Merge tag 'zynq-soc-for-v5.15' of https://github.com/Xilinx/linux-xlnx into arm/defconfig
[linux-2.6-microblaze.git] / drivers / gpu / drm / v3d / v3d_regs.h
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2017-2018 Broadcom */
3
4 #ifndef V3D_REGS_H
5 #define V3D_REGS_H
6
7 #include <linux/bitops.h>
8
9 #define V3D_MASK(high, low) ((u32)GENMASK(high, low))
10 /* Using the GNU statement expression extension */
11 #define V3D_SET_FIELD(value, field)                                     \
12         ({                                                              \
13                 u32 fieldval = (value) << field##_SHIFT;                \
14                 WARN_ON((fieldval & ~field##_MASK) != 0);               \
15                 fieldval & field##_MASK;                                \
16          })
17
18 #define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >>          \
19                                     field##_SHIFT)
20
21 /* Hub registers for shared hardware between V3D cores. */
22
23 #define V3D_HUB_AXICFG                                 0x00000
24 # define V3D_HUB_AXICFG_MAX_LEN_MASK                   V3D_MASK(3, 0)
25 # define V3D_HUB_AXICFG_MAX_LEN_SHIFT                  0
26 #define V3D_HUB_UIFCFG                                 0x00004
27 #define V3D_HUB_IDENT0                                 0x00008
28
29 #define V3D_HUB_IDENT1                                 0x0000c
30 # define V3D_HUB_IDENT1_WITH_MSO                       BIT(19)
31 # define V3D_HUB_IDENT1_WITH_TSY                       BIT(18)
32 # define V3D_HUB_IDENT1_WITH_TFU                       BIT(17)
33 # define V3D_HUB_IDENT1_WITH_L3C                       BIT(16)
34 # define V3D_HUB_IDENT1_NHOSTS_MASK                    V3D_MASK(15, 12)
35 # define V3D_HUB_IDENT1_NHOSTS_SHIFT                   12
36 # define V3D_HUB_IDENT1_NCORES_MASK                    V3D_MASK(11, 8)
37 # define V3D_HUB_IDENT1_NCORES_SHIFT                   8
38 # define V3D_HUB_IDENT1_REV_MASK                       V3D_MASK(7, 4)
39 # define V3D_HUB_IDENT1_REV_SHIFT                      4
40 # define V3D_HUB_IDENT1_TVER_MASK                      V3D_MASK(3, 0)
41 # define V3D_HUB_IDENT1_TVER_SHIFT                     0
42
43 #define V3D_HUB_IDENT2                                 0x00010
44 # define V3D_HUB_IDENT2_WITH_MMU                       BIT(8)
45 # define V3D_HUB_IDENT2_L3C_NKB_MASK                   V3D_MASK(7, 0)
46 # define V3D_HUB_IDENT2_L3C_NKB_SHIFT                  0
47
48 #define V3D_HUB_IDENT3                                 0x00014
49 # define V3D_HUB_IDENT3_IPREV_MASK                     V3D_MASK(15, 8)
50 # define V3D_HUB_IDENT3_IPREV_SHIFT                    8
51 # define V3D_HUB_IDENT3_IPIDX_MASK                     V3D_MASK(7, 0)
52 # define V3D_HUB_IDENT3_IPIDX_SHIFT                    0
53
54 #define V3D_HUB_INT_STS                                0x00050
55 #define V3D_HUB_INT_SET                                0x00054
56 #define V3D_HUB_INT_CLR                                0x00058
57 #define V3D_HUB_INT_MSK_STS                            0x0005c
58 #define V3D_HUB_INT_MSK_SET                            0x00060
59 #define V3D_HUB_INT_MSK_CLR                            0x00064
60 # define V3D_HUB_INT_MMU_WRV                           BIT(5)
61 # define V3D_HUB_INT_MMU_PTI                           BIT(4)
62 # define V3D_HUB_INT_MMU_CAP                           BIT(3)
63 # define V3D_HUB_INT_MSO                               BIT(2)
64 # define V3D_HUB_INT_TFUC                              BIT(1)
65 # define V3D_HUB_INT_TFUF                              BIT(0)
66
67 #define V3D_GCA_CACHE_CTRL                             0x0000c
68 # define V3D_GCA_CACHE_CTRL_FLUSH                      BIT(0)
69
70 #define V3D_GCA_SAFE_SHUTDOWN                          0x000b0
71 # define V3D_GCA_SAFE_SHUTDOWN_EN                      BIT(0)
72
73 #define V3D_GCA_SAFE_SHUTDOWN_ACK                      0x000b4
74 # define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED               3
75
76 # define V3D_TOP_GR_BRIDGE_REVISION                    0x00000
77 # define V3D_TOP_GR_BRIDGE_MAJOR_MASK                  V3D_MASK(15, 8)
