Merge tag 'drm-fixes-2021-01-08' of git://anongit.freedesktop.org/drm/drm
[linux-2.6-microblaze.git] / drivers / gpu / drm / v3d / v3d_gem.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
3
4 #include <linux/device.h>
5 #include <linux/dma-mapping.h>
6 #include <linux/io.h>
7 #include <linux/module.h>
8 #include <linux/platform_device.h>
9 #include <linux/pm_runtime.h>
10 #include <linux/reset.h>
11 #include <linux/sched/signal.h>
12 #include <linux/uaccess.h>
13
14 #include <drm/drm_syncobj.h>
15 #include <uapi/drm/v3d_drm.h>
16
17 #include "v3d_drv.h"
18 #include "v3d_regs.h"
19 #include "v3d_trace.h"
20
21 static void
22 v3d_init_core(struct v3d_dev *v3d, int core)
23 {
24         /* Set OVRTMUOUT, which means that the texture sampler uniform
25          * configuration's tmu output type field is used, instead of
26          * using the hardware default behavior based on the texture
27          * type.  If you want the default behavior, you can still put
28          * "2" in the indirect texture state's output_type field.
29          */
30         if (v3d->ver < 40)
31                 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
32
33         /* Whenever we flush the L2T cache, we always want to flush
34          * the whole thing.
35          */
36         V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
37         V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
38 }
39
40 /* Sets invariant state for the HW. */
41 static void
42 v3d_init_hw_state(struct v3d_dev *v3d)
43 {
44         v3d_init_core(v3d, 0);
45 }
46
47 static void
48 v3d_idle_axi(struct v3d_dev *v3d, int core)
49 {
50         V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
51
52         if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
53                       (V3D_GMP_STATUS_RD_COUNT_MASK |
54                        V3D_GMP_STATUS_WR_COUNT_MASK |
55                        V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
56                 DRM_ERROR("Failed to wait for safe GMP shutdown\n");
57         }
58 }
59
60 static void
61 v3d_idle_gca(struct v3d_dev *v3d)
62 {
63         if (v3d->ver >= 41)
64                 return;
65
66         V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
67
68         if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
69                       V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
70                      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
71                 DRM_ERROR("Failed to wait for safe GCA shutdown\n");
72         }
73 }
74
75 static void
76 v3d_reset_by_bridge(struct v3d_dev *v3d)
77 {
78         int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
79
80         if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
81                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
82                                  V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
83                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
84
85                 /* GFXH-1383: The SW_INIT may cause a stray write to address 0
86                  * of the unit, so reset it to its power-on value here.
87                  */
88                 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
89         } else {
90                 WARN_ON_ONCE(V3D_GET_FIELD(version,
91                                            V3D_TOP_GR_BRIDGE_MAJOR) != 7);
92                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
93                                  V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
94                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
95         }
96 }
97
98 static void
99 v3d_reset_v3d(struct v3d_dev *v3d)
100 {
101         if (v3d->reset)
102                 reset_control_reset(v3d->reset);
103         else
104                 v3d_reset_by_bridge(v3d);
105
106         v3d_init_hw_state(v3d);
107 }
108
109 void
110 v3d_reset(struct v3d_dev *v3d)
111 {
112         struct drm_device *dev = &v3d->drm;
113
114         DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
115         DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
116                       V3D_CORE_READ(0, V3D_ERR_STAT));
117         trace_v3d_reset_begin(dev);
118
119         /* XXX: only needed for safe powerdown, not reset. */
120         if (false)
121                 v3d_idle_axi(v3d, 0);
122
123         v3d_idle_gca(v3d);
124         v3d_reset_v3d(v3d);
125
126         v3d_mmu_set_page_table(v3d);
127         v3d_irq_reset(v3d);
128
129         trace_v3d_reset_end(dev);
130 }
131
132 static void
133 v3d_flush_l3(struct v3d_dev *v3d)
134 {
135         if (v3d->ver < 41) {
136                 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
137
138                 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
139                               gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
140
141                 if (v3d->ver < 33) {
142                         V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
143                                       gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
144                 }
145         }
146 }
147
148 /* Invalidates the (read-only) L2C cache.  This was the L2 cache for
149  * uniforms and instructions on V3D 3.2.
