Merge tag 'staging-6.8-rc1' of git://git.kernel.org/pub/scm/linux/kernel/git/gregkh...
[linux-2.6-microblaze.git] / drivers / gpu / drm / v3d / v3d_gem.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
3
4 #include <linux/device.h>
5 #include <linux/dma-mapping.h>
6 #include <linux/io.h>
7 #include <linux/module.h>
8 #include <linux/platform_device.h>
9 #include <linux/reset.h>
10 #include <linux/sched/signal.h>
11 #include <linux/uaccess.h>
12
13 #include <drm/drm_managed.h>
14
15 #include "v3d_drv.h"
16 #include "v3d_regs.h"
17 #include "v3d_trace.h"
18
19 static void
20 v3d_init_core(struct v3d_dev *v3d, int core)
21 {
22         /* Set OVRTMUOUT, which means that the texture sampler uniform
23          * configuration's tmu output type field is used, instead of
24          * using the hardware default behavior based on the texture
25          * type.  If you want the default behavior, you can still put
26          * "2" in the indirect texture state's output_type field.
27          */
28         if (v3d->ver < 40)
29                 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
30
31         /* Whenever we flush the L2T cache, we always want to flush
32          * the whole thing.
33          */
34         V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
35         V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
36 }
37
38 /* Sets invariant state for the HW. */
39 static void
40 v3d_init_hw_state(struct v3d_dev *v3d)
41 {
42         v3d_init_core(v3d, 0);
43 }
44
45 static void
46 v3d_idle_axi(struct v3d_dev *v3d, int core)
47 {
48         V3D_CORE_WRITE(core, V3D_GMP_CFG(v3d->ver), V3D_GMP_CFG_STOP_REQ);
49
50         if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS(v3d->ver)) &
51                       (V3D_GMP_STATUS_RD_COUNT_MASK |
52                        V3D_GMP_STATUS_WR_COUNT_MASK |
53                        V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
54                 DRM_ERROR("Failed to wait for safe GMP shutdown\n");
55         }
56 }
57
58 static void
59 v3d_idle_gca(struct v3d_dev *v3d)
60 {
61         if (v3d->ver >= 41)
62                 return;
63
64         V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
65
66         if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
67                       V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
68                      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
69                 DRM_ERROR("Failed to wait for safe GCA shutdown\n");
70         }
71 }
72
73 static void
74 v3d_reset_by_bridge(struct v3d_dev *v3d)
75 {
76         int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
77
78         if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
79                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
80                                  V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
81                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
82
83                 /* GFXH-1383: The SW_INIT may cause a stray write to address 0
84                  * of the unit, so reset it to its power-on value here.
85                  */
86                 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
87         } else {
88                 WARN_ON_ONCE(V3D_GET_FIELD(version,
89                                            V3D_TOP_GR_BRIDGE_MAJOR) != 7);
90                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
91                                  V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
92                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
93         }
94 }
95
96 static void
97 v3d_reset_v3d(struct v3d_dev *v3d)
98 {
99         if (v3d->reset)
100                 reset_control_reset(v3d->reset);
101         else
102                 v3d_reset_by_bridge(v3d);
103
104         v3d_init_hw_state(v3d);
105 }
106
107 void
108 v3d_reset(struct v3d_dev *v3d)
109 {
110         struct drm_device *dev = &v3d->drm;
111
112         DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
113         DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
114                       V3D_CORE_READ(0, V3D_ERR_STAT));
115         trace_v3d_reset_begin(dev);
116
117         /* XXX: only needed for safe powerdown, not reset. */
118         if (false)
119                 v3d_idle_axi(v3d, 0);
120
121         v3d_idle_gca(v3d);
122         v3d_reset_v3d(v3d);
123
124         v3d_mmu_set_page_table(v3d);
125         v3d_irq_reset(v3d);
126
127         v3d_perfmon_stop(v3d, v3d->active_perfmon, false);
128
129         trace_v3d_reset_end(dev);
130 }
131
132 static void
133 v3d_flush_l3(struct v3d_dev *v3d)
134 {
135         if (v3d->ver < 41) {
136                 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
137
138                 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
139                               gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
140
141                 if (v3d->ver < 33) {
142                         V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
143                                       gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
144                 }
145         }
146 }
147
148 /* Invalidates the (read-only) L2C cache.  This was the L2 cache for
149  * uniforms and instructions on V3D 3.2.
150  */
151 static void
152 v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
153 {
154         if (v3d->ver > 32)
155                 return;
156
157         V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
158                        V3D_L2CACTL_L2CCLR |
159                        V3D_L2CACTL_L2CENA);
160 }
161
162 /* Invalidates texture L2 cachelines */
163 static void
164 v3d_flush_l2t(struct v3d_dev *v3d, int core)
165 {
166         /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
167          * need to wait for completion before dispatching the job --
168          * L2T accesses will be stalled until the flush has completed.