78 # define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT                 8
79 # define V3D_TOP_GR_BRIDGE_MINOR_MASK                  V3D_MASK(7, 0)
80 # define V3D_TOP_GR_BRIDGE_MINOR_SHIFT                 0
81
82 /* 7268 reset reg */
83 # define V3D_TOP_GR_BRIDGE_SW_INIT_0                   0x00008
84 # define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)
85 /* 7278 reset reg */
86 # define V3D_TOP_GR_BRIDGE_SW_INIT_1                   0x0000c
87 # define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
88
89 #define V3D_TFU_CS                                     0x00400
90 /* Stops current job, empties input fifo. */
91 # define V3D_TFU_CS_TFURST                             BIT(31)
92 # define V3D_TFU_CS_CVTCT_MASK                         V3D_MASK(23, 16)
93 # define V3D_TFU_CS_CVTCT_SHIFT                        16
94 # define V3D_TFU_CS_NFREE_MASK                         V3D_MASK(13, 8)
95 # define V3D_TFU_CS_NFREE_SHIFT                        8
96 # define V3D_TFU_CS_BUSY                               BIT(0)
97
98 #define V3D_TFU_SU                                     0x00404
99 /* Interrupt when FINTTHR input slots are free (0 = disabled) */
100 # define V3D_TFU_SU_FINTTHR_MASK                       V3D_MASK(13, 8)
101 # define V3D_TFU_SU_FINTTHR_SHIFT                      8
102 /* Skips resetting the CRC at the start of CRC generation. */
103 # define V3D_TFU_SU_CRCCHAIN                           BIT(4)
104 /* skips writes, computes CRC of the image.  miplevels must be 0. */
105 # define V3D_TFU_SU_CRC                                BIT(3)
106 # define V3D_TFU_SU_THROTTLE_MASK                      V3D_MASK(1, 0)
107 # define V3D_TFU_SU_THROTTLE_SHIFT                     0
108
109 #define V3D_TFU_ICFG                                   0x00408
110 /* Interrupt when the conversion is complete. */
111 # define V3D_TFU_ICFG_IOC                              BIT(0)
112
113 /* Input Image Address */
114 #define V3D_TFU_IIA                                    0x0040c
115 /* Input Chroma Address */
116 #define V3D_TFU_ICA                                    0x00410
117 /* Input Image Stride */
118 #define V3D_TFU_IIS                                    0x00414
119 /* Input Image U-Plane Address */
120 #define V3D_TFU_IUA                                    0x00418
121 /* Output Image Address */
122 #define V3D_TFU_IOA                                    0x0041c
123 /* Image Output Size */
124 #define V3D_TFU_IOS                                    0x00420
125 /* TFU YUV Coefficient 0 */
126 #define V3D_TFU_COEF0                                  0x00424
127 /* Use these regs instead of the defaults. */
128 # define V3D_TFU_COEF0_USECOEF                         BIT(31)
129 /* TFU YUV Coefficient 1 */
130 #define V3D_TFU_COEF1                                  0x00428
131 /* TFU YUV Coefficient 2 */
132 #define V3D_TFU_COEF2                                  0x0042c
133 /* TFU YUV Coefficient 3 */
134 #define V3D_TFU_COEF3                                  0x00430
135
136 #define V3D_TFU_CRC                                    0x00434
137
138 /* Per-MMU registers. */
139
140 #define V3D_MMUC_CONTROL                               0x01000
141 # define V3D_MMUC_CONTROL_CLEAR                        BIT(3)
142 # define V3D_MMUC_CONTROL_FLUSHING                     BIT(2)
143 # define V3D_MMUC_CONTROL_FLUSH                        BIT(1)
144 # define V3D_MMUC_CONTROL_ENABLE                       BIT(0)
145
146 #define V3D_MMU_CTL                                    0x01200
147 # define V3D_MMU_CTL_CAP_EXCEEDED                      BIT(27)
148 # define V3D_MMU_CTL_CAP_EXCEEDED_ABORT                BIT(26)
149 # define V3D_MMU_CTL_CAP_EXCEEDED_INT                  BIT(25)
150 # define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION            BIT(24)
151 # define V3D_MMU_CTL_PT_INVALID                        BIT(20)
152 # define V3D_MMU_CTL_PT_INVALID_ABORT                  BIT(19)
153 # define V3D_MMU_CTL_PT_INVALID_INT                    BIT(18)
154 # define V3D_MMU_CTL_PT_INVALID_EXCEPTION              BIT(17)