150  */
151 static void
152 v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
153 {
154         if (v3d->ver > 32)
155                 return;
156
157         V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
158                        V3D_L2CACTL_L2CCLR |
159                        V3D_L2CACTL_L2CENA);
160 }
161
162 /* Invalidates texture L2 cachelines */
163 static void
164 v3d_flush_l2t(struct v3d_dev *v3d, int core)
165 {
166         /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
167          * need to wait for completion before dispatching the job --
168          * L2T accesses will be stalled until the flush has completed.
169          * However, we do need to make sure we don't try to trigger a
170          * new flush while the L2_CLEAN queue is trying to
171          * synchronously clean after a job.
172          */
173         mutex_lock(&v3d->cache_clean_lock);
174         V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
175                        V3D_L2TCACTL_L2TFLS |
176                        V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
177         mutex_unlock(&v3d->cache_clean_lock);
178 }
179
180 /* Cleans texture L1 and L2 cachelines (writing back dirty data).
181  *
182  * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
183  * executed, we need to make sure that the clean is done before
184  * signaling job completion.  So, we synchronously wait before
185  * returning, and we make sure that L2 invalidates don't happen in the
186  * meantime to confuse our are-we-done checks.
187  */
188 void
189 v3d_clean_caches(struct v3d_dev *v3d)
190 {
191         struct drm_device *dev = &v3d->drm;
192         int core = 0;
193
194         trace_v3d_cache_clean_begin(dev);
195
196         V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
197         if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
198                        V3D_L2TCACTL_L2TFLS), 100)) {
199                 DRM_ERROR("Timeout waiting for L1T write combiner flush\n");
200         }
201
202         mutex_lock(&v3d->cache_clean_lock);
203         V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
204                        V3D_L2TCACTL_L2TFLS |
205                        V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
206
207         if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
208                        V3D_L2TCACTL_L2TFLS), 100)) {
209                 DRM_ERROR("Timeout waiting for L2T clean\n");
210         }
211
212         mutex_unlock(&v3d->cache_clean_lock);
213
214         trace_v3d_cache_clean_end(dev);
215 }
216
217 /* Invalidates the slice caches.  These are read-only caches. */
218 static void
219 v3d_invalidate_slices(struct v3d_dev *v3d, int core)
220 {
221         V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
222                        V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
223                        V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
224                        V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
225                        V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
226 }
227
228 void
229 v3d_invalidate_caches(struct v3d_dev *v3d)
230 {
231         /* Invalidate the caches from the outside in.  That way if
232          * another CL's concurrent use of nearby memory were to pull
233          * an invalidated cacheline back in, we wouldn't leave stale
234          * data in the inner cache.
235          */
236         v3d_flush_l3(v3d);
237         v3d_invalidate_l2c(v3d, 0);
238         v3d_flush_l2t(v3d, 0);
239         v3d_invalidate_slices(v3d, 0);
240 }
241
242 /* Takes the reservation lock on all the BOs being referenced, so that
243  * at queue submit time we can update the reservations.
244  *
245  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
246  * (all of which are on exec->unref_list).  They're entirely private
247  * to v3d, so we don't attach dma-buf fences to them.
248  */
249 static int
250 v3d_lock_bo_reservations(struct v3d_job *job,
251                          struct ww_acquire_ctx *acquire_ctx)
252 {
253         int i, ret;
254
255         ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
256         if (ret)
257                 return ret;
258
259         for (i = 0; i < job->bo_count; i++) {
260                 ret = drm_gem_fence_array_add_implicit(&job->deps,
261                                                        job->bo[i], true);
262                 if (ret) {
263                         drm_gem_unlock_reservations(job->bo, job->bo_count,
264                                                     acquire_ctx);
265                         return ret;
266                 }
267         }
268
269         return 0;
270 }
271
272 /**
273  * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
274  * referenced by the job.
