2 * Copyright © 2014 Broadcom
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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27 #include "vc4_regs.h" /* for VC4_MASK, VC4_GET_FIELD, VC4_SET_FIELD */
34 VC4_PACKET_FLUSH_ALL = 5,
35 VC4_PACKET_START_TILE_BINNING = 6,
36 VC4_PACKET_INCREMENT_SEMAPHORE = 7,
37 VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
39 VC4_PACKET_BRANCH = 16,
40 VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
42 VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
43 VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
44 VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
45 VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
46 VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
47 VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
49 VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
50 VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
52 VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
53 VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
55 VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
57 VC4_PACKET_GL_SHADER_STATE = 64,
58 VC4_PACKET_NV_SHADER_STATE = 65,
59 VC4_PACKET_VG_SHADER_STATE = 66,
61 VC4_PACKET_CONFIGURATION_BITS = 96,
62 VC4_PACKET_FLAT_SHADE_FLAGS = 97,
63 VC4_PACKET_POINT_SIZE = 98,
64 VC4_PACKET_LINE_WIDTH = 99,
65 VC4_PACKET_RHT_X_BOUNDARY = 100,
66 VC4_PACKET_DEPTH_OFFSET = 101,
67 VC4_PACKET_CLIP_WINDOW = 102,
68 VC4_PACKET_VIEWPORT_OFFSET = 103,
69 VC4_PACKET_Z_CLIPPING = 104,
70 VC4_PACKET_CLIPPER_XY_SCALING = 105,
71 VC4_PACKET_CLIPPER_Z_SCALING = 106,
73 VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
74 VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
75 VC4_PACKET_CLEAR_COLORS = 114,
76 VC4_PACKET_TILE_COORDINATES = 115,
78 /* Not an actual hardware packet -- this is what we use to put
79 * references to GEM bos in the command stream, since we need the u32
80 * int the actual address packet in order to store the offset from the
83 VC4_PACKET_GEM_HANDLES = 254,
84 } __attribute__ ((__packed__));
86 #define VC4_PACKET_HALT_SIZE 1
87 #define VC4_PACKET_NOP_SIZE 1
88 #define VC4_PACKET_FLUSH_SIZE 1
89 #define VC4_PACKET_FLUSH_ALL_SIZE 1
90 #define VC4_PACKET_START_TILE_BINNING_SIZE 1
91 #define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE 1
92 #define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE 1
93 #define VC4_PACKET_BRANCH_SIZE 5
94 #define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE 5
95 #define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE 1
96 #define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE 1
97 #define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE 5
98 #define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE 5
99 #define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE 7
100 #define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE 7
101 #define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE 14
102 #define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE 10
103 #define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE 1
104 #define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE 1
105 #define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE 2
106 #define VC4_PACKET_GL_SHADER_STATE_SIZE 5
107 #define VC4_PACKET_NV_SHADER_STATE_SIZE 5
108 #define VC4_PACKET_VG_SHADER_STATE_SIZE 5
109 #define VC4_PACKET_CONFIGURATION_BITS_SIZE 4
110 #define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE 5
111 #define VC4_PACKET_POINT_SIZE_SIZE 5
112 #define VC4_PACKET_LINE_WIDTH_SIZE 5
113 #define VC4_PACKET_RHT_X_BOUNDARY_SIZE 3
114 #define VC4_PACKET_DEPTH_OFFSET_SIZE 5
115 #define VC4_PACKET_CLIP_WINDOW_SIZE 9
116 #define VC4_PACKET_VIEWPORT_OFFSET_SIZE 5
117 #define VC4_PACKET_Z_CLIPPING_SIZE 9
118 #define VC4_PACKET_CLIPPER_XY_SCALING_SIZE 9
119 #define VC4_PACKET_CLIPPER_Z_SCALING_SIZE 9
120 #define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE 16
121 #define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE 11
122 #define VC4_PACKET_CLEAR_COLORS_SIZE 14
123 #define VC4_PACKET_TILE_COORDINATES_SIZE 3
124 #define VC4_PACKET_GEM_HANDLES_SIZE 9
126 /* Number of multisamples supported. */
127 #define VC4_MAX_SAMPLES 4
128 /* Size of a full resolution color or Z tile buffer load/store. */
129 #define VC4_TILE_BUFFER_SIZE (64 * 64 * 4)
132 * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
133 * VC4_PACKET_TILE_RENDERING_MODE_CONFIG.