155 # define V3D_MMU_CTL_PT_INVALID_ENABLE                 BIT(16)
156 # define V3D_MMU_CTL_WRITE_VIOLATION                   BIT(12)
157 # define V3D_MMU_CTL_WRITE_VIOLATION_ABORT             BIT(11)
158 # define V3D_MMU_CTL_WRITE_VIOLATION_INT               BIT(10)
159 # define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION         BIT(9)
160 # define V3D_MMU_CTL_TLB_CLEARING                      BIT(7)
161 # define V3D_MMU_CTL_TLB_STATS_CLEAR                   BIT(3)
162 # define V3D_MMU_CTL_TLB_CLEAR                         BIT(2)
163 # define V3D_MMU_CTL_TLB_STATS_ENABLE                  BIT(1)
164 # define V3D_MMU_CTL_ENABLE                            BIT(0)
165
166 #define V3D_MMU_PT_PA_BASE                             0x01204
167 #define V3D_MMU_HIT                                    0x01208
168 #define V3D_MMU_MISSES                                 0x0120c
169 #define V3D_MMU_STALLS                                 0x01210
170
171 #define V3D_MMU_ADDR_CAP                               0x01214
172 # define V3D_MMU_ADDR_CAP_ENABLE                       BIT(31)
173 # define V3D_MMU_ADDR_CAP_MPAGE_MASK                   V3D_MASK(11, 0)
174 # define V3D_MMU_ADDR_CAP_MPAGE_SHIFT                  0
175
176 #define V3D_MMU_SHOOT_DOWN                             0x01218
177 # define V3D_MMU_SHOOT_DOWN_SHOOTING                   BIT(29)
178 # define V3D_MMU_SHOOT_DOWN_SHOOT                      BIT(28)
179 # define V3D_MMU_SHOOT_DOWN_PAGE_MASK                  V3D_MASK(27, 0)
180 # define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT                 0
181
182 #define V3D_MMU_BYPASS_START                           0x0121c
183 #define V3D_MMU_BYPASS_END                             0x01220
184
185 /* AXI ID of the access that faulted */
186 #define V3D_MMU_VIO_ID                                 0x0122c
187
188 /* Address for illegal PTEs to return */
189 #define V3D_MMU_ILLEGAL_ADDR                           0x01230
190 # define V3D_MMU_ILLEGAL_ADDR_ENABLE                   BIT(31)
191
192 /* Address that faulted */
193 #define V3D_MMU_VIO_ADDR                               0x01234
194
195 #define V3D_MMU_DEBUG_INFO                             0x01238
196 # define V3D_MMU_PA_WIDTH_MASK                         V3D_MASK(11, 8)
197 # define V3D_MMU_PA_WIDTH_SHIFT                        8
198 # define V3D_MMU_VA_WIDTH_MASK                         V3D_MASK(7, 4)
199 # define V3D_MMU_VA_WIDTH_SHIFT                        4
200 # define V3D_MMU_VERSION_MASK                          V3D_MASK(3, 0)
201 # define V3D_MMU_VERSION_SHIFT                         0
202
203 /* Per-V3D-core registers */
204
205 #define V3D_CTL_IDENT0                                 0x00000
206 # define V3D_IDENT0_VER_MASK                           V3D_MASK(31, 24)
207 # define V3D_IDENT0_VER_SHIFT                          24
208
209 #define V3D_CTL_IDENT1                                 0x00004
210 /* Multiples of 1kb */
211 # define V3D_IDENT1_VPM_SIZE_MASK                      V3D_MASK(31, 28)
212 # define V3D_IDENT1_VPM_SIZE_SHIFT                     28
213 # define V3D_IDENT1_NSEM_MASK                          V3D_MASK(23, 16)
214 # define V3D_IDENT1_NSEM_SHIFT                         16
215 # define V3D_IDENT1_NTMU_MASK                          V3D_MASK(15, 12)
216 # define V3D_IDENT1_NTMU_SHIFT                         12
217 # define V3D_IDENT1_QUPS_MASK                          V3D_MASK(11, 8)
218 # define V3D_IDENT1_QUPS_SHIFT                         8
219 # define V3D_IDENT1_NSLC_MASK                          V3D_MASK(7, 4)
220 # define V3D_IDENT1_NSLC_SHIFT                         4
221 # define V3D_IDENT1_REV_MASK                           V3D_MASK(3, 0)
222 # define V3D_IDENT1_REV_SHIFT                          0
223
224 #define V3D_CTL_IDENT2                                 0x00008
225 # define V3D_IDENT2_BCG_INT                            BIT(28)
226
227 #define V3D_CTL_MISCCFG                                0x00018
228 # define V3D_CTL_MISCCFG_QRMAXCNT_MASK                 V3D_MASK(3, 1)
229 # define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT                1
