Merge tag 'staging-6.8-rc1' of git://git.kernel.org/pub/scm/linux/kernel/git/gregkh...
[linux-2.6-microblaze.git] / drivers / gpu / drm / v3d / v3d_sched.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2018 Broadcom */
3
4 /**
5  * DOC: Broadcom V3D scheduling
6  *
7  * The shared DRM GPU scheduler is used to coordinate submitting jobs
8  * to the hardware.  Each DRM fd (roughly a client process) gets its
9  * own scheduler entity, which will process jobs in order.  The GPU
10  * scheduler will round-robin between clients to submit the next job.
11  *
12  * For simplicity, and in order to keep latency low for interactive
13  * jobs when bulk background jobs are queued up, we submit a new job
14  * to the HW only when it has completed the last one, instead of
15  * filling up the CT[01]Q FIFOs with jobs.  Similarly, we use
16  * drm_sched_job_add_dependency() to manage the dependency between bin and
17  * render, instead of having the clients submit jobs using the HW's
18  * semaphores to interlock between them.
19  */
20
21 #include <linux/sched/clock.h>
22 #include <linux/kthread.h>
23
24 #include <drm/drm_syncobj.h>
25
26 #include "v3d_drv.h"
27 #include "v3d_regs.h"
28 #include "v3d_trace.h"
29
30 #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
31
32 static struct v3d_job *
33 to_v3d_job(struct drm_sched_job *sched_job)
34 {
35         return container_of(sched_job, struct v3d_job, base);
36 }
37
38 static struct v3d_bin_job *
39 to_bin_job(struct drm_sched_job *sched_job)
40 {
41         return container_of(sched_job, struct v3d_bin_job, base.base);
42 }
43
44 static struct v3d_render_job *
45 to_render_job(struct drm_sched_job *sched_job)
46 {
47         return container_of(sched_job, struct v3d_render_job, base.base);
48 }
49
50 static struct v3d_tfu_job *
51 to_tfu_job(struct drm_sched_job *sched_job)
52 {
53         return container_of(sched_job, struct v3d_tfu_job, base.base);
54 }
55
56 static struct v3d_csd_job *
57 to_csd_job(struct drm_sched_job *sched_job)
58 {
59         return container_of(sched_job, struct v3d_csd_job, base.base);
60 }
61
62 static struct v3d_cpu_job *
63 to_cpu_job(struct drm_sched_job *sched_job)
64 {
65         return container_of(sched_job, struct v3d_cpu_job, base.base);
66 }
67
68 static void
69 v3d_sched_job_free(struct drm_sched_job *sched_job)
70 {
71         struct v3d_job *job = to_v3d_job(sched_job);
72
73         v3d_job_cleanup(job);
74 }
75
76 static void
77 v3d_cpu_job_free(struct drm_sched_job *sched_job)
78 {
79         struct v3d_cpu_job *job = to_cpu_job(sched_job);
80         struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
81         struct v3d_performance_query_info *performance_query = &job->performance_query;
82
83         if (timestamp_query->queries) {
84                 for (int i = 0; i < timestamp_query->count; i++)
85                         drm_syncobj_put(timestamp_query->queries[i].syncobj);
86                 kvfree(timestamp_query->queries);
87         }
88
89         if (performance_query->queries) {
90                 for (int i = 0; i < performance_query->count; i++)
91                         drm_syncobj_put(performance_query->queries[i].syncobj);
92                 kvfree(performance_query->queries);
93         }
94
95         v3d_job_cleanup(&job->base);
96 }
97
98 static void
99 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
100 {
101         if (job->perfmon != v3d->active_perfmon)
102                 v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
103
104         if (job->perfmon && v3d->active_perfmon != job->perfmon)
105                 v3d_perfmon_start(v3d, job->perfmon);
106 }
107
108 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
109 {
110         struct v3d_bin_job *job = to_bin_job(sched_job);
111         struct v3d_dev *v3d = job->base.v3d;
112         struct v3d_file_priv *file = job->base.file->driver_priv;
113         struct drm_device *dev = &v3d->drm;
114         struct dma_fence *fence;
115         unsigned long irqflags;
116
117         if (unlikely(job->base.base.s_fence->finished.error))
118                 return NULL;
119
120         /* Lock required around bin_job update vs
121          * v3d_overflow_mem_work().