275  * @dev: DRM device
276  * @file_priv: DRM file for this fd
277  * @job: V3D job being set up
278  * @bo_handles: GEM handles
279  * @bo_count: Number of GEM handles passed in
280  *
281  * The command validator needs to reference BOs by their index within
282  * the submitted job's BO list.  This does the validation of the job's
283  * BO list and reference counting for the lifetime of the job.
284  *
285  * Note that this function doesn't need to unreference the BOs on
286  * failure, because that will happen at v3d_exec_cleanup() time.
287  */
288 static int
289 v3d_lookup_bos(struct drm_device *dev,
290                struct drm_file *file_priv,
291                struct v3d_job *job,
292                u64 bo_handles,
293                u32 bo_count)
294 {
295         u32 *handles;
296         int ret = 0;
297         int i;
298
299         job->bo_count = bo_count;
300
301         if (!job->bo_count) {
302                 /* See comment on bo_index for why we have to check
303                  * this.
304                  */
305                 DRM_DEBUG("Rendering requires BOs\n");
306                 return -EINVAL;
307         }
308
309         job->bo = kvmalloc_array(job->bo_count,
310                                  sizeof(struct drm_gem_cma_object *),
311                                  GFP_KERNEL | __GFP_ZERO);
312         if (!job->bo) {
313                 DRM_DEBUG("Failed to allocate validated BO pointers\n");
314                 return -ENOMEM;
315         }
316
317         handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
318         if (!handles) {
319                 ret = -ENOMEM;
320                 DRM_DEBUG("Failed to allocate incoming GEM handles\n");
321                 goto fail;
322         }
323
324         if (copy_from_user(handles,
325                            (void __user *)(uintptr_t)bo_handles,
326                            job->bo_count * sizeof(u32))) {
327                 ret = -EFAULT;
328                 DRM_DEBUG("Failed to copy in GEM handles\n");
329                 goto fail;
330         }
331
332         spin_lock(&file_priv->table_lock);
333         for (i = 0; i < job->bo_count; i++) {
334                 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
335                                                      handles[i]);
336                 if (!bo) {
337                         DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
338                                   i, handles[i]);
339                         ret = -ENOENT;
340                         spin_unlock(&file_priv->table_lock);
341                         goto fail;
342                 }
343                 drm_gem_object_get(bo);
344                 job->bo[i] = bo;
345         }
346         spin_unlock(&file_priv->table_lock);
347
348 fail:
349         kvfree(handles);
350         return ret;
351 }
352
353 static void
354 v3d_job_free(struct kref *ref)
355 {
356         struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
357         unsigned long index;
358         struct dma_fence *fence;
359         int i;
360
361         for (i = 0; i < job->bo_count; i++) {
362                 if (job->bo[i])
363                         drm_gem_object_put(job->bo[i]);
364         }
365         kvfree(job->bo);
366
367         xa_for_each(&job->deps, index, fence) {
368                 dma_fence_put(fence);
369         }
370         xa_destroy(&job->deps);
371
372         dma_fence_put(job->irq_fence);
373         dma_fence_put(job->done_fence);
374
375         pm_runtime_mark_last_busy(job->v3d->drm.dev);
376         pm_runtime_put_autosuspend(job->v3d->drm.dev);
377
378         kfree(job);
379 }
380
381 static void
382 v3d_render_job_free(struct kref *ref)
383 {
384         struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
385                                                   base.refcount);
386         struct v3d_bo *bo, *save;
387
388         list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
389                 drm_gem_object_put(&bo->base.base);
390         }
391
392         v3d_job_free(ref);
393 }
394
395 void v3d_job_put(struct v3d_job *job)
396 {
397         kref_put(&job->refcount, job->free);
398 }
399
400 int
401 v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
402                   struct drm_file *file_priv)
403 {
404         int ret;
405         struct drm_v3d_wait_bo *args = data;
406         ktime_t start = ktime_get();
407         u64 delta_ns;
408         unsigned long timeout_jiffies =
409                 nsecs_to_jiffies_timeout(args->timeout_ns);
410
411         if (args->pad != 0)
412                 return -EINVAL;
413
414         ret = drm_gem_dma_resv_wait(file_priv, args->handle,
415                                               true, timeout_jiffies);
416
417         /* Decrement the user's timeout, in case we got interrupted
418          * such that the ioctl will be restarted.