230 # define V3D_MISCCFG_OVRTMUOUT                         BIT(0)
231
232 #define V3D_CTL_L2CACTL                                0x00020
233 # define V3D_L2CACTL_L2CCLR                            BIT(2)
234 # define V3D_L2CACTL_L2CDIS                            BIT(1)
235 # define V3D_L2CACTL_L2CENA                            BIT(0)
236
237 #define V3D_CTL_SLCACTL                                0x00024
238 # define V3D_SLCACTL_TVCCS_MASK                        V3D_MASK(27, 24)
239 # define V3D_SLCACTL_TVCCS_SHIFT                       24
240 # define V3D_SLCACTL_TDCCS_MASK                        V3D_MASK(19, 16)
241 # define V3D_SLCACTL_TDCCS_SHIFT                       16
242 # define V3D_SLCACTL_UCC_MASK                          V3D_MASK(11, 8)
243 # define V3D_SLCACTL_UCC_SHIFT                         8
244 # define V3D_SLCACTL_ICC_MASK                          V3D_MASK(3, 0)
245 # define V3D_SLCACTL_ICC_SHIFT                         0
246
247 #define V3D_CTL_L2TCACTL                               0x00030
248 # define V3D_L2TCACTL_TMUWCF                           BIT(8)
249 # define V3D_L2TCACTL_L2T_NO_WM                        BIT(4)
250 /* Invalidates cache lines. */
251 # define V3D_L2TCACTL_FLM_FLUSH                        0
252 /* Removes cachelines without writing dirty lines back. */
253 # define V3D_L2TCACTL_FLM_CLEAR                        1
254 /* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */
255 # define V3D_L2TCACTL_FLM_CLEAN                        2
256 # define V3D_L2TCACTL_FLM_MASK                         V3D_MASK(2, 1)
257 # define V3D_L2TCACTL_FLM_SHIFT                        1
258 # define V3D_L2TCACTL_L2TFLS                           BIT(0)
259 #define V3D_CTL_L2TFLSTA                               0x00034
260 #define V3D_CTL_L2TFLEND                               0x00038
261
262 #define V3D_CTL_INT_STS                                0x00050
263 #define V3D_CTL_INT_SET                                0x00054
264 #define V3D_CTL_INT_CLR                                0x00058
265 #define V3D_CTL_INT_MSK_STS                            0x0005c
266 #define V3D_CTL_INT_MSK_SET                            0x00060
267 #define V3D_CTL_INT_MSK_CLR                            0x00064
268 # define V3D_INT_QPU_MASK                              V3D_MASK(27, 16)
269 # define V3D_INT_QPU_SHIFT                             16
270 # define V3D_INT_CSDDONE                               BIT(7)
271 # define V3D_INT_PCTR                                  BIT(6)
272 # define V3D_INT_GMPV                                  BIT(5)
273 # define V3D_INT_TRFB                                  BIT(4)
274 # define V3D_INT_SPILLUSE                              BIT(3)
275 # define V3D_INT_OUTOMEM                               BIT(2)
276 # define V3D_INT_FLDONE                                BIT(1)
277 # define V3D_INT_FRDONE                                BIT(0)
278
279 #define V3D_CLE_CT0CS                                  0x00100
280 #define V3D_CLE_CT1CS                                  0x00104
281 #define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)
282 #define V3D_CLE_CT0EA                                  0x00108
283 #define V3D_CLE_CT1EA                                  0x0010c
284 #define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)
285 #define V3D_CLE_CT0CA                                  0x00110
286 #define V3D_CLE_CT1CA                                  0x00114
287 #define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
288 #define V3D_CLE_CT0RA                                  0x00118
289 #define V3D_CLE_CT1RA                                  0x0011c
290 #define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n)
291 #define V3D_CLE_CT0LC                                  0x00120
292 #define V3D_CLE_CT1LC                                  0x00124
293 #define V3D_CLE_CT0PC                                  0x00128
294 #define V3D_CLE_CT1PC                                  0x0012c
295 #define V3D_CLE_PCS                                    0x00130
296 #define V3D_CLE_BFC                                    0x00134
297 #define V3D_CLE_RFC                                    0x00138