122          */
123         spin_lock_irqsave(&v3d->job_lock, irqflags);
124         v3d->bin_job = job;
125         /* Clear out the overflow allocation, so we don't
126          * reuse the overflow attached to a previous job.
127          */
128         V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
129         spin_unlock_irqrestore(&v3d->job_lock, irqflags);
130
131         v3d_invalidate_caches(v3d);
132
133         fence = v3d_fence_create(v3d, V3D_BIN);
134         if (IS_ERR(fence))
135                 return NULL;
136
137         if (job->base.irq_fence)
138                 dma_fence_put(job->base.irq_fence);
139         job->base.irq_fence = dma_fence_get(fence);
140
141         trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
142                             job->start, job->end);
143
144         file->start_ns[V3D_BIN] = local_clock();
145         v3d->queue[V3D_BIN].start_ns = file->start_ns[V3D_BIN];
146
147         v3d_switch_perfmon(v3d, &job->base);
148
149         /* Set the current and end address of the control list.
150          * Writing the end register is what starts the job.
151          */
152         if (job->qma) {
153                 V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
154                 V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
155         }
156         if (job->qts) {
157                 V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
158                                V3D_CLE_CT0QTS_ENABLE |
159                                job->qts);
160         }
161         V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
162         V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
163
164         return fence;
165 }
166
167 static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
168 {
169         struct v3d_render_job *job = to_render_job(sched_job);
170         struct v3d_dev *v3d = job->base.v3d;
171         struct v3d_file_priv *file = job->base.file->driver_priv;
172         struct drm_device *dev = &v3d->drm;
173         struct dma_fence *fence;
174
175         if (unlikely(job->base.base.s_fence->finished.error))
176                 return NULL;
177
178         v3d->render_job = job;
179
180         /* Can we avoid this flush?  We need to be careful of
181          * scheduling, though -- imagine job0 rendering to texture and
182          * job1 reading, and them being executed as bin0, bin1,
183          * render0, render1, so that render1's flush at bin time
184          * wasn't enough.
185          */
186         v3d_invalidate_caches(v3d);
187
188         fence = v3d_fence_create(v3d, V3D_RENDER);
189         if (IS_ERR(fence))
190                 return NULL;
191
192         if (job->base.irq_fence)
193                 dma_fence_put(job->base.irq_fence);
194         job->base.irq_fence = dma_fence_get(fence);
195
196         trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
197                             job->start, job->end);
198
199         file->start_ns[V3D_RENDER] = local_clock();
200         v3d->queue[V3D_RENDER].start_ns = file->start_ns[V3D_RENDER];
201
202         v3d_switch_perfmon(v3d, &job->base);
203
204         /* XXX: Set the QCFG */
205
206         /* Set the current and end address of the control list.
207          * Writing the end register is what starts the job.
208          */
209         V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
210         V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
211
212         return fence;
213 }
214
215 static struct dma_fence *
216 v3d_tfu_job_run(struct drm_sched_job *sched_job)
217 {
218         struct v3d_tfu_job *job = to_tfu_job(sched_job);
219         struct v3d_dev *v3d = job->base.v3d;
220         struct v3d_file_priv *file = job->base.file->driver_priv;
221         struct drm_device *dev = &v3d->drm;
222         struct dma_fence *fence;
223
224         fence = v3d_fence_create(v3d, V3D_TFU);
225         if (IS_ERR(fence))
226                 return NULL;
227
228         v3d->tfu_job = job;
229         if (job->base.irq_fence)
230                 dma_fence_put(job->base.irq_fence);
231         job->base.irq_fence = dma_fence_get(fence);
232
233         trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
234
235         file->start_ns[V3D_TFU] = local_clock();
236         v3d->queue[V3D_TFU].start_ns = file->start_ns[V3D_TFU];
237
238         V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
239         V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
240         V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
241         V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
242         V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
243         if (v3d->ver >= 71)
244                 V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
245         V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
246         V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
247         if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
248                 V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
249                 V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
250                 V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
251         }
252         /* ICFG kicks off the job. */