419          */
420         delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
421         if (delta_ns < args->timeout_ns)
422                 args->timeout_ns -= delta_ns;
423         else
424                 args->timeout_ns = 0;
425
426         /* Asked to wait beyond the jiffie/scheduler precision? */
427         if (ret == -ETIME && args->timeout_ns)
428                 ret = -EAGAIN;
429
430         return ret;
431 }
432
433 static int
434 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
435              struct v3d_job *job, void (*free)(struct kref *ref),
436              u32 in_sync)
437 {
438         struct dma_fence *in_fence = NULL;
439         int ret;
440
441         job->v3d = v3d;
442         job->free = free;
443
444         ret = pm_runtime_get_sync(v3d->drm.dev);
445         if (ret < 0)
446                 return ret;
447
448         xa_init_flags(&job->deps, XA_FLAGS_ALLOC);
449
450         ret = drm_syncobj_find_fence(file_priv, in_sync, 0, 0, &in_fence);
451         if (ret == -EINVAL)
452                 goto fail;
453
454         ret = drm_gem_fence_array_add(&job->deps, in_fence);
455         if (ret)
456                 goto fail;
457
458         kref_init(&job->refcount);
459
460         return 0;
461 fail:
462         xa_destroy(&job->deps);
463         pm_runtime_put_autosuspend(v3d->drm.dev);
464         return ret;
465 }
466
467 static int
468 v3d_push_job(struct v3d_file_priv *v3d_priv,
469              struct v3d_job *job, enum v3d_queue queue)
470 {
471         int ret;
472
473         ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
474                                  v3d_priv);
475         if (ret)
476                 return ret;
477
478         job->done_fence = dma_fence_get(&job->base.s_fence->finished);
479
480         /* put by scheduler job completion */
481         kref_get(&job->refcount);
482
483         drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]);
484
485         return 0;
486 }
487
488 static void
489 v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
490                                          struct v3d_job *job,
491                                          struct ww_acquire_ctx *acquire_ctx,
492                                          u32 out_sync,
493                                          struct dma_fence *done_fence)
494 {
495         struct drm_syncobj *sync_out;
496         int i;
497
498         for (i = 0; i < job->bo_count; i++) {
499                 /* XXX: Use shared fences for read-only objects. */
500                 dma_resv_add_excl_fence(job->bo[i]->resv,
501                                                   job->done_fence);
502         }
503
504         drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
505
506         /* Update the return sync object for the job */
507         sync_out = drm_syncobj_find(file_priv, out_sync);
508         if (sync_out) {
509                 drm_syncobj_replace_fence(sync_out, done_fence);
510                 drm_syncobj_put(sync_out);
511         }
512 }
513
514 /**
515  * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
516  * @dev: DRM device
517  * @data: ioctl argument
518  * @file_priv: DRM file for this fd
519  *
520  * This is the main entrypoint for userspace to submit a 3D frame to
521  * the GPU.  Userspace provides the binner command list (if
522  * applicable), and the kernel sets up the render command list to draw
523  * to the framebuffer described in the ioctl, using the command lists
524  * that the 3D engine's binner will produce.