135 #define VC4_TILING_FORMAT_LINEAR 0
136 #define VC4_TILING_FORMAT_T 1
137 #define VC4_TILING_FORMAT_LT 2
142 * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
143 * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
145 #define VC4_LOADSTORE_FULL_RES_EOF BIT(3)
146 #define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL BIT(2)
147 #define VC4_LOADSTORE_FULL_RES_DISABLE_ZS BIT(1)
148 #define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR BIT(0)
152 * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
153 * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
155 #define VC4_LOADSTORE_FULL_RES_EOF BIT(3)
156 #define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL BIT(2)
157 #define VC4_LOADSTORE_FULL_RES_DISABLE_ZS BIT(1)
158 #define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR BIT(0)
162 * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
163 * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
166 #define VC4_LOADSTORE_TILE_BUFFER_EOF BIT(3)
167 #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK BIT(2)
168 #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS BIT(1)
169 #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR BIT(0)
175 * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
176 * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
178 #define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR BIT(15)
179 #define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR BIT(14)
180 #define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR BIT(13)
181 #define VC4_STORE_TILE_BUFFER_DISABLE_SWAP BIT(12)
183 #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK VC4_MASK(9, 8)
184 #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT 8
185 #define VC4_LOADSTORE_TILE_BUFFER_RGBA8888 0
186 #define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER 1
187 #define VC4_LOADSTORE_TILE_BUFFER_BGR565 2
192 * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
193 * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
195 #define VC4_STORE_TILE_BUFFER_MODE_MASK VC4_MASK(7, 6)
196 #define VC4_STORE_TILE_BUFFER_MODE_SHIFT 6
197 #define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0 (0 << 6)
198 #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4 (1 << 6)
199 #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16 (2 << 6)
201 /** The values of the field are VC4_TILING_FORMAT_* */
202 #define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK VC4_MASK(5, 4)
203 #define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT 4
205 #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK VC4_MASK(2, 0)
206 #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT 0
207 #define VC4_LOADSTORE_TILE_BUFFER_NONE 0
208 #define VC4_LOADSTORE_TILE_BUFFER_COLOR 1
209 #define VC4_LOADSTORE_TILE_BUFFER_ZS 2
210 #define VC4_LOADSTORE_TILE_BUFFER_Z 3
211 #define VC4_LOADSTORE_TILE_BUFFER_VG_MASK 4
212 #define VC4_LOADSTORE_TILE_BUFFER_FULL 5
215 #define VC4_INDEX_BUFFER_U8 (0 << 4)
216 #define VC4_INDEX_BUFFER_U16 (1 << 4)
218 /* This flag is only present in NV shader state. */
219 #define VC4_SHADER_FLAG_SHADED_CLIP_COORDS BIT(3)
220 #define VC4_SHADER_FLAG_ENABLE_CLIPPING BIT(2)
221 #define VC4_SHADER_FLAG_VS_POINT_SIZE BIT(1)
222 #define VC4_SHADER_FLAG_FS_SINGLE_THREAD BIT(0)
224 /** @{ byte 2 of config bits. */
225 #define VC4_CONFIG_BITS_EARLY_Z_UPDATE BIT(1)
226 #define VC4_CONFIG_BITS_EARLY_Z BIT(0)
229 /** @{ byte 1 of config bits. */
230 #define VC4_CONFIG_BITS_Z_UPDATE BIT(7)
231 /** same values in this 3-bit field as PIPE_FUNC_* */