298 #define V3D_CLE_TFBC                                   0x0013c
299 #define V3D_CLE_TFIT                                   0x00140
300 #define V3D_CLE_CT1CFG                                 0x00144
301 #define V3D_CLE_CT1TILECT                              0x00148
302 #define V3D_CLE_CT1TSKIP                               0x0014c
303 #define V3D_CLE_CT1PTCT                                0x00150
304 #define V3D_CLE_CT0SYNC                                0x00154
305 #define V3D_CLE_CT1SYNC                                0x00158
306 #define V3D_CLE_CT0QTS                                 0x0015c
307 # define V3D_CLE_CT0QTS_ENABLE                         BIT(1)
308 #define V3D_CLE_CT0QBA                                 0x00160
309 #define V3D_CLE_CT1QBA                                 0x00164
310 #define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)
311 #define V3D_CLE_CT0QEA                                 0x00168
312 #define V3D_CLE_CT1QEA                                 0x0016c
313 #define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)
314 #define V3D_CLE_CT0QMA                                 0x00170
315 #define V3D_CLE_CT0QMS                                 0x00174
316 #define V3D_CLE_CT1QCFG                                0x00178
317 /* If set without ETPROC, entirely skip tiles with no primitives. */
318 # define V3D_CLE_QCFG_ETFILT                           BIT(7)
319 /* If set with ETFILT, just write the clear color to tiles with no
320  * primitives.
321  */
322 # define V3D_CLE_QCFG_ETPROC                           BIT(6)
323 # define V3D_CLE_QCFG_ETSFLUSH                         BIT(1)
324 # define V3D_CLE_QCFG_MCDIS                            BIT(0)
325
326 #define V3D_PTB_BPCA                                   0x00300
327 #define V3D_PTB_BPCS                                   0x00304
328 #define V3D_PTB_BPOA                                   0x00308
329 #define V3D_PTB_BPOS                                   0x0030c
330
331 #define V3D_PTB_BXCF                                   0x00310
332 # define V3D_PTB_BXCF_RWORDERDISA                      BIT(1)
333 # define V3D_PTB_BXCF_CLIPDISA                         BIT(0)
334
335 #define V3D_V3_PCTR_0_EN                               0x00674
336 #define V3D_V3_PCTR_0_EN_ENABLE                        BIT(31)
337 #define V3D_V4_PCTR_0_EN                               0x00650
338 /* When a bit is set, resets the counter to 0. */
339 #define V3D_V3_PCTR_0_CLR                              0x00670
340 #define V3D_V4_PCTR_0_CLR                              0x00654
341 #define V3D_PCTR_0_OVERFLOW                            0x00658
342
343 #define V3D_V3_PCTR_0_PCTRS0                           0x00684
344 #define V3D_V3_PCTR_0_PCTRS15                          0x00660
345 #define V3D_V3_PCTR_0_PCTRSX(x)                        (V3D_V3_PCTR_0_PCTRS0 + \
346                                                         4 * (x))
347 /* Each src reg muxes four counters each. */
348 #define V3D_V4_PCTR_0_SRC_0_3                          0x00660
349 #define V3D_V4_PCTR_0_SRC_28_31                        0x0067c
350 # define V3D_PCTR_S0_MASK                              V3D_MASK(6, 0)
351 # define V3D_PCTR_S0_SHIFT                             0
352 # define V3D_PCTR_S1_MASK                              V3D_MASK(14, 8)
353 # define V3D_PCTR_S1_SHIFT                             8
354 # define V3D_PCTR_S2_MASK                              V3D_MASK(22, 16)
355 # define V3D_PCTR_S2_SHIFT                             16
356 # define V3D_PCTR_S3_MASK                              V3D_MASK(30, 24)
357 # define V3D_PCTR_S3_SHIFT                             24
358 # define V3D_PCTR_CYCLE_COUNT                          32
359
360 /* Output values of the counters. */
361 #define V3D_PCTR_0_PCTR0                               0x00680
362 #define V3D_PCTR_0_PCTR31                              0x006fc
363 #define V3D_PCTR_0_PCTRX(x)                            (V3D_PCTR_0_PCTR0 + \
364                                                         4 * (x))
365 #define V3D_GMP_STATUS                                 0x00800