525  */
526 int
527 v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
528                     struct drm_file *file_priv)
529 {
530         struct v3d_dev *v3d = to_v3d_dev(dev);
531         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
532         struct drm_v3d_submit_cl *args = data;
533         struct v3d_bin_job *bin = NULL;
534         struct v3d_render_job *render;
535         struct v3d_job *clean_job = NULL;
536         struct v3d_job *last_job;
537         struct ww_acquire_ctx acquire_ctx;
538         int ret = 0;
539
540         trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
541
542         if (args->flags != 0 &&
543             args->flags != DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
544                 DRM_INFO("invalid flags: %d\n", args->flags);
545                 return -EINVAL;
546         }
547
548         render = kcalloc(1, sizeof(*render), GFP_KERNEL);
549         if (!render)
550                 return -ENOMEM;
551
552         render->start = args->rcl_start;
553         render->end = args->rcl_end;
554         INIT_LIST_HEAD(&render->unref_list);
555
556         ret = v3d_job_init(v3d, file_priv, &render->base,
557                            v3d_render_job_free, args->in_sync_rcl);
558         if (ret) {
559                 kfree(render);
560                 return ret;
561         }
562
563         if (args->bcl_start != args->bcl_end) {
564                 bin = kcalloc(1, sizeof(*bin), GFP_KERNEL);
565                 if (!bin) {
566                         v3d_job_put(&render->base);
567                         return -ENOMEM;
568                 }
569
570                 ret = v3d_job_init(v3d, file_priv, &bin->base,
571                                    v3d_job_free, args->in_sync_bcl);
572                 if (ret) {
573                         v3d_job_put(&render->base);
574                         kfree(bin);
575                         return ret;
576                 }
577
578                 bin->start = args->bcl_start;
579                 bin->end = args->bcl_end;
580                 bin->qma = args->qma;
581                 bin->qms = args->qms;
582                 bin->qts = args->qts;
583                 bin->render = render;
584         }
585
586         if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
587                 clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL);
588                 if (!clean_job) {
589                         ret = -ENOMEM;
590                         goto fail;
591                 }
592
593                 ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0);
594                 if (ret) {
595                         kfree(clean_job);
596                         clean_job = NULL;
597                         goto fail;
598                 }
599
600                 last_job = clean_job;
601         } else {
602                 last_job = &render->base;
603         }
604
605         ret = v3d_lookup_bos(dev, file_priv, last_job,
606                              args->bo_handles, args->bo_handle_count);
607         if (ret)
608                 goto fail;
609
610         ret = v3d_lock_bo_reservations(last_job, &acquire_ctx);
611         if (ret)
612                 goto fail;
613
614         mutex_lock(&v3d->sched_lock);
615         if (bin) {
616                 ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN);
617                 if (ret)
618                         goto fail_unreserve;
619
620                 ret = drm_gem_fence_array_add(&render->base.deps,
621                                               dma_fence_get(bin->base.done_fence));
622                 if (ret)
623                         goto fail_unreserve;
624         }
625
626         ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER);
627         if (ret)
628                 goto fail_unreserve;
629
630         if (clean_job) {
631                 struct dma_fence *render_fence =
632                         dma_fence_get(render->base.done_fence);
633                 ret = drm_gem_fence_array_add(&clean_job->deps, render_fence);
634                 if (ret)
635                         goto fail_unreserve;
636                 ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN);
637                 if (ret)
638                         goto fail_unreserve;
639         }
640
641         mutex_unlock(&v3d->sched_lock);
642
643         v3d_attach_fences_and_unlock_reservation(file_priv,
644                                                  last_job,
645                                                  &acquire_ctx,
646                                                  args->out_sync,
647                                                  last_job->done_fence);
648
649         if (bin)
650                 v3d_job_put(&bin->base);
651         v3d_job_put(&render->base);
652         if (clean_job)
653                 v3d_job_put(clean_job);
654
655         return 0;
656
657 fail_unreserve:
658         mutex_unlock(&v3d->sched_lock);
659         drm_gem_unlock_reservations(last_job->bo,
660                                     last_job->bo_count, &acquire_ctx);
661 fail:
662         if (bin)
663                 v3d_job_put(&bin->base);
664         v3d_job_put(&render->base);
665         if (clean_job)
666                 v3d_job_put(clean_job);
667
668         return ret;
669 }
670
671 /**
672  * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
673  * @dev: DRM device
674  * @data: ioctl argument
675  * @file_priv: DRM file for this fd
676  *
677  * Userspace provides the register setup for the TFU, which we don't
678  * need to validate since the TFU is behind the MMU.