232 #define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT 4
233 #define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE BIT(3)
235 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO (0 << 1)
236 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD (1 << 1)
237 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR (2 << 1)
238 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO (3 << 1)
240 #define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT BIT(0)
243 /** @{ byte 0 of config bits. */
244 #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6)
245 #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X (1 << 6)
246 #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X (2 << 6)
248 #define VC4_CONFIG_BITS_AA_POINTS_AND_LINES BIT(4)
249 #define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET BIT(3)
250 #define VC4_CONFIG_BITS_CW_PRIMITIVES BIT(2)
251 #define VC4_CONFIG_BITS_ENABLE_PRIM_BACK BIT(1)
252 #define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT BIT(0)
255 /** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
256 #define VC4_BIN_CONFIG_DB_NON_MS BIT(7)
258 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK VC4_MASK(6, 5)
259 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT 5
260 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32 0
261 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64 1
262 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128 2
263 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256 3
265 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK VC4_MASK(4, 3)
266 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3
267 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32 0
268 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64 1
269 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128 2
270 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256 3
272 #define VC4_BIN_CONFIG_AUTO_INIT_TSDA BIT(2)
273 #define VC4_BIN_CONFIG_TILE_BUFFER_64BIT BIT(1)
274 #define VC4_BIN_CONFIG_MS_MODE_4X BIT(0)
277 /** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
278 #define VC4_RENDER_CONFIG_DB_NON_MS BIT(12)
279 #define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE BIT(11)
280 #define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G BIT(10)
281 #define VC4_RENDER_CONFIG_COVERAGE_MODE BIT(9)
282 #define VC4_RENDER_CONFIG_ENABLE_VG_MASK BIT(8)
284 /** The values of the field are VC4_TILING_FORMAT_* */
285 #define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK VC4_MASK(7, 6)
286 #define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT 6
288 #define VC4_RENDER_CONFIG_DECIMATE_MODE_1X (0 << 4)
289 #define VC4_RENDER_CONFIG_DECIMATE_MODE_4X (1 << 4)
290 #define VC4_RENDER_CONFIG_DECIMATE_MODE_16X (2 << 4)
292 #define VC4_RENDER_CONFIG_FORMAT_MASK VC4_MASK(3, 2)
293 #define VC4_RENDER_CONFIG_FORMAT_SHIFT 2
294 #define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED 0
295 #define VC4_RENDER_CONFIG_FORMAT_RGBA8888 1
296 #define VC4_RENDER_CONFIG_FORMAT_BGR565 2
298 #define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT BIT(1)
299 #define VC4_RENDER_CONFIG_MS_MODE_4X BIT(0)
301 #define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX (1 << 4)
302 #define VC4_PRIMITIVE_LIST_FORMAT_32_XY (3 << 4)
303 #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS (0 << 0)
304 #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES (1 << 0)
305 #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES (2 << 0)
306 #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT (3 << 0)