366 # define V3D_GMP_STATUS_GMPRST                         BIT(31)
367 # define V3D_GMP_STATUS_WR_COUNT_MASK                  V3D_MASK(30, 24)
368 # define V3D_GMP_STATUS_WR_COUNT_SHIFT                 24
369 # define V3D_GMP_STATUS_RD_COUNT_MASK                  V3D_MASK(22, 16)
370 # define V3D_GMP_STATUS_RD_COUNT_SHIFT                 16
371 # define V3D_GMP_STATUS_WR_ACTIVE                      BIT(5)
372 # define V3D_GMP_STATUS_RD_ACTIVE                      BIT(4)
373 # define V3D_GMP_STATUS_CFG_BUSY                       BIT(3)
374 # define V3D_GMP_STATUS_CNTOVF                         BIT(2)
375 # define V3D_GMP_STATUS_INVPROT                        BIT(1)
376 # define V3D_GMP_STATUS_VIO                            BIT(0)
377
378 #define V3D_GMP_CFG                                    0x00804
379 # define V3D_GMP_CFG_LBURSTEN                          BIT(3)
380 # define V3D_GMP_CFG_PGCRSEN                           BIT()
381 # define V3D_GMP_CFG_STOP_REQ                          BIT(1)
382 # define V3D_GMP_CFG_PROT_ENABLE                       BIT(0)
383
384 #define V3D_GMP_VIO_ADDR                               0x00808
385 #define V3D_GMP_VIO_TYPE                               0x0080c
386 #define V3D_GMP_TABLE_ADDR                             0x00810
387 #define V3D_GMP_CLEAR_LOAD                             0x00814
388 #define V3D_GMP_PRESERVE_LOAD                          0x00818
389 #define V3D_GMP_VALID_LINES                            0x00820
390
391 #define V3D_CSD_STATUS                                 0x00900
392 # define V3D_CSD_STATUS_NUM_COMPLETED_MASK             V3D_MASK(11, 4)
393 # define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT            4
394 # define V3D_CSD_STATUS_NUM_ACTIVE_MASK                V3D_MASK(3, 2)
395 # define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT               2
396 # define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH          BIT(1)
397 # define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH           BIT(0)
398
399 #define V3D_CSD_QUEUED_CFG0                            0x00904
400 # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK            V3D_MASK(31, 16)
401 # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT           16
402 # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK          V3D_MASK(15, 0)
403 # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT         0
404
405 #define V3D_CSD_QUEUED_CFG1                            0x00908
406 # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK            V3D_MASK(31, 16)
407 # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT           16
408 # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK          V3D_MASK(15, 0)
409 # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT         0
410
411 #define V3D_CSD_QUEUED_CFG2                            0x0090c
412 # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK            V3D_MASK(31, 16)
413 # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT           16
414 # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK          V3D_MASK(15, 0)
415 # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT         0
416
417 #define V3D_CSD_QUEUED_CFG3                            0x00910
418 # define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV         BIT(26)
419 # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK            V3D_MASK(25, 20)
420 # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT           20
421 # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK    V3D_MASK(19, 12)
422 # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT   12
423 # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK           V3D_MASK(11, 8)
424 # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT          8
425 # define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK              V3D_MASK(7, 0)
426 # define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT             0
427
428 /* Number of batches, minus 1 */
429 #define V3D_CSD_QUEUED_CFG4                            0x00914
430