679  */
680 int
681 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
682                      struct drm_file *file_priv)
683 {
684         struct v3d_dev *v3d = to_v3d_dev(dev);
685         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
686         struct drm_v3d_submit_tfu *args = data;
687         struct v3d_tfu_job *job;
688         struct ww_acquire_ctx acquire_ctx;
689         int ret = 0;
690
691         trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
692
693         job = kcalloc(1, sizeof(*job), GFP_KERNEL);
694         if (!job)
695                 return -ENOMEM;
696
697         ret = v3d_job_init(v3d, file_priv, &job->base,
698                            v3d_job_free, args->in_sync);
699         if (ret) {
700                 kfree(job);
701                 return ret;
702         }
703
704         job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
705                                sizeof(*job->base.bo), GFP_KERNEL);
706         if (!job->base.bo) {
707                 v3d_job_put(&job->base);
708                 return -ENOMEM;
709         }
710
711         job->args = *args;
712
713         spin_lock(&file_priv->table_lock);
714         for (job->base.bo_count = 0;
715              job->base.bo_count < ARRAY_SIZE(args->bo_handles);
716              job->base.bo_count++) {
717                 struct drm_gem_object *bo;
718
719                 if (!args->bo_handles[job->base.bo_count])
720                         break;
721
722                 bo = idr_find(&file_priv->object_idr,
723                               args->bo_handles[job->base.bo_count]);
724                 if (!bo) {
725                         DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
726                                   job->base.bo_count,
727                                   args->bo_handles[job->base.bo_count]);
728                         ret = -ENOENT;
729                         spin_unlock(&file_priv->table_lock);
730                         goto fail;
731                 }
732                 drm_gem_object_get(bo);
733                 job->base.bo[job->base.bo_count] = bo;
734         }
735         spin_unlock(&file_priv->table_lock);
736
737         ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
738         if (ret)
739                 goto fail;
740
741         mutex_lock(&v3d->sched_lock);
742         ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU);
743         if (ret)
744                 goto fail_unreserve;
745         mutex_unlock(&v3d->sched_lock);
746
747         v3d_attach_fences_and_unlock_reservation(file_priv,
748                                                  &job->base, &acquire_ctx,
749                                                  args->out_sync,
750                                                  job->base.done_fence);
751
752         v3d_job_put(&job->base);
753
754         return 0;
755
756 fail_unreserve:
757         mutex_unlock(&v3d->sched_lock);
758         drm_gem_unlock_reservations(job->base.bo, job->base.bo_count,
759                                     &acquire_ctx);
760 fail:
761         v3d_job_put(&job->base);
762
763         return ret;
764 }
765
766 /**
767  * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
768  * @dev: DRM device
769  * @data: ioctl argument
770  * @file_priv: DRM file for this fd
771  *
772  * Userspace provides the register setup for the CSD, which we don't
773  * need to validate since the CSD is behind the MMU.