308 enum vc4_texture_data_type {
309 VC4_TEXTURE_TYPE_RGBA8888 = 0,
310 VC4_TEXTURE_TYPE_RGBX8888 = 1,
311 VC4_TEXTURE_TYPE_RGBA4444 = 2,
312 VC4_TEXTURE_TYPE_RGBA5551 = 3,
313 VC4_TEXTURE_TYPE_RGB565 = 4,
314 VC4_TEXTURE_TYPE_LUMINANCE = 5,
315 VC4_TEXTURE_TYPE_ALPHA = 6,
316 VC4_TEXTURE_TYPE_LUMALPHA = 7,
317 VC4_TEXTURE_TYPE_ETC1 = 8,
318 VC4_TEXTURE_TYPE_S16F = 9,
319 VC4_TEXTURE_TYPE_S8 = 10,
320 VC4_TEXTURE_TYPE_S16 = 11,
321 VC4_TEXTURE_TYPE_BW1 = 12,
322 VC4_TEXTURE_TYPE_A4 = 13,
323 VC4_TEXTURE_TYPE_A1 = 14,
324 VC4_TEXTURE_TYPE_RGBA64 = 15,
325 VC4_TEXTURE_TYPE_RGBA32R = 16,
326 VC4_TEXTURE_TYPE_YUV422R = 17,
329 #define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12)
330 #define VC4_TEX_P0_OFFSET_SHIFT 12
331 #define VC4_TEX_P0_CSWIZ_MASK VC4_MASK(11, 10)
332 #define VC4_TEX_P0_CSWIZ_SHIFT 10
333 #define VC4_TEX_P0_CMMODE_MASK VC4_MASK(9, 9)
334 #define VC4_TEX_P0_CMMODE_SHIFT 9
335 #define VC4_TEX_P0_FLIPY_MASK VC4_MASK(8, 8)
336 #define VC4_TEX_P0_FLIPY_SHIFT 8
337 #define VC4_TEX_P0_TYPE_MASK VC4_MASK(7, 4)
338 #define VC4_TEX_P0_TYPE_SHIFT 4
339 #define VC4_TEX_P0_MIPLVLS_MASK VC4_MASK(3, 0)
340 #define VC4_TEX_P0_MIPLVLS_SHIFT 0
342 #define VC4_TEX_P1_TYPE4_MASK VC4_MASK(31, 31)
343 #define VC4_TEX_P1_TYPE4_SHIFT 31
344 #define VC4_TEX_P1_HEIGHT_MASK VC4_MASK(30, 20)
345 #define VC4_TEX_P1_HEIGHT_SHIFT 20
346 #define VC4_TEX_P1_ETCFLIP_MASK VC4_MASK(19, 19)
347 #define VC4_TEX_P1_ETCFLIP_SHIFT 19
348 #define VC4_TEX_P1_WIDTH_MASK VC4_MASK(18, 8)
349 #define VC4_TEX_P1_WIDTH_SHIFT 8
351 #define VC4_TEX_P1_MAGFILT_MASK VC4_MASK(7, 7)
352 #define VC4_TEX_P1_MAGFILT_SHIFT 7
353 # define VC4_TEX_P1_MAGFILT_LINEAR 0
354 # define VC4_TEX_P1_MAGFILT_NEAREST 1
356 #define VC4_TEX_P1_MINFILT_MASK VC4_MASK(6, 4)
357 #define VC4_TEX_P1_MINFILT_SHIFT 4
358 # define VC4_TEX_P1_MINFILT_LINEAR 0
359 # define VC4_TEX_P1_MINFILT_NEAREST 1
360 # define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR 2
361 # define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN 3
362 # define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR 4
363 # define VC4_TEX_P1_MINFILT_LIN_MIP_LIN 5
365 #define VC4_TEX_P1_WRAP_T_MASK VC4_MASK(3, 2)
366 #define VC4_TEX_P1_WRAP_T_SHIFT 2
367 #define VC4_TEX_P1_WRAP_S_MASK VC4_MASK(1, 0)
368 #define VC4_TEX_P1_WRAP_S_SHIFT 0
369 # define VC4_TEX_P1_WRAP_REPEAT 0
370 # define VC4_TEX_P1_WRAP_CLAMP 1
371 # define VC4_TEX_P1_WRAP_MIRROR 2
372 # define VC4_TEX_P1_WRAP_BORDER 3
374 #define VC4_TEX_P2_PTYPE_MASK VC4_MASK(31, 30)
375 #define VC4_TEX_P2_PTYPE_SHIFT 30
376 # define VC4_TEX_P2_PTYPE_IGNORED 0
377 # define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE 1
378 # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS 2
379 # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS 3
381 /* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */
382 #define VC4_TEX_P2_CMST_MASK VC4_MASK(29, 12)
383 #define VC4_TEX_P2_CMST_SHIFT 12
384 #define VC4_TEX_P2_BSLOD_MASK VC4_MASK(0, 0)
385 #define VC4_TEX_P2_BSLOD_SHIFT 0
387 /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */
388 #define VC4_TEX_P2_CHEIGHT_MASK VC4_MASK(22, 12)
389 #define VC4_TEX_P2_CHEIGHT_SHIFT 12
390 #define VC4_TEX_P2_CWIDTH_MASK VC4_MASK(10, 0)
391 #define VC4_TEX_P2_CWIDTH_SHIFT 0
393 /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */
394 #define VC4_TEX_P2_CYOFF_MASK VC4_MASK(22, 12)
395 #define VC4_TEX_P2_CYOFF_SHIFT 12
396 #define VC4_TEX_P2_CXOFF_MASK VC4_MASK(10, 0)
397 #define VC4_TEX_P2_CXOFF_SHIFT 0
399 #endif /* VC4_PACKET_H */