253         V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
254
255         return fence;
256 }
257
258 static struct dma_fence *
259 v3d_csd_job_run(struct drm_sched_job *sched_job)
260 {
261         struct v3d_csd_job *job = to_csd_job(sched_job);
262         struct v3d_dev *v3d = job->base.v3d;
263         struct v3d_file_priv *file = job->base.file->driver_priv;
264         struct drm_device *dev = &v3d->drm;
265         struct dma_fence *fence;
266         int i, csd_cfg0_reg, csd_cfg_reg_count;
267
268         v3d->csd_job = job;
269
270         v3d_invalidate_caches(v3d);
271
272         fence = v3d_fence_create(v3d, V3D_CSD);
273         if (IS_ERR(fence))
274                 return NULL;
275
276         if (job->base.irq_fence)
277                 dma_fence_put(job->base.irq_fence);
278         job->base.irq_fence = dma_fence_get(fence);
279
280         trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
281
282         file->start_ns[V3D_CSD] = local_clock();
283         v3d->queue[V3D_CSD].start_ns = file->start_ns[V3D_CSD];
284
285         v3d_switch_perfmon(v3d, &job->base);
286
287         csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
288         csd_cfg_reg_count = v3d->ver < 71 ? 6 : 7;
289         for (i = 1; i <= csd_cfg_reg_count; i++)
290                 V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
291         /* CFG0 write kicks off the job. */
292         V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
293
294         return fence;
295 }
296
297 static void
298 v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
299 {
300         struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
301         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
302         struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
303         struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
304         u32 *wg_counts;
305
306         v3d_get_bo_vaddr(bo);
307         v3d_get_bo_vaddr(indirect);
308
309         wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
310
311         if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
312                 return;
313
314         args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
315         args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
316         args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
317         args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
318                        (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1;
319
320         for (int i = 0; i < 3; i++) {
321                 /* 0xffffffff indicates that the uniform rewrite is not needed */
322                 if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
323                         u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
324                         ((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
325                 }
326         }
327
328         v3d_put_bo_vaddr(indirect);
329         v3d_put_bo_vaddr(bo);
330 }
331
332 static void
333 v3d_timestamp_query(struct v3d_cpu_job *job)
334 {
335         struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
336         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
337         u8 *value_addr;
338
339         v3d_get_bo_vaddr(bo);
340
341         for (int i = 0; i < timestamp_query->count; i++) {
342                 value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
343                 *((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
344
345                 drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
346                                           job->base.done_fence);
347         }
348
349         v3d_put_bo_vaddr(bo);
350 }
351
352 static void
353 v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
354 {
355         struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
356         struct v3d_timestamp_query *queries = timestamp_query->queries;
357         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
358         u8 *value_addr;
359
360         v3d_get_bo_vaddr(bo);
361
362         for (int i = 0; i < timestamp_query->count; i++) {
363                 value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
364                 *((u64 *)value_addr) = 0;
365
366                 drm_syncobj_replace_fence(queries[i].syncobj, NULL);
367         }
368
369         v3d_put_bo_vaddr(bo);
370 }
371
372 static void
373 write_to_buffer(void *dst, u32 idx, bool do_64bit, u64 value)
374 {
375         if (do_64bit) {
376                 u64 *dst64 = (u64 *)dst;
377
378                 dst64[idx] = value;
379         } else {
380                 u32 *dst32 = (u32 *)dst;
381
382                 dst32[idx] = (u32)value;
383         }
384 }
385
386 static void
387 v3d_copy_query_results(struct v3d_cpu_job *job)
388 {
389         struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
390         struct v3d_timestamp_query *queries = timestamp_query->queries;
391         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
392         struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
393         struct v3d_copy_query_results_info *copy = &job->copy;
394         struct dma_fence *fence;
395         u8 *query_addr;
396         bool available, write_result;