169          * However, we do need to make sure we don't try to trigger a
170          * new flush while the L2_CLEAN queue is trying to
171          * synchronously clean after a job.
172          */
173         mutex_lock(&v3d->cache_clean_lock);
174         V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
175                        V3D_L2TCACTL_L2TFLS |
176                        V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
177         mutex_unlock(&v3d->cache_clean_lock);
178 }
179
180 /* Cleans texture L1 and L2 cachelines (writing back dirty data).
181  *
182  * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
183  * executed, we need to make sure that the clean is done before
184  * signaling job completion.  So, we synchronously wait before
185  * returning, and we make sure that L2 invalidates don't happen in the
186  * meantime to confuse our are-we-done checks.
187  */
188 void
189 v3d_clean_caches(struct v3d_dev *v3d)
190 {
191         struct drm_device *dev = &v3d->drm;
192         int core = 0;
193
194         trace_v3d_cache_clean_begin(dev);
195
196         V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
197         if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
198                        V3D_L2TCACTL_TMUWCF), 100)) {
199                 DRM_ERROR("Timeout waiting for TMU write combiner flush\n");
200         }
201
202         mutex_lock(&v3d->cache_clean_lock);
203         V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
204                        V3D_L2TCACTL_L2TFLS |
205                        V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
206
207         if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
208                        V3D_L2TCACTL_L2TFLS), 100)) {
209                 DRM_ERROR("Timeout waiting for L2T clean\n");
210         }
211
212         mutex_unlock(&v3d->cache_clean_lock);
213
214         trace_v3d_cache_clean_end(dev);
215 }
216
217 /* Invalidates the slice caches.  These are read-only caches. */
218 static void
219 v3d_invalidate_slices(struct v3d_dev *v3d, int core)
220 {
221         V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
222                        V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
223                        V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
224                        V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
225                        V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
226 }
227
228 void
229 v3d_invalidate_caches(struct v3d_dev *v3d)
230 {
231         /* Invalidate the caches from the outside in.  That way if
232          * another CL's concurrent use of nearby memory were to pull
233          * an invalidated cacheline back in, we wouldn't leave stale
234          * data in the inner cache.
235          */
236         v3d_flush_l3(v3d);
237         v3d_invalidate_l2c(v3d, 0);
238         v3d_flush_l2t(v3d, 0);
239         v3d_invalidate_slices(v3d, 0);
240 }
241
242 int
243 v3d_gem_init(struct drm_device *dev)
244 {
245         struct v3d_dev *v3d = to_v3d_dev(dev);
246         u32 pt_size = 4096 * 1024;
247         int ret, i;
248
249         for (i = 0; i < V3D_MAX_QUEUES; i++) {
250                 v3d->queue[i].fence_context = dma_fence_context_alloc(1);
251                 v3d->queue[i].start_ns = 0;
252                 v3d->queue[i].enabled_ns = 0;
253                 v3d->queue[i].jobs_sent = 0;
254         }
255
256         spin_lock_init(&v3d->mm_lock);
257         spin_lock_init(&v3d->job_lock);
258         ret = drmm_mutex_init(dev, &v3d->bo_lock);
259         if (ret)
260                 return ret;
261         ret = drmm_mutex_init(dev, &v3d->reset_lock);
262         if (ret)
263                 return ret;
264         ret = drmm_mutex_init(dev, &v3d->sched_lock);
265         if (ret)
266                 return ret;
267         ret = drmm_mutex_init(dev, &v3d->cache_clean_lock);
268         if (ret)
269                 return ret;
270
271         /* Note: We don't allocate address 0.  Various bits of HW
272          * treat 0 as special, such as the occlusion query counters
273          * where 0 means "disabled".
274          */
275         drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
276
277         v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size,
278                                &v3d->pt_paddr,
279                                GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
280         if (!v3d->pt) {
281                 drm_mm_takedown(&v3d->mm);
282                 dev_err(v3d->drm.dev,
283                         "Failed to allocate page tables. Please ensure you have DMA enabled.\n");
284                 return -ENOMEM;
285         }
286
287         v3d_init_hw_state(v3d);
288         v3d_mmu_set_page_table(v3d);
289
290         ret = v3d_sched_init(v3d);
291         if (ret) {
292                 drm_mm_takedown(&v3d->mm);
293                 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
294                                   v3d->pt_paddr);
295         }
296
297         return 0;
298 }
299
300 void
301 v3d_gem_destroy(struct drm_device *dev)
302 {
303         struct v3d_dev *v3d = to_v3d_dev(dev);
304
305         v3d_sched_fini(v3d);
306
307         /* Waiting for jobs to finish would need to be done before
308          * unregistering V3D.
309          */
310         WARN_ON(v3d->bin_job);
311         WARN_ON(v3d->render_job);
312         WARN_ON(v3d->tfu_job);
313         WARN_ON(v3d->csd_job);
314
315         drm_mm_takedown(&v3d->mm);
316
317         dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
318                           v3d->pt_paddr);
319 }