774  */
775 int
776 v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
777                      struct drm_file *file_priv)
778 {
779         struct v3d_dev *v3d = to_v3d_dev(dev);
780         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
781         struct drm_v3d_submit_csd *args = data;
782         struct v3d_csd_job *job;
783         struct v3d_job *clean_job;
784         struct ww_acquire_ctx acquire_ctx;
785         int ret;
786
787         trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
788
789         if (!v3d_has_csd(v3d)) {
790                 DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n");
791                 return -EINVAL;
792         }
793
794         job = kcalloc(1, sizeof(*job), GFP_KERNEL);
795         if (!job)
796                 return -ENOMEM;
797
798         ret = v3d_job_init(v3d, file_priv, &job->base,
799                            v3d_job_free, args->in_sync);
800         if (ret) {
801                 kfree(job);
802                 return ret;
803         }
804
805         clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL);
806         if (!clean_job) {
807                 v3d_job_put(&job->base);
808                 kfree(job);
809                 return -ENOMEM;
810         }
811
812         ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0);
813         if (ret) {
814                 v3d_job_put(&job->base);
815                 kfree(clean_job);
816                 return ret;
817         }
818
819         job->args = *args;
820
821         ret = v3d_lookup_bos(dev, file_priv, clean_job,
822                              args->bo_handles, args->bo_handle_count);
823         if (ret)
824                 goto fail;
825
826         ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx);
827         if (ret)
828                 goto fail;
829
830         mutex_lock(&v3d->sched_lock);
831         ret = v3d_push_job(v3d_priv, &job->base, V3D_CSD);
832         if (ret)
833                 goto fail_unreserve;
834
835         ret = drm_gem_fence_array_add(&clean_job->deps,
836                                       dma_fence_get(job->base.done_fence));
837         if (ret)
838                 goto fail_unreserve;
839
840         ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN);
841         if (ret)
842                 goto fail_unreserve;
843         mutex_unlock(&v3d->sched_lock);
844
845         v3d_attach_fences_and_unlock_reservation(file_priv,
846                                                  clean_job,
847                                                  &acquire_ctx,
848                                                  args->out_sync,
849                                                  clean_job->done_fence);
850
851         v3d_job_put(&job->base);
852         v3d_job_put(clean_job);
853
854         return 0;
855
856 fail_unreserve:
857         mutex_unlock(&v3d->sched_lock);
858         drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
859                                     &acquire_ctx);
860 fail:
861         v3d_job_put(&job->base);
862         v3d_job_put(clean_job);
863
864         return ret;
865 }
866
867 int
868 v3d_gem_init(struct drm_device *dev)
869 {
870         struct v3d_dev *v3d = to_v3d_dev(dev);
871         u32 pt_size = 4096 * 1024;
872         int ret, i;
873
874         for (i = 0; i < V3D_MAX_QUEUES; i++)
875                 v3d->queue[i].fence_context = dma_fence_context_alloc(1);
876
877         spin_lock_init(&v3d->mm_lock);
878         spin_lock_init(&v3d->job_lock);
879         mutex_init(&v3d->bo_lock);
880         mutex_init(&v3d->reset_lock);
881         mutex_init(&v3d->sched_lock);
882         mutex_init(&v3d->cache_clean_lock);
883
884         /* Note: We don't allocate address 0.  Various bits of HW
885          * treat 0 as special, such as the occlusion query counters
886          * where 0 means "disabled".
887          */
888         drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
889
890         v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size,
891                                &v3d->pt_paddr,
892                                GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
893         if (!v3d->pt) {
894                 drm_mm_takedown(&v3d->mm);
895                 dev_err(v3d->drm.dev,
896                         "Failed to allocate page tables. "
897                         "Please ensure you have CMA enabled.\n");
898                 return -ENOMEM;
899         }
900
901         v3d_init_hw_state(v3d);
902         v3d_mmu_set_page_table(v3d);
903
904         ret = v3d_sched_init(v3d);
905         if (ret) {
906                 drm_mm_takedown(&v3d->mm);
907                 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
908                                   v3d->pt_paddr);
909         }
910
911         return 0;
912 }
913
914 void
915 v3d_gem_destroy(struct drm_device *dev)
916 {
917         struct v3d_dev *v3d = to_v3d_dev(dev);
918
919         v3d_sched_fini(v3d);
920
921         /* Waiting for jobs to finish would need to be done before
922          * unregistering V3D.
923          */
924         WARN_ON(v3d->bin_job);
925         WARN_ON(v3d->render_job);
926
927         drm_mm_takedown(&v3d->mm);
928
929         dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
930                           v3d->pt_paddr);
931 }