397         u8 *data;
398         int i;
399
400         v3d_get_bo_vaddr(bo);
401         v3d_get_bo_vaddr(timestamp);
402
403         data = ((u8 *)bo->vaddr) + copy->offset;
404
405         for (i = 0; i < timestamp_query->count; i++) {
406                 fence = drm_syncobj_fence_get(queries[i].syncobj);
407                 available = fence ? dma_fence_is_signaled(fence) : false;
408
409                 write_result = available || copy->do_partial;
410                 if (write_result) {
411                         query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
412                         write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
413                 }
414
415                 if (copy->availability_bit)
416                         write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
417
418                 data += copy->stride;
419
420                 dma_fence_put(fence);
421         }
422
423         v3d_put_bo_vaddr(timestamp);
424         v3d_put_bo_vaddr(bo);
425 }
426
427 static void
428 v3d_reset_performance_queries(struct v3d_cpu_job *job)
429 {
430         struct v3d_performance_query_info *performance_query = &job->performance_query;
431         struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
432         struct v3d_dev *v3d = job->base.v3d;
433         struct v3d_perfmon *perfmon;
434
435         for (int i = 0; i < performance_query->count; i++) {
436                 for (int j = 0; j < performance_query->nperfmons; j++) {
437                         perfmon = v3d_perfmon_find(v3d_priv,
438                                                    performance_query->queries[i].kperfmon_ids[j]);
439                         if (!perfmon) {
440                                 DRM_DEBUG("Failed to find perfmon.");
441                                 continue;
442                         }
443
444                         v3d_perfmon_stop(v3d, perfmon, false);
445
446                         memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
447
448                         v3d_perfmon_put(perfmon);
449                 }
450
451                 drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
452         }
453 }
454
455 static void
456 v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, u32 query)
457 {
458         struct v3d_performance_query_info *performance_query = &job->performance_query;
459         struct v3d_copy_query_results_info *copy = &job->copy;
460         struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
461         struct v3d_dev *v3d = job->base.v3d;
462         struct v3d_perfmon *perfmon;
463         u64 counter_values[V3D_PERFCNT_NUM];
464
465         for (int i = 0; i < performance_query->nperfmons; i++) {
466                 perfmon = v3d_perfmon_find(v3d_priv,
467                                            performance_query->queries[query].kperfmon_ids[i]);
468                 if (!perfmon) {
469                         DRM_DEBUG("Failed to find perfmon.");
470                         continue;
471                 }
472
473                 v3d_perfmon_stop(v3d, perfmon, true);
474
475                 memcpy(&counter_values[i * DRM_V3D_MAX_PERF_COUNTERS], perfmon->values,
476                        perfmon->ncounters * sizeof(u64));
477
478                 v3d_perfmon_put(perfmon);
479         }
480
481         for (int i = 0; i < performance_query->ncounters; i++)
482                 write_to_buffer(data, i, copy->do_64bit, counter_values[i]);
483 }
484
485 static void
486 v3d_copy_performance_query(struct v3d_cpu_job *job)
487 {
488         struct v3d_performance_query_info *performance_query = &job->performance_query;
489         struct v3d_copy_query_results_info *copy = &job->copy;
490         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
491         struct dma_fence *fence;
492         bool available, write_result;
493         u8 *data;
494
495         v3d_get_bo_vaddr(bo);
496
497         data = ((u8 *)bo->vaddr) + copy->offset;
498
499         for (int i = 0; i < performance_query->count; i++) {
500                 fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
501                 available = fence ? dma_fence_is_signaled(fence) : false;
502
503                 write_result = available || copy->do_partial;
504                 if (write_result)
505                         v3d_write_performance_query_result(job, data, i);
506
507                 if (copy->availability_bit)
508                         write_to_buffer(data, performance_query->ncounters,
509                                         copy->do_64bit, available ? 1u : 0u);
510
511                 data += copy->stride;
512
513                 dma_fence_put(fence);
514         }
515
516         v3d_put_bo_vaddr(bo);
517 }
518
519 static const v3d_cpu_job_fn cpu_job_function[] = {
520         [V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
521         [V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
522         [V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
523         [V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
524         [V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
525         [V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
526 };
527
528 static struct dma_fence *