431 /* Shader address, pnan, singleseg, threading, like a shader record. */
432 #define V3D_CSD_QUEUED_CFG5                            0x00918
433
434 /* Uniforms address (4 byte aligned) */
435 #define V3D_CSD_QUEUED_CFG6                            0x0091c
436
437 #define V3D_CSD_CURRENT_CFG0                          0x00920
438 #define V3D_CSD_CURRENT_CFG1                          0x00924
439 #define V3D_CSD_CURRENT_CFG2                          0x00928
440 #define V3D_CSD_CURRENT_CFG3                          0x0092c
441 #define V3D_CSD_CURRENT_CFG4                          0x00930
442 #define V3D_CSD_CURRENT_CFG5                          0x00934
443 #define V3D_CSD_CURRENT_CFG6                          0x00938
444
445 #define V3D_CSD_CURRENT_ID0                            0x0093c
446 # define V3D_CSD_CURRENT_ID0_WG_X_MASK                 V3D_MASK(31, 16)
447 # define V3D_CSD_CURRENT_ID0_WG_X_SHIFT                16
448 # define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK             V3D_MASK(11, 8)
449 # define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT            8
450 # define V3D_CSD_CURRENT_ID0_L_IDX_MASK                V3D_MASK(7, 0)
451 # define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT               0
452
453 #define V3D_CSD_CURRENT_ID1                            0x00940
454 # define V3D_CSD_CURRENT_ID0_WG_Z_MASK                 V3D_MASK(31, 16)
455 # define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT                16
456 # define V3D_CSD_CURRENT_ID0_WG_Y_MASK                 V3D_MASK(15, 0)
457 # define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT                0
458
459 #define V3D_ERR_FDBGO                                  0x00f04
460 #define V3D_ERR_FDBGB                                  0x00f08
461 #define V3D_ERR_FDBGR                                  0x00f0c
462
463 #define V3D_ERR_FDBGS                                  0x00f10
464 # define V3D_ERR_FDBGS_INTERPZ_IP_STALL                BIT(17)
465 # define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL            BIT(16)
466 # define V3D_ERR_FDBGS_XYNRM_IP_STALL                  BIT(14)
467 # define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID             BIT(13)
468 # define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID              BIT(12)
469 # define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST               BIT(11)
470 # define V3D_ERR_FDBGS_EZTEST_ANYQVALID                BIT(7)
471 # define V3D_ERR_FDBGS_EZTEST_PASS                     BIT(6)
472 # define V3D_ERR_FDBGS_EZTEST_QREADY                   BIT(5)
473 # define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID            BIT(4)
474 # define V3D_ERR_FDBGS_EZTEST_QSTALL                   BIT(3)
475 # define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL              BIT(2)
476 # define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL               BIT(1)
477 # define V3D_ERR_FDBGS_EZTEST_IP_QSTALL                BIT(0)
478
479 #define V3D_ERR_STAT                                   0x00f20
480 # define V3D_ERR_L2CARE                                BIT(15)
481 # define V3D_ERR_VCMBE                                 BIT(14)
482 # define V3D_ERR_VCMRE                                 BIT(13)
483 # define V3D_ERR_VCDI                                  BIT(12)
484 # define V3D_ERR_VCDE                                  BIT(11)
485 # define V3D_ERR_VDWE                                  BIT(10)
486 # define V3D_ERR_VPMEAS                                BIT(9)
487 # define V3D_ERR_VPMEFNA                               BIT(8)
488 # define V3D_ERR_VPMEWNA                               BIT(7)
489 # define V3D_ERR_VPMERNA                               BIT(6)
490 # define V3D_ERR_VPMERR                                BIT(5)
491 # define V3D_ERR_VPMEWR                                BIT(4)
492 # define V3D_ERR_VPAERRGL                              BIT(3)
493 # define V3D_ERR_VPAEBRGL                              BIT(2)
494 # define V3D_ERR_VPAERGS                               BIT(1)
495 # define V3D_ERR_VPAEABB                               BIT(0)
496
497 #endif /* V3D_REGS_H */