "%d. You may need to enable CMA or give it "
257 /* Check if this BO won't trigger the addressing bug. */
258 if ((bo->base.paddr & 0xf0000000) ==
259 ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) {
262 /* Set up for allocating 512KB chunks of
263 * binner memory. The biggest allocation we
264 * need to do is for the initial tile alloc +
265 * tile state buffer. We can render to a
266 * maximum of ((2048*2048) / (32*32) = 4096
267 * tiles in a frame (until we do floating
268 * point rendering, at which point it would be
269 * 8192). Tile state is 48b/tile (rounded to
270 * a page), and tile alloc is 32b/tile
271 * (rounded to a page), plus a page of extra,
272 * for a total of 320kb for our worst-case.
273 * We choose 512kb so that it divides evenly
274 * into our 16MB, and the rest of the 512kb
275 * will be used as storage for the overflow
276 * from the initial 32b CL per bin.
278 vc4->bin_alloc_size = 512 * 1024;
279 vc4->bin_alloc_used = 0;
280 vc4->bin_alloc_overflow = 0;
281 WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
282 bo->base.base.size / vc4->bin_alloc_size);
287 /* Put it on the list to free later, and try again. */
288 list_add(&bo->unref_head, &list);
291 /* Free all the BOs we allocated but didn't choose. */
292 while (!list_empty(&list)) {
293 struct vc4_bo *bo = list_last_entry(&list,
294 struct vc4_bo, unref_head);
296 list_del(&bo->unref_head);
297 drm_gem_object_put_unlocked(&bo->base.base);
304 static int vc4_v3d_runtime_suspend(struct device *dev)
306 struct vc4_v3d *v3d = dev_get_drvdata(dev);
307 struct vc4_dev *vc4 = v3d->vc4;
309 vc4_irq_uninstall(vc4->dev);
311 drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
314 clk_disable_unprepare(v3d->clk);
319 static int vc4_v3d_runtime_resume(struct device *dev)
321 struct vc4_v3d *v3d = dev_get_drvdata(dev);
322 struct vc4_dev *vc4 = v3d->vc4;
325 ret = vc4_allocate_bin_bo(vc4->dev);
329 ret = clk_prepare_enable(v3d->clk);
333 vc4_v3d_init_hw(vc4->dev);
335 /* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */
336 enable_irq(vc4->dev->irq);
337 vc4_irq_postinstall(vc4->dev);
343 static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
345 struct platform_device *pdev = to_platform_device(dev);
346 struct drm_device *drm = dev_get_drvdata(master);
347 struct vc4_dev *vc4 = to_vc4_dev(drm);
348 struct vc4_v3d *v3d = NULL;
351 v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
355 dev_set_drvdata(dev, v3d);
359 v3d->regs = vc4_ioremap_regs(pdev, 0);
360 if (IS_ERR(v3d->regs))
361 return PTR_ERR(v3d->regs);
362 v3d->regset.base = v3d->regs;
363 v3d->regset.regs = v3d_regs;
364 v3d->regset.nregs = ARRAY_SIZE(v3d_regs);
369 v3d->clk = devm_clk_get(dev, NULL);
370 if (IS_ERR(v3d->clk)) {
371 int ret = PTR_ERR(v3d->clk);
373 if (ret == -ENOENT) {
374 /* bcm2835 didn't have a clock reference in the DT. */
378 if (ret != -EPROBE_DEFER)
379 dev_err(dev, "Failed to get V3D clock: %d\n",
385 if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
386 DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
387 V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
391 ret = clk_prepare_enable(v3d->clk);
395 ret = vc4_allocate_bin_bo(drm);
397 clk_disable_unprepare(v3d->clk);
401 /* Reset the binner overflow address/size at setup, to be sure
402 * we don't reuse an old one.
404 V3D_WRITE(V3D_BPOA, 0);
405 V3D_WRITE(V3D_BPOS, 0);
407 vc4_v3d_init_hw(drm);
409 ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
411 DRM_ERROR("Failed to install IRQ handler\n");
415 pm_runtime_set_active(dev);
416 pm_runtime_use_autosuspend(dev);
417 pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
418 pm_runtime_enable(dev);
420 vc4_debugfs_add_file(drm, "v3d_ident", vc4_v3d_debugfs_ident, NULL);
421 vc4_debugfs_add_regset32(drm, "v3d_regs", &v3d->regset);
426 static void vc4_v3d_unbind(struct device *dev, struct device *master,
429 struct drm_device *drm = dev_get_drvdata(master);
430 struct vc4_dev *vc4 = to_vc4_dev(drm);
432 pm_runtime_disable(dev);
434 drm_irq_uninstall(drm);
436 /* Disable the binner's overflow memory address, so the next
437 * driver probe (if any) doesn't try to reuse our old
440 V3D_WRITE(V3D_BPOA, 0);
441 V3D_WRITE(V3D_BPOS, 0);
446 static const struct dev_pm_ops vc4_v3d_pm_ops = {
447 SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
450 static const struct component_ops vc4_v3d_ops = {
451 .bind = vc4_v3d_bind,
452 .unbind = vc4_v3d_unbind,
455 static int vc4_v3d_dev_probe(struct platform_device *pdev)
457 return component_add(&pdev->dev, &vc4_v3d_ops);
460 static int vc4_v3d_dev_remove(struct platform_device *pdev)
462 component_del(&pdev->dev, &vc4_v3d_ops);
466 const struct of_device_id vc4_v3d_dt_match[] = {
467 { .compatible = "brcm,bcm2835-v3d" },
468 { .compatible = "brcm,cygnus-v3d" },
469 { .compatible = "brcm,vc4-v3d" },
473 struct platform_driver vc4_v3d_driver = {
474 .probe = vc4_v3d_dev_probe,
475 .remove = vc4_v3d_dev_remove,
478 .of_match_table = vc4_v3d_dt_match,
479 .pm = &vc4_v3d_pm_ops,