529 v3d_cpu_job_run(struct drm_sched_job *sched_job)
530 {
531         struct v3d_cpu_job *job = to_cpu_job(sched_job);
532         struct v3d_dev *v3d = job->base.v3d;
533         struct v3d_file_priv *file = job->base.file->driver_priv;
534         u64 runtime;
535
536         v3d->cpu_job = job;
537
538         if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
539                 DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
540                 return NULL;
541         }
542
543         file->start_ns[V3D_CPU] = local_clock();
544         v3d->queue[V3D_CPU].start_ns = file->start_ns[V3D_CPU];
545
546         trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
547
548         cpu_job_function[job->job_type](job);
549
550         trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
551
552         runtime = local_clock() - file->start_ns[V3D_CPU];
553
554         file->enabled_ns[V3D_CPU] += runtime;
555         v3d->queue[V3D_CPU].enabled_ns += runtime;
556
557         file->jobs_sent[V3D_CPU]++;
558         v3d->queue[V3D_CPU].jobs_sent++;
559
560         file->start_ns[V3D_CPU] = 0;
561         v3d->queue[V3D_CPU].start_ns = 0;
562
563         return NULL;
564 }
565
566 static struct dma_fence *
567 v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
568 {
569         struct v3d_job *job = to_v3d_job(sched_job);
570         struct v3d_dev *v3d = job->v3d;
571         struct v3d_file_priv *file = job->file->driver_priv;
572         u64 runtime;
573
574         file->start_ns[V3D_CACHE_CLEAN] = local_clock();
575         v3d->queue[V3D_CACHE_CLEAN].start_ns = file->start_ns[V3D_CACHE_CLEAN];
576
577         v3d_clean_caches(v3d);
578
579         runtime = local_clock() - file->start_ns[V3D_CACHE_CLEAN];
580
581         file->enabled_ns[V3D_CACHE_CLEAN] += runtime;
582         v3d->queue[V3D_CACHE_CLEAN].enabled_ns += runtime;
583
584         file->jobs_sent[V3D_CACHE_CLEAN]++;
585         v3d->queue[V3D_CACHE_CLEAN].jobs_sent++;
586
587         file->start_ns[V3D_CACHE_CLEAN] = 0;
588         v3d->queue[V3D_CACHE_CLEAN].start_ns = 0;
589
590         return NULL;
591 }
592
593 static enum drm_gpu_sched_stat
594 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
595 {
596         enum v3d_queue q;
597
598         mutex_lock(&v3d->reset_lock);
599
600         /* block scheduler */
601         for (q = 0; q < V3D_MAX_QUEUES; q++)
602                 drm_sched_stop(&v3d->queue[q].sched, sched_job);
603
604         if (sched_job)
605                 drm_sched_increase_karma(sched_job);
606
607         /* get the GPU back into the init state */
608         v3d_reset(v3d);
609
610         for (q = 0; q < V3D_MAX_QUEUES; q++)
611                 drm_sched_resubmit_jobs(&v3d->queue[q].sched);
612
613         /* Unblock schedulers and restart their jobs. */
614         for (q = 0; q < V3D_MAX_QUEUES; q++) {
615                 drm_sched_start(&v3d->queue[q].sched, true);
616         }
617
618         mutex_unlock(&v3d->reset_lock);
619
620         return DRM_GPU_SCHED_STAT_NOMINAL;
621 }
622
623 /* If the current address or return address have changed, then the GPU
624  * has probably made progress and we should delay the reset.  This
625  * could fail if the GPU got in an infinite loop in the CL, but that
626  * is pretty unlikely outside of an i-g-t testcase.
627  */
628 static enum drm_gpu_sched_stat
629 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
630                     u32 *timedout_ctca, u32 *timedout_ctra)
631 {
632         struct v3d_job *job = to_v3d_job(sched_job);
633         struct v3d_dev *v3d = job->v3d;
634         u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
635         u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
636
637         if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
638                 *timedout_ctca = ctca;
639                 *timedout_ctra = ctra;
640                 return DRM_GPU_SCHED_STAT_NOMINAL;
641         }
642
643         return v3d_gpu_reset_for_timeout(v3d, sched_job);
644 }
645
646 static enum drm_gpu_sched_stat
647 v3d_bin_job_timedout(struct drm_sched_job *sched_job)
648 {
649         struct v3d_bin_job *job = to_bin_job(sched_job);
650
651         return v3d_cl_job_timedout(sched_job, V3D_BIN,
652                                    &job->timedout_ctca, &job->timedout_ctra);
653 }
654
655 static enum drm_gpu_sched_stat
656 v3d_render_job_timedout(struct drm_sched_job *sched_job)
657 {
658         struct v3d_render_job *job = to_render_job(sched_job);
659
660         return v3d_cl_job_timedout(sched_job, V3D_RENDER,
661                                    &job->timedout_ctca, &job->timedout_ctra);
662 }
663
664 static enum drm_gpu_sched_stat
665 v3d_generic_job_timedout(struct drm_sched_job *sched_job)
666 {
667         struct v3d_job *job = to_v3d_job(sched_job);
668
669         return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
670 }
671
672 static enum drm_gpu_sched_stat
673 v3d_csd_job_timedout(struct drm_sched_job *sched_job)
674 {
675         struct v3d_csd_job *job = to_csd_job(sched_job);
676         struct v3d_dev *v3d = job->base.v3d;
677         u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
678
679         /* If we've made progress, skip reset and let the timer get
680          * rearmed.
681          */
682         if (job->timedout_batches != batches) {
683                 job->timedout_batches = batches;
684                 return DRM_GPU_SCHED_STAT_NOMINAL;
685         }
686
687         return v3d_gpu_reset_for_timeout(v3d, sched_job);
688 }
689
690 static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
691         .run_job = v3d_bin_job_run,
692         .timedout_job = v3d_bin_job_timedout,
693         .free_job = v3d_sched_job_free,
694 };
695
696 static const struct drm_sched_backend_ops v3d_render_sched_ops = {
697         .run_job = v3d_render_job_run,
698         .timedout_job = v3d_render_job_timedout,
699         .free_job = v3d_sched_job_free,
700 };
701
702 static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
703         .run_job = v3d_tfu_job_run,
704         .timedout_job = v3d_generic_job_timedout,
705         .free_job = v3d_sched_job_free,
706 };
707
708 static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
709         .run_job = v3d_csd_job_run,
710         .timedout_job = v3d_csd_job_timedout,
711         .free_job = v3d_sched_job_free
712 };
713
714 static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
715         .run_job = v3d_cache_clean_job_run,
716         .timedout_job = v3d_generic_job_timedout,
717         .free_job = v3d_sched_job_free
718 };
719
720 static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
721         .run_job = v3d_cpu_job_run,
722         .timedout_job = v3d_generic_job_timedout,
723         .free_job = v3d_cpu_job_free
724 };
725
726 int
727 v3d_sched_init(struct v3d_dev *v3d)
728 {
729         int hw_jobs_limit = 1;
730         int job_hang_limit = 0;
731         int hang_limit_ms = 500;
732         int ret;
733
734         ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
735                              &v3d_bin_sched_ops, NULL,
736                              DRM_SCHED_PRIORITY_COUNT,
737                              hw_jobs_limit, job_hang_limit,
738                              msecs_to_jiffies(hang_limit_ms), NULL,
739                              NULL, "v3d_bin", v3d->drm.dev);
740         if (ret)
741                 return ret;
742
743         ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
744                              &v3d_render_sched_ops, NULL,
745                              DRM_SCHED_PRIORITY_COUNT,
746                              hw_jobs_limit, job_hang_limit,
747                              msecs_to_jiffies(hang_limit_ms), NULL,
748                              NULL, "v3d_render", v3d->drm.dev);
749         if (ret)
750                 goto fail;
751
752         ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
753                              &v3d_tfu_sched_ops, NULL,
754                              DRM_SCHED_PRIORITY_COUNT,
755                              hw_jobs_limit, job_hang_limit,
756                              msecs_to_jiffies(hang_limit_ms), NULL,
757                              NULL, "v3d_tfu", v3d->drm.dev);
758         if (ret)
759                 goto fail;
760
761         if (v3d_has_csd(v3d)) {
762                 ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
763                                      &v3d_csd_sched_ops, NULL,
764                                      DRM_SCHED_PRIORITY_COUNT,
765                                      hw_jobs_limit, job_hang_limit,
766                                      msecs_to_jiffies(hang_limit_ms), NULL,
767                                      NULL, "v3d_csd", v3d->drm.dev);
768                 if (ret)
769                         goto fail;
770
771                 ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
772                                      &v3d_cache_clean_sched_ops, NULL,
773                                      DRM_SCHED_PRIORITY_COUNT,
774                                      hw_jobs_limit, job_hang_limit,
775                                      msecs_to_jiffies(hang_limit_ms), NULL,
776                                      NULL, "v3d_cache_clean", v3d->drm.dev);
777                 if (ret)
778                         goto fail;
779         }
780
781         ret = drm_sched_init(&v3d->queue[V3D_CPU].sched,
782                              &v3d_cpu_sched_ops, NULL,
783                              DRM_SCHED_PRIORITY_COUNT,
784                              1, job_hang_limit,
785                              msecs_to_jiffies(hang_limit_ms), NULL,
786                              NULL, "v3d_cpu", v3d->drm.dev);
787         if (ret)
788                 goto fail;
789
790         return 0;
791
792 fail:
793         v3d_sched_fini(v3d);
794         return ret;
795 }
796
797 void
798 v3d_sched_fini(struct v3d_dev *v3d)
799 {
800         enum v3d_queue q;
801
802         for (q = 0; q < V3D_MAX_QUEUES; q++) {
803                 if (v3d->queue[q].sched.ready)
804                         drm_sched_fini(&v3d->queue[q].sched);
805         }
806 }